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401. Tractor Beam - New RMR Item - in Ships and Modules [original thread]
Originally by: Deja Thoris Indys lock so slowly you may as well toodle on over and pick it up We increased the sig radius on cargo containers so you should lock them faster now. I can't see any immediate problems with increasing the si...
- by Tuxford - at 2005.12.07 19:49:00
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402. Exhumers [T2 Barges] - in Ships and Modules [original thread]
Originally by: Elorian Domei Originally by: Tuxford It's a new miner, "modulated deep core strip miner II" And will that only be available for Skiff, all T2 Barges or T1 barges as well? Can¦t find them on the market so I would l...
- by Tuxford - at 2005.12.06 23:03:00
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403. Exhumers [T2 Barges] - in Ships and Modules [original thread]
Originally by: Elorian Domei Originally by: Hllaxiu Originally by: Tuxford Cargo bay is certainly not gonna be the limiting factor in how much these ships mine so if the cargo bay is holding you back then you should bug re...
- by Tuxford - at 2005.12.06 22:32:00
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404. Exhumers [T2 Barges] - in Ships and Modules [original thread]
Originally by: Hllaxiu Edited by: Hllaxiu on 06/12/2005 18:39:39 Originally by: keepiru Originally by: Hllaxiu I pity whoever gets the BPO for the small one... 70% extra yeld / level on merc is bad? With all the ex...
- by Tuxford - at 2005.12.06 21:42:00
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405. A Guide to Turret Tracking - in Ships and Modules [original thread]
Originally by: Azuriel Talloth Edited by: Azuriel Talloth on 06/12/2005 13:14:37 anyone else notice TomB just nerfed all of Tuxford's stickies It's ok I have them bookmarked _______________
- by Tuxford - at 2005.12.06 14:34:00
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406. T2 Missile Question - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: Rodj Blake Current thinking is that they'll have differing explosion radii and velocities amongst other things. eg You'll have a high damage, high radius missile, and another one that does ...
- by Tuxford - at 2005.11.30 18:25:00
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407. Tech 2 ammo - fresh on Sisi - in Ships and Modules [original thread]
Originally by: Arcadia1701E hmm the lack of tech 2 missiles is disturbing There's t2 missiles. _______________
- by Tuxford - at 2005.11.26 19:42:00
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408. Propagation of MK2 changes to T2 ships - in Ships and Modules [original thread]
Originally by: Hakera ta - the cunning Tuxford must of updated that post sneakily. That or Im blind. Anyways, not really what I wanted to hear really. I want the current T2 ships to still maintain their current edge of t1 cruisers with a...
- by Tuxford - at 2005.11.23 20:54:00
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409. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Nekhad Jormuzzar Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739). I thought I changed it, if sisi...
- by Tuxford - at 2005.11.22 22:25:00
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410. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Nekhad Jormuzzar Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739). I thought I changed it, if sisi...
- by Tuxford - at 2005.11.22 22:25:00
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411. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Ithildin They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU. Although, on closer inspection it seems there's about two modules ready for launch. They are drone d...
- by Tuxford - at 2005.11.22 22:24:00
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412. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Ithildin They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU. Although, on closer inspection it seems there's about two modules ready for launch. They are drone d...
- by Tuxford - at 2005.11.22 22:24:00
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413. Faction ship tweaking - in Ships and Modules [original thread]
Originally by: KilROCK Can the dramiel have 3 Turret hardpoint, 2 missile. Give it a bit of powergrid. For the vigilant, noone asked for a missile hardpoint, what's up with you tux and adding missile hardpoint on every ships Don't yo...
- by Tuxford - at 2005.11.22 16:15:00
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414. Faction ship tweaking - in Ships and Modules [original thread]
Originally by: Tyrrax Thorrk Edited by: Tyrrax Thorrk on 22/11/2005 12:19:05 Thanks so much for the utterly useless EM missile dmg bonus to Succubus, no really we all love useless bonuses, not enough that it's the slowest least agil...
- by Tuxford - at 2005.11.22 12:45:00
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415. Faction ship tweaking - in Ships and Modules [original thread]
Originally by: Trelennen Just to be sure, those 50m¦ of drone bay are for after drone changes (eg. like a thorax MK2 + drone changes), right? All these changes look pretty good, specialy for frigs, they definitely needed some love, thanks...
- by Tuxford - at 2005.11.22 11:23:00
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416. Faction ship tweaking - in Ships and Modules [original thread]
oops forgot to post the cruisers Navy/Fleet Cruisers Augoror Navy Issue Bonuses 10% bonus to medium laser cap use per level 10% bonus to armor hitpoints per level Changes Powergrid increased to 900MW Caracal Navy Issue Bon...
- by Tuxford - at 2005.11.22 11:14:00
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417. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Rex Martell Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones. Yes that's right I increased the rof and decreased the volume so they are...
- by Tuxford - at 2005.11.22 10:07:00
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418. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Rex Martell Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones. Yes that's right I increased the rof and decreased the volume so they are...
- by Tuxford - at 2005.11.22 10:07:00
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419. New drones, modules and what not - in Ships and Modules [original thread]
Added some info on drone modules here . One particularly scary is the drone control unit which gives you one drone per unit. You can only use 5 of them though. _______________
- by Tuxford - at 2005.11.22 10:06:00
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420. Faction ship tweaking - in Ships and Modules [original thread]
Navy/Fleet Frigates These ships are mostly upgrades of the top tier racial frigates. That is Amarr Navy Slicer is an upgrade from Punisher, Hookbill upgrade from Merlin and so on. Amarr Navy Slicer Bonuses 10% bonus to small laser cap us...
- by Tuxford - at 2005.11.22 09:58:00
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