Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
121. TUXFORD I WANT YOUR BABIES - in Ships and Modules [original thread]
Originally by: Testy Mctest Originally by: Tuxford and minmatar have well speed That there kind of sums up the entire reason why we have so many gimp ships - even the Devs don't really know what we're meant to be doing. LOL ...
- by Tuxford - at 2006.05.31 11:57:00
|
122. TUXFORD I WANT YOUR BABIES - in Ships and Modules [original thread]
Originally by: Alex Harumichi Yeah, I can see the reasoning. But on the other hand, pretty much everyone else has to train multiple weapon systems if they want to use all their racial ships -- why should Amarr be different in this regard?...
- by Tuxford - at 2006.05.31 11:55:00
|
123. TUXFORD I WANT YOUR BABIES - in Ships and Modules [original thread]
See the thing is with Amarr is that they don't really have a "flavor" like the other races. The Caldari have missiles and rails (people have different opinions about which is the caldari weapon system). Gallante have hybrids and drones and minmata...
- by Tuxford - at 2006.05.31 11:42:00
|
124. Thoughts about battlecruisers. - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Tuxford Jeebus you guys sure need a lot of handholding Yeah I've noticed this thread, actually some time ago. The numbers I saw if correct show that battlecruiser warps about as fast as a bat...
- by Tuxford - at 2006.05.31 10:37:00
|
125. Thoughts about battlecruisers. - in Ships and Modules [original thread]
Jeebus you guys sure need a lot of handholding Yeah I've noticed this thread, actually some time ago. The numbers I saw if correct show that battlecruiser warps about as fast as a battleship which seems odd. All I can do for now is promise that ...
- by Tuxford - at 2006.05.31 10:32:00
|
126. Hawk: Confirm 4 missile slots? - in Ships and Modules [original thread]
No point putting the hardpoint changes in if the bonuses didn't. It is getting 4 launchers. I don't see how it would be overpowered, for of the other assault ships get 4 of their primary weapons and even Kestrel has 4 launchers. Oh yeah I confirm...
- by Tuxford - at 2006.05.31 10:26:00
|
127. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Wow long thread. If it makes you feel any better then I've noticed it and I'll look into it. _______________
- by Tuxford - at 2006.05.31 10:18:00
|
128. TUXFORD I WANT YOUR BABIES - in Ships and Modules [original thread]
Originally by: Gariuys So now there's 6 11 slot AFs, and 2 10 slotters? Yeah sounds awfully balanced... The only 10 slotter is the Ishkur and are you seriously gonna tell me that its underpowered. _______________
- by Tuxford - at 2006.05.31 10:06:00
|
129. TUXFORD I WANT YOUR BABIES - in Ships and Modules [original thread]
Some few points I have to add. Hawk gets four launchers but loses a turret hardpoint, this I think we forgot to put in the patch notes We also forgot to put the tracking bonuses increase in the patch notes, thats happening as well Both of th...
- by Tuxford - at 2006.05.31 09:58:00
|
130. Recon ship balance - in Ships and Modules [original thread]
The 10% range bonus is a little bit weak. The original reasoning was that even though its exctremely crappy on a 7.5km scrambler then its not so bad on a 20km disruptor. This is also a bit more dangerous module than stasis webifier, you can even a...
- by Tuxford - at 2006.05.30 10:28:00
|
131. Tux: Boost Muninn PG - in Ships and Modules [original thread]
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault. Thats pretty much the thing. As it is then the difference in p...
- by Tuxford - at 2006.05.29 13:56:00
|
132. Tuxford plz tell us if you are going to loot at deimos - in Ships and Modules [original thread]
Originally by: Jim Raynor TomB: Let's have the Vagabond go really fast, like light speed! Tuxford: No, no, no, light speed is too slow. TomB: Light speed, too slow? Tuxford: Yes, we're gonna have to go right to ludicrous speed. I thoug...
- by Tuxford - at 2006.05.29 09:10:00
|
133. Tachyon's and the new patch - in Ships and Modules [original thread]
Originally by: Sarmaul erm what? it's a damn sight easier to fit medium beams than it is to fit medium artillery. the zealot can fill all 4 guns, mwd and med rep and have 34pg and 204pg for filling the last slots, while the muninn can fit ...
- by Tuxford - at 2006.05.22 09:12:00
|
134. Tachyon's and the new patch - in Ships and Modules [original thread]
Originally by: Nafri but thy are soo much better than anything else anyway Not really though. Considering the racial bonuses they get, amarr cap, caldari range, gallente damage and minmatar rof they seem on par with the other long r...
- by Tuxford - at 2006.05.22 09:09:00
|
135. Tachyon's and the new patch - in Ships and Modules [original thread]
Originally by: Rodj Blake All beam lasers need a reduction in grid requirements. It's virtually impossible to fit them on cruisers or frigates. I know medium beams pretty much don't fit on anything. I'll take a look at it. _______________
- by Tuxford - at 2006.05.22 08:49:00
|
136. Tachyon's and the new patch - in Ships and Modules [original thread]
Edited by: Tuxford on 22/05/2006 08:40:11 I'm pretty sure we just forgot to put it in the patchnotes. Yeah just not in the patch notes, I'll have that fixed. _______________
- by Tuxford - at 2006.05.22 08:39:00
|
137. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Wow people have started argueing about numbers already. The only question you should be asking you now is, is the idea of short range cruiser sized missile overpowered. My opinion is that its not. Balancing short range missiles and looking at onl...
- by Tuxford - at 2006.05.16 16:53:00
|
138. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Yes you are. I actually made a prototype for them the other day. I just got to find the time to squeeze them properly into my schedule. _______________
- by Tuxford - at 2006.05.16 09:57:00
|
139. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Meridius Umm those graphs look off for mega pulse o,- Those look like pre-nerf mega pulse ranges... Actually I believe you're right. Updated the two pictures. _______________
- by Tuxford - at 2006.05.08 10:47:00
|
140. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Phelan Lore Originally by: Tuxford Of course noone uses them. If you can choose between two weapons that do the same damage but one is easier to fit then of course you choose the one that is easier to fit. /high...
- by Tuxford - at 2006.05.06 14:46:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
First page | Previous page | Next page | Last page |