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21. Remove "Name" from Overview - in Player Features and Ideas Discussion [original thread]
create a character and call them "secondary" that will just confuse them when they try to call secondary primary over ts. ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.08.23 12:28:00
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22. Feature adjustment : Corpmates being allowed to attack each other - in Player Features and Ideas Discussion [original thread]
Well you my friend are in the wrong game. We have on one hand: Desire to build up a corp, control over and protection of members. and on the other: Easy kills through meta gaming, more random pew pew Which do you think ccp will choose? This ...
- by Typhado3 - at 2010.07.28 10:55:00
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23. Pos Weapons and Ammo array - in Player Features and Ideas Discussion [original thread]
strongly supported ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.23 03:27:00
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24. Forum auto formatting. - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 21/05/2010 04:48:57 If you want to put multiple spaces in there is a trick to it. You just have to use a "code" tag. like this though it also affects the font. Not saying your suggestion is invalid just saying there...
- by Typhado3 - at 2010.05.21 04:48:00
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25. Mining idea - in Player Features and Ideas Discussion [original thread]
Basically increase the size of asteroids, reduce their number and then make them more complex to allow interaction. Each asteroid can contain 1 high sec ore, 1 low sec ore and 1 null sec ore. The low/null sec ores are hidden inside the asteroid a...
- by Typhado3 - at 2010.05.16 02:55:00
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26. how about some fairness on DT - in Player Features and Ideas Discussion [original thread]
so wait..... your complaining that dt isn't smack bang in the middle of your play time? it could be worse dude. ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.14 21:18:00
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27. Suggestion: Siege Mindlink-Bonus - in Player Features and Ideas Discussion [original thread]
This has been suggested before, I'd say it's a decent idea. However where did you get 29% from? just curios as to how you got that ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.13 11:28:00
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28. A minor, yet possibly helpful addition to ship attributes. - in Player Features and Ideas Discussion [original thread]
as far as I know when ships are packaged and stacked they are generic and can keep no individual attributes. I don't think what your asking for is possible and trying to do it would require massive database changes in the way individual items and ...
- by Typhado3 - at 2010.05.12 10:28:00
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29. Ammo (Crystal) Bay for Mining Barges & Exhumers? - in Player Features and Ideas Discussion [original thread]
/signed Though how would it work with cargo expander hulks? ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.12 00:34:00
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30. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn Originally by: Tarik Ordway If you're so adamant about learning skills being something of choice, why not create a new alt with no intention too train learning skills at all. Just intend to enjoy the gam...
- by Typhado3 - at 2010.05.07 07:55:00
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31. Re-opening the issue of color blindness - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 05/05/2010 10:30:05 You know basically all these problems could be fixed if ccp gave us tools to modify or build our own ui. ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.05 10:28:00
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32. ECM idea - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 Um not meaning to burst your bubble but ECCM are this , they say it in there one flavor text "A secondary electronic array that provides a significant boost to sensor strength for a short time." read the op prop...
- by Typhado3 - at 2010.05.02 11:32:00
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33. Tech 3 modulated mining lasers. - in Player Features and Ideas Discussion [original thread]
am I misunderstanding this or is this a troll? ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.05.02 10:22:00
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34. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
1st: Ravenal has based his calculations of base attribute points being 29 when it's actually 39. He has also stuffed his data by including implants to make the difference between no learning skills and learning skills even bigger. One thing that...
- by Typhado3 - at 2010.04.25 08:40:00
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35. Skill Book Production - in Player Features and Ideas Discussion [original thread]
Originally by: John Holt Let's take the skill books away from NPCs and have players produce them in universities on planets. fixed. I think npcs should still make skillbooks but their should be some way for players to produce them (...
- by Typhado3 - at 2010.04.25 00:27:00
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36. FW and new ships/stuff - in Player Features and Ideas Discussion [original thread]
What if some new ships/items where added based on how well a faction did in FW? By this I mean fighting, owning space, killing bad guys in FW accumulates points for your faction, these are recorded by CCP and then CCP use a point system similar t...
- by Typhado3 - at 2010.04.15 23:07:00
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37. Warp Scamblers, - they too owerpowered in our days PVP action. - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Now you can actually pvp with an AB. This is true with a couple of exceptions. One of those exceptions that I've always found hilarious is the rapier (and friends). If you try going for an AB setup your like...
- by Typhado3 - at 2010.04.14 01:01:00
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38. A Modest Proposal... - in Player Features and Ideas Discussion [original thread]
I had a similar idea but instead of being an isk income, it would sort of act as an isk plug. Basic idea is massively increase the system maintanance cost (1-3 bil a week) then add a device similar to this that reduces the maintanance cost while ...
- by Typhado3 - at 2010.03.31 21:12:00
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39. Petition for the skill Anchoring to serve some purpose - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 31/03/2010 11:41:06 Originally by: Liol Wongster Edited by: Liol Wongster on 25/03/2010 14:56:36 10% per level to anchor / online time as a minimum. Id prefer +1 module per level, but would settle for whatev...
- by Typhado3 - at 2010.03.31 11:39:00
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40. Random Clone Accidents - in Player Features and Ideas Discussion [original thread]
Originally by: Pesky LaRue Originally by: Professor Tarantula How on earth do you come up with such terrible ideas so consitently? He goes out of his way to think up stupid, useless and unworkable ideas JUST to get trolled/flam...
- by Typhado3 - at 2010.03.25 06:58:00
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