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181. Will we ever be able to see how our skills affect our drones? - in Ships and Modules [original thread]
Originally by: Spartan239 Originally by: Ithildin Originally by: twit brent Second post to Tux but he still manages to not see the deimos thread. Give it a rest, it's waaay too late for a dev to post in that thred. Just ...
- by Tuxford - at 2006.04.20 11:28:00
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182. Will we ever be able to see how our skills affect our drones? - in Ships and Modules [original thread]
Yes you will see it one day. There are some programming changes that need to be done to allow us more flexibility in making stuff that affects drones and should allow us to display the attributes properly. _______________
- by Tuxford - at 2006.04.19 21:39:00
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183. Covert ops, cloaking device and scan probe launcher...ehh? - in Ships and Modules [original thread]
Meant to post that with my dev account actually. Posting with dev account and player account just seems like an accident waiting to happen . To be honest I don't know why they have so low cpu and grid. Iirc covert ops ships didn't always have a ...
- by Tuxford - at 2006.04.17 20:17:00
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184. Covert ops, cloaking device and scan probe launcher...ehh? - in Ships and Modules [original thread]
Training covert ops skill helps but they still have pretty crappy cpu, apart from maybe the buzzard. At least the cheetah has less cpu and grid than the Vigil iirc which is just wrong _______________
- by Tuxford - at 2006.04.17 18:41:00
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185. ECM drones, all sizes show +1 for ECM - in Ships and Modules [original thread]
You're probably looking at their sensor strength not the jam strength. _______________
- by Tuxford - at 2006.04.07 15:45:00
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186. Hulk shield resists are still bugged - in Ships and Modules [original thread]
Originally by: Halada So which is it ? Description error in skiff and mackinaw or bugged Hulk? Error in description of Skiff and Mackinaw, I'll try to remember to fix it tomorrow. _______________
- by Tuxford - at 2006.04.04 21:59:00
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187. Faction missiles 0.o - in Ships and Modules [original thread]
Yes there are plans. _______________
- by Tuxford - at 2006.04.03 10:39:00
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188. Tux/Tomb/Hammerhead/Anonymous Dev, RE: Upcoming Changes - in Ships and Modules [original thread]
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"." You mean, this isn't how it's usually done? ^~^ No we also nerf Caldari _______________
- by Tuxford - at 2006.03.27 15:56:00
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189. Tux/Tomb/Hammerhead/Anonymous Dev, RE: Upcoming Changes - in Ships and Modules [original thread]
Originally by: Mikal Drey hey hey, 6) autos only getting a look. :( if anything needs some love its minmatar* * and various parts of my body The look meaning that if there is anything wrong with them we boost them. It's not like we ...
- by Tuxford - at 2006.03.27 14:34:00
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190. Tux/Tomb/Hammerhead/Anonymous Dev, RE: Upcoming Changes - in Ships and Modules [original thread]
Originally by: wierchas noobhunter Originally by: Tuxford 5) Didn't know Deimos needed love but it should be easier to fix after blaster love. omg easier to fit _______________
- by Tuxford - at 2006.03.27 14:28:00
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191. Tux/Tomb/Hammerhead/Anonymous Dev, RE: Upcoming Changes - in Ships and Modules [original thread]
Originally by: Sarmaul Is there any possability that one of you could answer the following questions? 1) Will all tachs get an identical damage mod increase of 5.88%? 2) When will we know about the specific changes to blasters? 3) Is the ...
- by Tuxford - at 2006.03.27 14:09:00
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192. Do you think the Hawk will/should be changed to a kestral base? - in Ships and Modules [original thread]
I don't see the need for it. Besides Hawk and Manticore are both Lai Dai ships so Hawk and Manticore would look the same. _______________
- by Tuxford - at 2006.03.27 13:59:00
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193. Remote structural repairer - in Ships and Modules [original thread]
Originally by: lofty29 Worked it out before, a titan would take something like 45 minutes to rep from 10% structure hp to full with 8 large struc reps Well if someone gets their Titan to 10% structures and lives to tell about it I don...
- by Tuxford - at 2006.03.27 12:23:00
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194. Carriers - Some quite serious Issues. CCP are going to look at it? - in Ships and Modules [original thread]
Originally by: KIAEddZ Originally by: Tuxford I can't answer the the other questions but the advanced drone interfacing skill will come in. Everything is really ready for it, works and everything the problem is with the drone cont...
- by Tuxford - at 2006.03.24 11:12:00
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195. Carriers - Some quite serious Issues. CCP are going to look at it? - in Ships and Modules [original thread]
Originally by: KIAEddZ Edited by: KIAEddZ on 24/03/2006 08:21:16 Corp Hangar 5000m ???? Much too small. Ship Maintenance Array 500,000. You cant put repackaged ships in this (and you cant refit anything) so you cant even fit 1 BS in t...
- by Tuxford - at 2006.03.24 10:18:00
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196. Error in ship info for the Vigil frigate - in Ships and Modules [original thread]
omg how did that happen _______________
- by Tuxford - at 2006.03.24 09:49:00
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197. Mining Foreman Links - Many questions few answers?! - in Ships and Modules [original thread]
The third mining foreman link is currently missing. Originally it was supposed to be an increase to mining drone's yield. That didn't quite work and we need some code changes to make that work. The code changes are coming in afaik sometime so the ...
- by Tuxford - at 2006.03.24 09:29:00
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198. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sa...
- by Tuxford - at 2006.03.24 09:27:00
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199. Mining Foreman Links - Many questions few answers?! - in Ships and Modules [original thread]
Yeah the module overrides the skill. Theres not really much I can do about that so I'll probably just change the module or skill so it affects mining laser rate of fire _______________
- by Tuxford - at 2006.03.24 09:19:00
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200. Tuxfords Jaguar Changes - in Ships and Modules [original thread]
If its not on SiSi now I'll have someone do an update today. I had to lose either the optimal or tracking bonus, because the damage one is definitly not going it needs it. I figured that the tracking bonus would be the better one to keep since we...
- by Tuxford - at 2006.03.17 09:53:00
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