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141. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Nyphur Try compounding that DOT graph with skills and modules. Things that start off with higher base damage per second end up gaining more benefit in raw damage/second from skills and modules since all the percentage damage...
- by Tuxford - at 2006.05.06 14:45:00
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142. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Vortex Freeman Edited by: Vortex Freeman on 06/05/2006 14:33:45 Originally by: Tuxford Because I'm balancing blasters not railguns. Yes but balancing compared to what? Sure rails are very different but it'd ...
- by Tuxford - at 2006.05.06 14:39:00
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143. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Vortex Freeman Did you forget the railguns?!?!?!?!?!? I'd very much like to see how they compare, why leave them out? Because I'm balancing blasters not railguns. _______________
- by Tuxford - at 2006.05.06 14:30:00
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144. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Ithildin The Vindicator has about 33% better agility than any other battleship. Damnit I specifically looked for the agility. Seems weird though I would have just given it less mass. It is more agile than mega but does t...
- by Tuxford - at 2006.05.06 14:29:00
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145. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Xune Originally by: Tuxford By my numbers megathron is the second lightest tech 1 battleship with the third highest base speed. So apart from Typhoon and Tempest its the fastest one with mwd. So even when the arma or...
- by Tuxford - at 2006.05.06 14:22:00
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146. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
By my numbers megathron is the second lightest tech 1 battleship with the third highest base speed. So apart from Typhoon and Tempest its the fastest one with mwd. So even when the arma or apoc fit an mwd mega still dictates the range. ___________...
- by Tuxford - at 2006.05.06 14:00:00
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147. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: GoGo Yubari Originally by: Tuxford Originally by: GoGo Yubari Also, somehow using 800mm autocannons as a comparison seems iffy. They suck, you know. They still do more damage over time than dual 625mm alth...
- by Tuxford - at 2006.05.06 13:52:00
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148. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: GoGo Yubari Also, somehow using 800mm autocannons as a comparison seems iffy. They suck, you know. They still do more damage over time than dual 625mm although when you factor in the reloading just barely and further fact...
- by Tuxford - at 2006.05.06 13:44:00
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149. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Ithildin Tuxford, can you do the CPU and Powergrid comparisons again, but this time fit an MWD on the Megathron and nothing else on the Geddon/Apoc. They've got the range for not needing an MWD, the Megathron doesn't. But...
- by Tuxford - at 2006.05.06 13:42:00
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150. Blasters, artillery and more - in Ships and Modules [original thread]
Please put your blaster whi... comments in this thread _______________
- by Tuxford - at 2006.05.06 13:12:00
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151. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Ok as you know blasters are getting some love. They weren't quite complete but a step in the right direction. SiSi has been having its own problems so the changes haven't been ported over to it, so I'm taking another look at the changes. I think i...
- by Tuxford - at 2006.05.06 12:58:00
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152. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Blasters. Fitting Lets take a look at grid first. 7 neutron blaster cannons II take up 16 541 MW ignoring the advanced weapon upgrade skill. With engineering level 5 the megathron has 19 375MW to play with so that leaves 2 834MW. Using the same...
- by Tuxford - at 2006.05.06 12:58:00
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153. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Wizie Originally by: Tuxford Got some bad news. We can't update any effects. That means that we can't update the new Hawk and Typhoon bonuses. Also limiting the drone control unit to motherships and carriers isn't po...
- by Tuxford - at 2006.05.05 14:25:00
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154. Blasters, artillery and more - in Ships and Modules [original thread]
Got some bad news. We can't update any effects. That means that we can't update the new Hawk and Typhoon bonuses. Also limiting the drone control unit to motherships and carriers isn't possible either. The simple attribute changes like the ones on...
- by Tuxford - at 2006.05.05 10:14:00
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155. Tux: Defender Missiles - in Ships and Modules [original thread]
Right now I'm actually thinking about dedicated defender launcher. But tbh I haven't started the actual work just yet. _______________
- by Tuxford - at 2006.05.05 09:21:00
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156. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: MellaRinn Originally by: Tuxford Originally by: Cmdr Patrick Originally by: Tuxford Decreased powergrid need by 10% on all heavy neutron blasters surly "all" neutron blastars and not just the medi...
- by Tuxford - at 2006.05.04 17:14:00
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157. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Shamis Orzoz What about the jaguar, weren't you going to give it more speed? Yeah I was. With the test server being down then I don't think it will get proper public testing before it goes live, so basically not this patc...
- by Tuxford - at 2006.05.04 17:11:00
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158. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Phoenix Jones I see the prices of AF's dramatically falling :-) Other than that, I like most of these changes. I am sad though that no new BC's came out yet (Yes i know, Kali..). AM glad projectiles got tweaked. Also despa...
- by Tuxford - at 2006.05.04 17:03:00
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159. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: j0sephine " Assault ships signature radius increase This is more of a bug fix than a balancing change. It seems that the assault ships have had a signature radius more in line with interceptors than assault ships. I've i...
- by Tuxford - at 2006.05.04 16:37:00
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160. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Kael D'mende McTest kinda have a point, according to the item-database, its got a 5% to siege/cruise ROF, the old bonus was 10% would it be to overpowered with 10% siege/cruise ROF ? 10% rof bonus is doubling the damage...
- by Tuxford - at 2006.05.04 16:23:00
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