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161. Falcon - Only ship you need! - in Ships and Modules [original thread]
Originally by: AnmmnA Why those people dont cry when an Arazu scramble him at 70 Km ? Or Rapier freeze their ship to 0.1 m/s ?. Or Curse perma-dry your capacitor ? Just like to point out curse does jack all to stop proj/missile/drone u...
- by Typhado3 - at 2009.03.11 21:30:00
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162. ECM Changes - in Ships and Modules [original thread]
falcon is one of the only true ew ships in eve (rook, scorp etc. being the others). Make the other ew ships be ew ships, wth does the huggin need 6 guns + drones when it's a fricken ew ship it's main offense should be ew not even fricken webs it s...
- by Typhado3 - at 2009.03.11 06:06:00
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163. Falcon - Only ship you need! - in Ships and Modules [original thread]
being more serious though the falcon is one of the few ships that does what it's supposed to do well. I think all it needs is say 1 mid swapped for low or the 20% jam strength changed to 15% and it would be more than enough of a nerf. Just don't c...
- by Typhado3 - at 2009.03.10 02:03:00
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164. Falcon - Only ship you need! - in Ships and Modules [original thread]
I went mining yesterday in my hulk mining away at some veld. Next thing i see a fleet of 1 orca and 5 falcons (each fitted with 2 x t2 mining lazers), these falcons then procceeded to outmine my hulk. this made me a sad, pls nerf falcons & remov...
- by Typhado3 - at 2009.03.10 00:50:00
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165. Interceptors (claw) and tracking - in Ships and Modules [original thread]
Originally by: Pac SubCom Originally by: Thercon Jair I would have suggested target painters too, as you get +30% tracking on your guns, but, seeing he's flying a claw with 2 medium slots... ;) Multiplayer game. Bonused painter...
- by Typhado3 - at 2009.03.07 02:36:00
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166. BATTLE SKIFF TO THE RESCUE !!!!! - in Ships and Modules [original thread]
and it still took a titan to kill it.... also proper battle skiffs would have ab and be nano'd. ccp fix mining agent missions % pls
- by Typhado3 - at 2009.03.01 09:28:00
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167. AB Huginn/Rapier? - in Ships and Modules [original thread]
problem with ab rapier is that if you catch a inty they can just mwd away from you even if they are double webbed. ccp fix mining agent missions % pls
- by Typhado3 - at 2009.02.28 02:39:00
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168. An analysis of Navy Faction modules - in Ships and Modules [original thread]
will add the following things Quote: This mirrors the Amarr/Gallente situation for armor repairers, with Caldari clearly winning (if less cap efficient), and Minmatar tying T2 with lower fitting costs. they all use the exact same cap - ...
- by Typhado3 - at 2009.02.20 08:19:00
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169. BEST 5 SHIP GATE CAMP - in Ships and Modules [original thread]
falcon (ecm) falcon (smartbombs and civ shield boosters) huggin (2 webs, 1 disruptor, 1 mwd, 2 painters) geddon (pulse and sentry drones) geddon (pulse and sentry drones) place large bubble on gate to stop them immediately getting away then use h...
- by Typhado3 - at 2009.02.20 07:26:00
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170. The official boost Matar Thread - in Ships and Modules [original thread]
imo the problem is minmatar have 2 ways of fighting; skirmishing and hit and run and we are supposed to be good at utility. Things like capless guns, kiting enemies and whatnot work for skirmishing but are useless for their hit and run part. I've...
- by Typhado3 - at 2009.02.16 02:39:00
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171. Need uber Ultra High Damage setup for either Vargur, Typhoon ,tempest - in Ships and Modules [original thread]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 13/02/2009 23:29:12 Typhoon of Doom - 4x 800mm T2 AC 4x Torp launchers T2 100Mn AB 'cause ur in a mission 3x BCU, 3x Gyro 5x Ogre II Falloff rigs That's one of the highe...
- by Typhado3 - at 2009.02.14 00:20:00
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172. Naglfar is horrible - in Ships and Modules [original thread]
Edited by: Typhado3 on 12/02/2009 03:04:52 Originally by: Adaera Edited by: Adaera on 11/02/2009 08:22:36 So the Naglfar, on top of being freakin' vertical - can shoot giant nuclear shuriken. ... /cross train minmatar when yo...
- by Typhado3 - at 2009.02.12 02:55:00
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173. [HELP] Need a 40k Hauler - in Ships and Modules [original thread]
orca ccp fix mining agent missions % pls
- by Typhado3 - at 2009.02.12 02:53:00
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174. Naglfar is horrible - in Ships and Modules [original thread]
Originally by: Zeba Edited by: Zeba on 11/02/2009 05:27:16 Well no wonder artillery sucks. Its like getting hit with a giant cotton ball. Notifiy: Your 3500mm siege artillery perfectly strikes for soft and fluffy. lol
- by Typhado3 - at 2009.02.11 06:48:00
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175. Which Blockade Runner? - in Ships and Modules [original thread]
Originally by: Seragon Prowler It has the distinct advantage of being the only blockade runner to have two high slots so you can fit something other than just a cov-ops cloak. what exactly should that something be? if you are plannin...
- by Typhado3 - at 2009.02.10 01:24:00
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176. Tachyon equivelants for the other races... - in Ships and Modules [original thread]
Edited by: Typhado3 on 06/02/2009 12:25:15 Originally by: Jack Jombardo and now the DD version :) You probably won't be able to with a full rack of tachs with a dd tank.... or at least not without nerfing your dmg or rediculously e...
- by Typhado3 - at 2009.02.06 12:19:00
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177. Best Battleship atm - in Ships and Modules [original thread]
Originally by: Haradgrim stuff God damn it haradgrim I hate you signature.... it's cruel to arachnophobiacs. I'm not gonna be able to sleep properly now and it's already 1:30 =s ccp fix mining agent missions % pls
- by Typhado3 - at 2009.02.05 15:29:00
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178. Tachyon equivelants for the other races... - in Ships and Modules [original thread]
Abbaddon with tachyons out alpha's the maelstrom with 1400 mm's, yes I know it has to sacrifice some tank for that's what flexibility is..... You gotta admit that something's wrong with that when you consider minmatar are supposed to be the master...
- by Typhado3 - at 2009.02.05 12:40:00
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179. Best Battleship atm - in Ships and Modules [original thread]
Originally by: Leiara Knight I like the Tempest. It has character. I like the tempest it has wingy bits. as for best bs they all have their uses. some could use some balance and some are great at one role....
- by Typhado3 - at 2009.02.05 12:21:00
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180. The "If ships had useful bonuses" game... - in Ships and Modules [original thread]
tempest/munin other duel dmg bonused mini ships: 20% bonus to dmg per level, 5% penelty to rof (give us back alpha). rapier and other TP ships lose TP bonus gain a tracking disruptor bonus..... probably a bad idea but wouldn't mind seeing it, we ...
- by Typhado3 - at 2009.02.04 04:58:00
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