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181. So when are we going to be allowed to buy skills? - in Player Features and Ideas Discussion [original thread]
no, it goes against the very core of eve. ------------------------------ Just a crazy inventor ccp fix mining agent missions % pls
- by Typhado3 - at 2009.08.13 04:24:00
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182. Why do I have to be in the same station with an agent to get a mission - in Player Features and Ideas Discussion [original thread]
Originally by: Karentaki Originally by: ArmyOfMe oh poor you, do you actually have to travel a bit to farm your isk? This. While we're at it can we have a 'give me money' button that adds 100,000,000 ISK to my account every ti...
- by Typhado3 - at 2009.08.12 23:52:00
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183. Why do I have to be in the same station with an agent to get a mission - in Player Features and Ideas Discussion [original thread]
/signed hell even if you need to add in a charisma skill (god knows we need more) that increases range like the market, science & industry ones. ------------------------------ Just a crazy inventor ccp fix mining agent missions % pls
- by Typhado3 - at 2009.08.12 13:57:00
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184. The log's show...... - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Originally by: nemississ either way that still dosent solve the issue of the logs showing nothing because the lone pilot in a mission who's game client freezes and has to restart comes back in and has lost h...
- by Typhado3 - at 2009.08.09 05:06:00
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185. balance forum channel - in Player Features and Ideas Discussion [original thread]
what the title says cause right now you'll find balance talk in f&i, test server, ships and modules and general discussion... think it's time it earned it's own forum. ------------------------------ Just a crazy inventor ccp fix mining agent m...
- by Typhado3 - at 2009.08.09 04:50:00
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186. Capital Espionage Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras Capital Stasis Webification Array Max Velocity Bonus -75% Optimal Range 100 KM This makes my inner minmatar cry and cringe at the same time..... for starters dreads don't move when in siege.... if they are movi...
- by Typhado3 - at 2009.08.08 23:37:00
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187. sovereignty/station idea - in Player Features and Ideas Discussion [original thread]
bump/reserved ------------------------------ Just a crazy inventor ccp fix mining agent missions % pls
- by Typhado3 - at 2009.08.08 06:13:00
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188. sovereignty/station idea - in Player Features and Ideas Discussion [original thread]
Advantages Main advantage is to make more opportunities for fighting to happen, current pos system will give you one scheduled fight when the pos comes out, not usually enough time to put together a fleet for the first attack. This system makes ...
- by Typhado3 - at 2009.08.07 06:16:00
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189. sovereignty/station idea - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 07/08/2009 06:15:21 Probes that do stuff would offer you some function to give you an advantage over your enemy when in your systems. A lot of these probes would also be pvp focused so you could have cyno jammer probes, ...
- by Typhado3 - at 2009.08.07 06:15:00
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190. sovereignty/station idea - in Player Features and Ideas Discussion [original thread]
OK. Not quite complete since there are a few problems inherit with this system that I can't get around but there are some good parts in it that could be used or expanded on. Figured I'd throw it up and hope someone can get something useful out of ...
- by Typhado3 - at 2009.08.07 06:14:00
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191. The problem with shield tanks in PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Sidus Isaacs Originally by: Zaeyla Argument A: Passive shield tanks are OP! Support - Passive recharge capability is close to that of an active armor tanking ship - You can use more damage mods - Your speed is...
- by Typhado3 - at 2009.08.06 06:26:00
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192. Rapier= usless - in Player Features and Ideas Discussion [original thread]
since we are actually in the F&I board I thought I'd throw an idea into this thread. new webber module: Breaker unlike the current webber module it has a instant effect on the targets current speed rather than a constant effect on the targets ma...
- by Typhado3 - at 2009.08.06 01:55:00
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193. Black Ops BS is trully BS - in Player Features and Ideas Discussion [original thread]
a carrier is a support ship that tends to perform too well in solo situations. a flagship is a theorized ship designed to support entire fleets, or as wrongly viewed an op command ship with lots of guns and godly tank. now you want to combine th...
- by Typhado3 - at 2009.07.18 06:38:00
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194. Brain + common sense = overpowered - in Player Features and Ideas Discussion [original thread]
Originally by: murder one As a suggestion on how to remedy this situation I propose that all level 4 missions spawn a beacon that is able to be warped to by anyone in the system and shows up on everyone's overview if they have the 'carebe...
- by Typhado3 - at 2009.07.14 09:27:00
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195. Stop adding additional minutes to auctions for each bid! - in Player Features and Ideas Discussion [original thread]
so it prevents sniping..... tbh I see that as a good thing. ----------------------------------- ccp fix mining agent missions % pls
- by Typhado3 - at 2009.06.17 23:18:00
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196. Multiple DDD blast kill capship - in Player Features and Ideas Discussion [original thread]
Originally by: Agent Known And this belongs in the SiSi board...why...? because it was done on sisi you tube linky .
- by Typhado3 - at 2009.06.17 03:03:00
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197. Balance the interceptors - in Player Features and Ideas Discussion [original thread]
Originally by: Selassie M Whoops, forgot minmatars can't actually read numbers. Same number of slots (except maled can fit one more weapon in a high slot), same speed , same EHP . Skirmish/Tackle is on paper, and in your head. ...
- by Typhado3 - at 2009.06.15 19:55:00
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198. Relocate the agents in Amarr Navy (please?) - in Player Features and Ideas Discussion [original thread]
/signed in fact /signed for minmatar and gallente as well Unfortunately ccp seem to like the agent system being imbalanced towards the caldari if you look a few dev blogs ago they added like 24 new agents, most of these where caldari none where ...
- by Typhado3 - at 2009.06.12 09:23:00
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199. How about a new war? - in Player Features and Ideas Discussion [original thread]
Originally by: Arthur Frayn Concord could be nerfed to be as weak as faction navies too. stopped reading right there. concord are in there for a reason and they are stronger than the faction navies for a reason. seriously though we ha...
- by Typhado3 - at 2009.06.03 10:28:00
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200. A quick fix for the proliferation of hot drops - in Player Features and Ideas Discussion [original thread]
Originally by: Sekundar Burnes Originally by: Cain m Originally by: Sekundar Burnes Disable the "assign drones" feature for capital ships. Increase capital ship's locking time. No, that is all. Yes is the correct a...
- by Typhado3 - at 2009.06.02 22:24:00
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