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1. Npcing With Carrier Fighters Assigned: Viable Turret Boats? - in Ships and Modules [original thread]
Cerberus with a passive tank. Focus the fighters onto Battleships while taking out cruisers and below with your boosted missiles. -----
- by Turiya Flesharrower - at 2006.09.04 15:53:00
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2. Obscure yet fun way to pwn larger enemy fleet - hypothetical - in Ships and Modules [original thread]
I'd considered a similar tactic, however the difficulty in maneuvering the ships into a spherical formation would make it a serious headache. Also, you'd want to fit a prototype cloak onto each ship and have them all cloaked when the enemy scout a...
- by Turiya Flesharrower - at 2006.08.29 09:32:00
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3. -= Retribution Vs Vengeance =- Which one FTW? - in Ships and Modules [original thread]
Amarrian Assault Frigates are not generally used in solo PvP, so the single mid-slot of the Retribution is a little more forgivable when it's in a gang support role. On the other hand, the Vengeance's extra mids mean extra tackling power whoch can...
- by Turiya Flesharrower - at 2006.08.16 09:58:00
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4. Curse can own HAC's >>what is your opinion. - in Ships and Modules [original thread]
The Curse is a monster, here's why: Electronic Warfare: Tackling Gear, 2x Balmers, 2x Caldari Racials -> You will disable 90% of the ships you encounter, one way or the other; only a Dominix/Ishtar is particularly worrying since it isn't affe...
- by Turiya Flesharrower - at 2006.07.02 10:49:00
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5. Navy Apoc PvP setup - in Ships and Modules [original thread]
Use the extra low to compensate for the grid upgrades needed to fit a rakc ot T2 Tachyons. An Apoc with a full rack of Tachyons and damage mods is an absolute killer; I only use T1 named myself (skills take a while) but even then you can easily va...
- by Turiya Flesharrower - at 2006.06.29 18:36:00
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6. Command ships and Logistics ships - in Ships and Modules [original thread]
Frankly, I don't believe Command Ships are supposed to be in the front lines of any battle so in terms of their intended use this is a bit of a non-issue. Typically they should be flown by FCs or someone in a command position within a gang and han...
- by Turiya Flesharrower - at 2006.06.28 12:45:00
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7. Scorp setup..... Bet You Cant Beat This Tank. - in Ships and Modules [original thread]
A single large T2 rep will do 800 Armor every 11 seconds.
- by Turiya Flesharrower - at 2006.04.26 23:22:00
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8. Close Combat Tempest with Autocannons - What do you think about it? - in Ships and Modules [original thread]
A typical Autocannon Tempest setup will rely on armor-tanking rather than shield tanking due to the need for at least a webber and AB. Highs: 6x 800mm 'Scout' Autocannon I 2x Heavy Diminishing Nosferatu I Mids: 1x 100MN AB II 1x Warp Disrupt...
- by Turiya Flesharrower - at 2006.04.20 18:10:00
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9. Best HAC? - in Ships and Modules [original thread]
Originally by: BillyBong2 What exactly is a Beagle? <--
- by Turiya Flesharrower - at 2006.04.19 00:24:00
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10. my apoc set up - in Ships and Modules [original thread]
This is pretty much the ultimate NPC'ing T1 Apoc setup. Sustainable, unbreakable defense and incredible offense. Highs: 6x Mega Anode Particle Stream I (Named mega-beam) 2x Arbalest Siege Launcher Mids: 4x Eutectic I Capacitor Recharger I L...
- by Turiya Flesharrower - at 2006.04.01 16:33:00
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11. Stealth bombers, cant hit anything when they recloak - in Ships and Modules [original thread]
Seems to work without problems in my Purifier, although I think this was within my un-boosted locking range.
- by Turiya Flesharrower - at 2006.02.01 13:13:00
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12. last try: What's wrong with my vengeance setup... - in Ships and Modules [original thread]
Your biggest mistake is using short-tanged weaponry on a ship with a bonus to laser range. If you fit beam lasers to the Vengeance and use Aurora crystals, you can push your optimal up to 40km; allowing you to take apart enemy frigates and inties ...
- by Turiya Flesharrower - at 2006.01.22 18:02:00
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13. APOC VS GEDDON Ratting - in Ships and Modules [original thread]
Originally by: infused Edited by: infused on 06/11/2005 04:16:48 Originally by: Righteous Fury That is the most ridiculous setup I have ever seen. Apoc beats an Arma easily for npcing, it can fit seven guns, a full tank, and r...
- by Turiya Flesharrower - at 2005.11.06 13:32:00
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14. Thrasher as a light logistics helper. - in Ships and Modules [original thread]
Interesting stuff; very innovative and adaptable. I'd love to see more situation-specific setups like these.
- by Turiya Flesharrower - at 2005.10.09 00:06:00
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15. PDU and other acronyms - in Ships and Modules [original thread]
http://myeve.eve-online.com/lexicon/
- by Turiya Flesharrower - at 2005.07.10 21:56:00
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16. Lamest 'Duo of Death' loot, ever. - in Ships and Modules [original thread]
Yeah, but on the other hand you got 2.75mil for killing the battleship. But hey, let's not look on the bright side! We're here to whine, right?
- by Turiya Flesharrower - at 2005.06.08 01:32:00
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17. MegaBOOM!!! - in Ships and Modules [original thread]
I'd thought about a setup like this for guarding gates against incoming fleets. Since the smartbombs require no lock to activate you could simply decloak and begin hurting your opponent immediately. Think about it; you have a group of 15-20 mega...
- by Turiya Flesharrower - at 2005.05.02 00:39:00
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18. Tractor beam anyone? - in Ships and Modules [original thread]
It wouldn't be so difficult to implement, all you have to do is restrict its use to tractoring cans that belong to no individual or corporation. That was people's jetcans and the remains of their ships would be safe whereas the anonymous cans left...
- by Turiya Flesharrower - at 2005.04.25 22:19:00
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19. Typhoon setup for level 4 missions - in Ships and Modules [original thread]
Hi all, I just attained good enough standings to start doing level 4 missions and I was hoping to use my typhoon (no, I'm not gonna buy a raven, I can't afford it). My current setup is: 4x 800mm Repeating Artillery, 4x Siege Launcher 1x X-5 proto...
- by Turiya Flesharrower - at 2005.04.22 21:48:00
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20. What will you do after the missile balance? - in Ships and Modules [original thread]
Originally by: YuuKnow problem is that most mission runners are selfish and don't like the thought of having to share the profits and rewards. :( At that point you have to wonder why you're playing an MMORPG
- by Turiya Flesharrower - at 2005.04.18 00:57:00
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