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1. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Jaggeh will you allow people to remove specific changed rigs so they can re-use the slot example i have 2 armor rigs and 1 speed rig now defunct, will you remove the speed rig via petition so i...
- by Tuxford - at 2007.03.16 14:35:00
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2. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Napolie ♥ Thats my opinion about this post A really constructive solution to a tricky problem too It was a dirty hack to be honest but we couldn't find anyway around it. I hope we never have to do it again. ____...
- by Tuxford - at 2007.03.16 14:13:00
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3. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Antebellum Originally by: Tuxford This brings up a whole other discussions about missiles vs. turrets. Missiles aren't that affected by velocity of target unless its going at some insane speed, but you can easy "spee...
- by Tuxford - at 2007.03.16 14:12:00
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4. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Fraile Cloudsinger True indeed, one might even say that nano tank + damps is a speed tank. However, the question still remains, how do you envision nano battleships after this fix? Will they still be a fresh breath for solo...
- by Tuxford - at 2007.03.16 14:11:00
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5. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Moneta II Originally by: Fraile Cloudsinger Just wondering Tux, do you want nano battleships(phoon and domi) to be viable setups post patch? If so, what kind of speeds and agility do you think is acceptable. Should 1...
- by Tuxford - at 2007.03.16 13:57:00
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6. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Dominique Vasilkovsky Ah well, at least it is one BPO less to research for my Perfect ME Rig BPO sets. Tux, now with this BPO removed are you going to seed the two missing drone rig BPOs instead? We chickened out on the...
- by Tuxford - at 2007.03.16 13:48:00
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7. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Velsharoon Sigh, I just bought 120m of rigs yesterday, almost all my isk. Great. I thouht i had two weeks in which to have some fun. Welcome back to eve \o/ you can still do that but you won't be invincible, you'll be dam...
- by Tuxford - at 2007.03.16 13:41:00
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8. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Chribba Edited by: Chribba on 16/03/2007 13:32:51 Edit: OK actually read through the post now and I understand the why's and so, am a little mad about it since I like going fast but I guess I have to take that speed d...
- by Tuxford - at 2007.03.16 13:40:00
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9. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Jaggeh will you allow people to remove specific changed rigs so they can re-use the slot example i have 2 armor rigs and 1 speed rig now defunct, will you remove the speed rig via petition so i can use the slot for something...
- by Tuxford - at 2007.03.16 13:38:00
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10. silent speed nerf? - in Ships and Modules [original thread]
Yes absolutely should have told you, I'm sorry about that. We were just worried about meta market speculations. We were going to tell you but there the script was run prematurely so I didn't have time. There's sticky on top. _______________
- by Tuxford - at 2007.03.16 13:28:00
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11. Speed reduction thingie - in Ships and Modules [original thread]
Ok heres the deal, we've talked about reducing speed and stuff like that. Everybody seemed to be in the agreement that some kind of a stacking penalty was the way to go. Here's the problem with that, there are two many things that are being modifi...
- by Tuxford - at 2007.03.16 13:26:00
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12. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Ships and Modules [original thread]
I missed it, noting it down now in our ever growing list of nosferatu "fixes", which may or may not occur. If it seems like I'm being intentionally vague then you're right. _______________
- by Tuxford - at 2007.03.13 14:09:00
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13. Tux, Nanoships are making game more fun - don't nerf them - in Ships and Modules [original thread]
Speed is fun and all but this is getting silly, yes we are addressing it, yes I have a blog coming about it. _______________
- by Tuxford - at 2007.02.15 17:07:00
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14. Cynosural/cloak problem - in Ships and Modules [original thread]
Originally by: Wizzkidy Edited by: Wizzkidy on 03/01/2007 14:19:55 Originally by: Tuxford I have a blog coming up, which addresses the cyno/cloak bug. Blog us! Blog us NOW Also I want a blog on ALL the ammar whines i.e ...
- by Tuxford - at 2007.01.03 15:11:00
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15. Cynosural/cloak problem - in Ships and Modules [original thread]
Originally by: Shi Mun Can some1 just enlighten me what thw advantage is of fitting 2 cloaking devices to a ship? Holy instant recloak batman I have a blog coming up, which addresses the cyno/cloak bug. _______________
- by Tuxford - at 2007.01.03 13:48:00
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16. Oveur mentioned speed nerf. We need to know! - in Ships and Modules [original thread]
I think I remember when he said that. Iirc he got a question whether we were gonna make some super fast small ship. I had a beer at the time so I may remember this differently, I can tell you that I don't know about any impending speed nerf for wh...
- by Tuxford - at 2006.11.22 17:40:00
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17. WHERE ARE YOU GOING WITH EVE TUXY TELL ME!!!!!!!! /us - in Ships and Modules [original thread]
See the reason for increasing capacitor capacity and capacitor recharge time is very simple. Lets say on TQ today your fighting in ship A against ship B. You can kill ship B in 2 minutes and your cap runs out in 2.5 minutes. After the patch, lets...
- by Tuxford - at 2006.11.16 11:03:00
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18. WHERE ARE YOU GOING WITH EVE TUXY TELL ME!!!!!!!! /us - in Ships and Modules [original thread]
Originally by: Tyler Lowe Originally by: Tuxford The only real problem I see with hitpoint change is the cap issue. Easy fix is really, boost the total capacity of all ships and the recharge time maintaining the same peak cap/sec ...
- by Tuxford - at 2006.11.14 17:03:00
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19. WHERE ARE YOU GOING WITH EVE TUXY TELL ME!!!!!!!! /us - in Ships and Modules [original thread]
Originally by: Jasai Kameron Thanks, mate. That's very good to hear. Boosting maximum cap to compensate makes sense to me. Its the easiest thing to do to keep the status quo and just make fights longer. The reason for us making the figh...
- by Tuxford - at 2006.11.14 17:02:00
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20. WHERE ARE YOU GOING WITH EVE TUXY TELL ME!!!!!!!! /us - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: Joshua Foiritain Originally by: Jim McGregor The only change is the hitpoint boost. Any consequences of it should be easy for you to figure out. It ruins the balance? Id like...
- by Tuxford - at 2006.11.14 16:53:00
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