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1. Jump Fatigue Falloff - in Player Features and Ideas Discussion [original thread]
So, no one likes Space AIDS except the weirdos who get all stankpants over AIDS sores. The issue with space AIDS (AKA Jump Fatigue) is that you get the same amount regardless of how far you jump - just how often. This means that fine upstanding ...
- by Trinkets friend - at 2016.04.18 07:13:58
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2. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
CCP Sharq wrote: Hey pilots. Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite...
- by Trinkets friend - at 2016.03.26 02:56:01
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3. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Can the Bifrost get 1 more powergrid so I don't need a 1% implant for this fit? TIA! [Bifrost, Ala Kachuu] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Damage Control II Micro Jump Field Generator 10MN Y-S8 Compact Afterburner 5M...
- by Trinkets friend - at 2015.12.09 00:15:36
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4. Smartbomb Injectors, Amplifiers and Harmonisation Rigs - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Trinkets friend wrote: is a destroyer a highslot or midslot item? they are 8/13 high slot item why would you fit large smartbombs to a t3? You obviously didn't watch the video in the link.
- by Trinkets friend - at 2015.12.09 00:00:43
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5. Smartbomb Injectors, Amplifiers and Harmonisation Rigs - in Player Features and Ideas Discussion [original thread]
*gets down on knees and genuflects before the Master* We are not worthy, O Dark and Terrible Scourge of all Lowsec gates!
- by Trinkets friend - at 2015.12.08 02:06:03
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6. Smartbomb Injectors, Amplifiers and Harmonisation Rigs - in Player Features and Ideas Discussion [original thread]
is a destroyer a highslot or midslot item?
- by Trinkets friend - at 2015.12.06 08:19:24
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7. Smartbomb Injectors, Amplifiers and Harmonisation Rigs - in Player Features and Ideas Discussion [original thread]
I have a "history" with AOE terror weapons , I admit. I am not ashamed. Far from it. However, I feel that now we are getting Missile Disruptors, drone meta will be cemented in place as the only weapon system with no viable countermeasure. This l...
- by Trinkets friend - at 2015.12.06 01:58:06
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8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Also, I keep hearing about 60k ehp fits for these, is that true? Someone can share the fit if it is please. More like 18K with boss resists for the Pontifex. I mean, Pontifex, Deacon and hecate walked into a brawl...
- by Trinkets friend - at 2015.12.05 09:43:38
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Oh. My. God. Do you mean to say that you shouldn't pick on ever ship you come up against with a Slasher? Wow, that's news to me. i was about to suggest you go and use that Slasher against a Vindicator within its web range! Silly me! Are we discus...
- by Trinkets friend - at 2015.12.05 09:21:08
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10. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: Harvey James wrote: there should be an active intention too nerf there strength, just another reason why drones are dominant is all the easy ways too nerf turrets and now missiles into uselessness. I don't think T...
- by Trinkets friend - at 2015.12.05 01:49:45
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11. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
mate, just have an overview tab with your fleet mates on it, and sort by distance.
- by Trinkets friend - at 2015.12.04 00:43:07
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12. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
I really do think shield has got the shaft. 60km optimals for cruiser logis with armour is so close to current meta it's almost not even a change. So you lose long range repping power for the Oneiros, big deal; Guardian's still going to be pumpi...
- by Trinkets friend - at 2015.12.03 03:33:55
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13. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Jaro Essa wrote: Trinkets friend wrote: Damage shedding from medium drones occurs below 125 sig rad. At 14, you'll be taking about 10 DPS from a flight of Hammerheads. So shoot them with lights? Trinkets friend wrote: Resists and raw H...
- by Trinkets friend - at 2015.11.28 00:50:43
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14. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
So if capital MWD's = 500m/s never-to-be-seen theoretical top speed, an AB capital will go 200m/s. if you get 50% web resistance, a single 60% web will drop that to 140m/s. Two will drop it to, er, 120m/s (?). Depends on how the stacking works w...
- by Trinkets friend - at 2015.11.27 08:15:55
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15. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Jack Hayson wrote: big miker wrote: Remove the signature reduction bonus. They already get a very low base signature radius.... I have to agree with this... It's ridiculusly small. Imagine those things in a C6 wolf rayet. 6m sig radius ...
- by Trinkets friend - at 2015.11.27 02:06:55
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16. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
I am hoping that PYFA gets these updates loaded in soon, because it's really dangerous to make proclamations on stuff when the cap pool of guardians is going up (because they need more cap!) and cap recharge is getting slower. Because, yeah, we al...
- by Trinkets friend - at 2015.11.27 02:03:49
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17. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
I don't grok the design philosophy of no optimal, huge falloff bonuses. The remote shield booster II is going to be 4.8 + 23.2km for the Kirin and Scalpel. The remote armour repper II is going to be 8.4 + 18km for the Deacon and Thalia. With t...
- by Trinkets friend - at 2015.11.27 01:06:32
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18. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Just going to go ahead and say, before MD's go live, this is a stupid idea and CCP Larrikin should be ashamed. Bad Aussie. Bad.
- by Trinkets friend - at 2015.11.26 14:45:12
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19. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Trinkets friend wrote: "Hey guys, i fit a MWD to my Titan" "u wat now? *boots from corp*" People already fit 500mn MWD's to these ships... not sure why they would not fit the new capital sized ones? In fact, a deadspa...
- by Trinkets friend - at 2015.11.26 14:43:50
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20. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Q) Can a capital MWD be shut off by a normal scram, or maybe just capital ones? ( #1 ) A) The current design has a Capital MWD can be shut off by a normal Scram. Well, there's a module which will be as useful as the T...
- by Trinkets friend - at 2015.11.26 03:07:03
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