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21. Testing of Learning Skills Removal - in Test Server Feedback [original thread]
I just had another thought - people that are currently training learning skills could possibly end-up with the incorrect number of skillpoints returned to them. The overall skill point value of the character no-longer changes automatically until a...
- by Tsabrock - at 2010.12.01 21:05:00
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22. Testing of Learning Skills Removal - in Test Server Feedback [original thread]
The 100 isk markets were reseeded incorrectly in the last mirror, but they have since manually gone back and reseeded FD-MLJ with the 100isk items. As for my personal test, I'm training a couple skills as normal on my two account, but I have 4 ch...
- by Tsabrock - at 2010.12.01 20:58:00
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23. FOV, and the "Fish Eye" effect - worse than ever. - in Test Server Feedback [original thread]
Originally by: Captian Conrad might be worth trying alterting the shortcut to manually start in X res in window'd mode and no i cant rember the commands google/eve search them , and should i emply ur compensating for something with that m...
- by Tsabrock - at 2010.11.15 14:22:00
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24. FOV, and the "Fish Eye" effect - worse than ever. - in Test Server Feedback [original thread]
With the current version of Incursion (version 20256) it seems to me that multi-monitor support seems to have changed slightly somewhere over the last month since I was last able to play with it. Specifically, it seems the FOV changes the wider yo...
- by Tsabrock - at 2010.11.15 05:23:00
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25. galaxy needs expansion - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 14/11/2010 22:53:09 I understand entirely what the OP means. I've been around for over 7 years. I'm not so sure I've even posted on this topic in the past. Yet the universe *IS* too small, so it deserves to be brought-up...
- by Tsabrock - at 2010.11.14 22:52:00
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26. Feedback regarding new market grouping for ships - in Test Server Feedback [original thread]
The Blueprint Market has needed an overhaul & reorganization for a long time now, but with the new inventory system, I think we'll see some improvements to Blueprints in the near future. According to one of the devs, there's now more-than-adequate...
- by Tsabrock - at 2010.11.14 21:24:00
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27. Major Char Creation issues in build 202056 - in Test Server Feedback [original thread]
Edited by: Tsabrock on 12/11/2010 05:08:14 Originally by: Cajun Style Edited by: Cajun Style on 12/11/2010 01:57:42 To call this feature "broken" is such a massitve understatement. I am trying it on a macbook, both mac and dualboot...
- by Tsabrock - at 2010.11.12 05:05:00
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28. The New Resize Feature - in Test Server Feedback [original thread]
I myself love this feature. I have 3 monitors (Two at 1280x1024) and a 1680x1050 Widescreen in the middle. expanding a single EVE client to fill all three monitors is a lot of fun. For those of you that have the task bar "getting in the way", thi...
- by Tsabrock - at 2010.11.10 16:57:00
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29. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
Now that I have my new Video Card, I'm anxious for when the next version of the creator hits SiSi - my old 7800GTX wasn't handling things that well. One thing that I was thinking about... how is our old avatar stored in the game? I'm fairly certa...
- by Tsabrock - at 2010.11.04 18:51:00
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30. New Dev Blog: 64 bits should be enough for everybody - in EVE Information Portal [original thread]
Armageddon Day... we've not had one of those for a while now. The last one I took part in was during the "retiring" of the TQ cluster, during one of the first hardware overhauls. I think that was in 2005 I think. The last one in 2007 I vaguely re...
- by Tsabrock - at 2010.10.22 19:05:00
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31. New Dev Blog: 64 bits should be enough for everybody - in EVE Information Portal [original thread]
Edited by: Tsabrock on 22/10/2010 15:19:56 I'd imagine the biggest reason they don't go straight to 128-bit storage is the storage space. The jump from 32 to 64 will double the storage space needed to store the database, whereas jumping to 128...
- by Tsabrock - at 2010.10.22 15:16:00
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32. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
Update: On my shop computer (a single-core system with an GeForce 8500), the Character Creator performed only slightly worse than my home system (AMD Quad Core w/7800 GTX). I tinkered-around with settings a little more. Again, screen resolution a...
- by Tsabrock - at 2010.10.19 18:31:00
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33. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
I've recently had to downgrade my video card down to an old 7800GTX, and the character creation system is running considerably slower than before, to the point that it's very difficult to use, and in some instances, completely unusable. Smaller sc...
- by Tsabrock - at 2010.10.19 12:22:00
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34. Character creation & customisation feedback - in Test Server Feedback [original thread]
I won't bother commenting on content (or the lack thereof) as this is clearly an unfinished product. Instead (as was requested by the Gangleri) I will comment mostly on my usability experiences so-far. -I have mixed feelings about the sculpting c...
- by Tsabrock - at 2010.10.11 19:09:00
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35. New Dev Blog: EVE and ShaderModel support û Episode II - in EVE Information Portal [original thread]
I knew this change would come eventually. In some ways, I'm surprised it's taken this long. My main systems all can handle SM3 perfectly fine. My old laptop was still SM2.0, but I've barely run EVE on it since the SM2 change as it can barely run E...
- by Tsabrock - at 2010.10.08 19:05:00
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36. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
While I love the thought of more PvE content, I hope there's some adjustments to the AI. Drones are extremely difficult to use against Sleepers, while missiles (and other weapon systems) were barely affected. If non-sleeper entities are going to s...
- by Tsabrock - at 2010.09.23 17:04:00
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37. New Dev Blog: The API Dev Blog Trilogy - Volume Two - in EVE Information Portal [original thread]
Edited by: Tsabrock on 22/09/2010 17:22:59 Originally by: CCP Fallout CCP PrismX continues the "API Dev Blog" trilogy with his updates on how the API will switch, in part, from 32- to 64-bit integers with Tyrannis 1.2 . You can read a...
- by Tsabrock - at 2010.09.22 17:21:00
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38. New Dev Blog: New Ship! - in EVE Information Portal [original thread]
I've used an Interdictor for my dedicated salvaging ship, although I do like the looks of this one. The one thing I'd like to see on the ship is a drone bay. Every ORE ship that exists has drone bay large enough to field a wing of light drones. Ev...
- by Tsabrock - at 2010.09.17 20:54:00
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39. [Idea] Fix bloom graphics blowing out BG and Gas clouds - my eyes - in Player Features and Ideas Discussion [original thread]
I remember Oblivion and other games having similar problems when HDR was enabled. There were mods for the game that helped alleviate the problem, but the root of it I think is driver-side miscalculations that result in HDR effects being too bright...
- by Tsabrock - at 2010.07.16 18:35:00
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40. Dedicated ORE Transport ship - in Player Features and Ideas Discussion [original thread]
I'm guessing you're looking for something in-between an Industrial ship and the Orca - something that can only haul ore, but haul more ore than a fully-fitted Industrial. The thing is, the Orca was meant to be the that intermediary ship, between ...
- by Tsabrock - at 2010.07.14 16:34:00
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