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61. Some Minor changes - in Ships and Modules [original thread]
Originally by: Rasitiln when are these changes going to occur? Should see then on sisi hopefully next week and then they get ported in on TQ next static which should be Kali 1. _______________
- by Tuxford - at 2006.10.11 14:45:00
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62. ECM and ECCM experiment - in Ships and Modules [original thread]
Originally by: GC13 Dude, you need to do at least a hundred trials to even have a stab at reasonably accurate numbers. Now, just to prove what a nerd I am, I'm going to pull out my old statistics textbook and eyeball your statistical accu...
- by Tuxford - at 2006.10.11 14:42:00
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63. Some Minor changes - in Ships and Modules [original thread]
Originally by: Ampoliros Originally by: Tuxford Modules Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius Isn't this a little redundant? Agility decreases = better ship han...
- by Tuxford - at 2006.10.11 14:35:00
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64. Some Minor changes - in Ships and Modules [original thread]
Yeah but probably not until after the weekend. _______________
- by Tuxford - at 2006.10.11 13:28:00
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65. Some Minor changes - in Ships and Modules [original thread]
I've been replying to the forums today. I'm just gonna list some of the smaller tweaks and changes here. Ships Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively CPU of Sacrilege and Deimos increased...
- by Tuxford - at 2006.10.11 13:20:00
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66. Khanid MkII - in Ships and Modules [original thread]
Sure you can have a gold bar. Changing the design of a whole tech 2 line isn't really something we do on a whim. I have already expressed my personal opinion on this and it was very positive (something about happy in the pants). I've been lobbyin...
- by Tuxford - at 2006.10.11 13:11:00
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67. what will happen to assault launchers? - in Ships and Modules [original thread]
Originally by: SavageThrash Edited by: SavageThrash on 11/10/2006 11:55:29 *SavageThrash hugs tux* Finally :) I might actully get another cerb now Edit as well a pulling my NH from storage You should try the Drake __________...
- by Tuxford - at 2006.10.11 11:56:00
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68. what will happen to assault launchers? - in Ships and Modules [original thread]
Yes they will, unless I forgot. The only one that doesn't are the explosion cloud ones. Like rockets and torpedoes these missiles aren't "guided". What that means is there are no skill that affect the explosion cloud and no F.O.F. variants (its no...
- by Tuxford - at 2006.10.11 11:55:00
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69. what will happen to assault launchers? - in Ships and Modules [original thread]
Its new skills for the tech 1 and tech 2 launchers. That is you'll need Heavy Assault Missiles which is sort of like the rockets, heavy missiles and those skills and then there is Heavy Assault Missile Specialization. They requirements are basical...
- by Tuxford - at 2006.10.11 11:51:00
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70. what will happen to assault launchers? - in Ships and Modules [original thread]
I do too talk to you? Ok I've reduced it quite a bit but at least now every other thread doesn't have my name in it. You can expect a lot more communication from me soon though. We'll start updating sisi soon and before that I need to tell you abo...
- by Tuxford - at 2006.10.11 11:31:00
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71. Gallente tier 2 BC - in Ships and Modules [original thread]
Originally by: Idara Gallente Myrmidon Caldari Drake Amarr Betrayal Minmatar Hurricane. Betrayal changed to Harbinger. Betrayal is more of a Khanid ship name. _______________
- by Tuxford - at 2006.10.05 09:27:00
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72. Any news on the replacement for the Hyperion MWD bonus? - in Ships and Modules [original thread]
We put an armor repair bonus on it for now. _______________
- by Tuxford - at 2006.10.05 09:25:00
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73. Missing from the patch notes - in Ships and Modules [original thread]
yes it is _______________
- by Tuxford - at 2006.08.30 10:35:00
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74. Clarity on cloak changes & their future after next patch - in Ships and Modules [original thread]
Originally by: ELECTR0FREAK Thank you Tux. Did you feel that disturbance, its almost like I made a "happy post" _______________
- by Tuxford - at 2006.08.30 10:10:00
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75. Clarity on cloak changes & their future after next patch - in Ships and Modules [original thread]
Clicky _______________
- by Tuxford - at 2006.08.30 10:06:00
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76. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: KilROCK Who cares if it goes 1800m/s in 2 seconds. The ship won't last against anything 'While' and 'when' it gets in optimal. Which is why I said it probably won't be on par with the others without some sort of tanking b...
- by Tuxford - at 2006.08.01 21:45:00
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77. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: murder one Is it me or did Tux just imply that Sisi might be getting mirrored in the next few weeks, and that the new ships might be on that new mirror? To be honest I'll be surprised if the static has changed before I ge...
- by Tuxford - at 2006.08.01 21:43:00
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78. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: KilROCK I wouldn't even be surprised if you thought about that Mass addition reduction bonus idea and thought it was good, then realised it was a horrible.. Like I said it was a silly idea, although it did go 1800m/s wit...
- by Tuxford - at 2006.08.01 21:41:00
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79. Hyperion and Blasters - in Ships and Modules [original thread]
I wrote something about this bonus in my next blog which should come out soon, and basically I agree, the cap bonus isn't very sweet bonus and of the 4 tier 3 battleship Hyperion is probably the worst in its current form on the development server....
- by Tuxford - at 2006.08.01 21:33:00
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80. Hell with the Tier 3 BS, where are the Tier 2 battlecruisers?! - in Ships and Modules [original thread]
All of them _______________
- by Tuxford - at 2006.07.29 22:48:00
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