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581. Switching between implants - in Player Features and Ideas Discussion [original thread]
mindlinks may effect a lot more ppl and I know it's a pain (=s just getting into the command ships myself). but imho making it instant switchable would be a bit overpowered/unbalanced I think. Everyone has the implant switching problem it's just t...
- by Typhado3 - at 2008.03.28 13:38:00
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582. Drone control ships - in Player Features and Ideas Discussion [original thread]
A t2 bc that is skilled in drones for each race. Recieves a standard bonus to drone range, this would also effect drone control mods booster their range bonus from 20 per mod to 30 per mod. Therefore the max range one of these ships could reach wo...
- by Typhado3 - at 2008.03.16 00:56:00
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583. Drone control ships - in Player Features and Ideas Discussion [original thread]
A t2 bc that is skilled in drones for each race. Recieves a standard bonus to drone range, this would also effect drone control mods booster their range bonus from 20 per mod to 30 per mod. Therefore the max range one of these ships could reach wo...
- by Typhado3 - at 2008.03.16 00:56:00
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584. Corporate tools - in Player Features and Ideas Discussion [original thread]
Just a few tools that could help organisation in corporations. IĈm not sure if these ideaĈs have been said already and some I think are good others are not so good but I put em all in. Corporate notepad: Simply a notepad that can be viewed, edite...
- by Typhado3 - at 2008.03.11 13:46:00
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585. Tactical Energy Management - in Player Features and Ideas Discussion [original thread]
interesting idea. would have to have a limited effect so it's not overpowered (I"m thinking 10-20% bonus) possibly tie it in with heat. would end with some interesting situations. ccp pls do something about minmatar ew. target painters suck and...
- by Typhado3 - at 2008.03.11 11:55:00
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586. logistic support frigate - in Player Features and Ideas Discussion [original thread]
Logistic support frigates A t2 frigate designed for support ships. would not have the same bonuses as their cruiser counterparts and would be more focused on electronic support. Bonuses: Remote Sensor boosters Projected eccm Hull repairs Rem...
- by Typhado3 - at 2008.02.29 01:43:00
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587. Target Painter Slot Change - in Player Features and Ideas Discussion [original thread]
I don't think so... it's ew and as a rule they all go in mid slots. though I got no problem with exceptions I just don't see enough reason. rapier and huggin which are two TP ships need their highs for guns/utilities and they can use target paint...
- by Typhado3 - at 2008.02.28 11:13:00
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588. Corpse should be used as ammo. - in Player Features and Ideas Discussion [original thread]
/signed I am now imagining a 50 man gate camp with nothing but webs, scrams, jamming ew and corpse launchers =) ccp pls do something about minmatar ew. target painters suck and mauraders can use both our racial ew
- by Typhado3 - at 2008.02.16 07:05:00
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589. Deadspace Bubbles - in Player Features and Ideas Discussion [original thread]
simple, usefull. sounds like a good idea. would encourage some ppl to use ab's and give some ppls a chance to catch the mwd inties that are in many cases currently uncatchable. ccp pls do something about minmatar ew. target painters suck and mau...
- by Typhado3 - at 2008.02.08 11:31:00
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590. logistics frigate: incomplete - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 07/02/2008 07:12:59 Edited by: Typhado3 on 07/02/2008 07:08:37 Not specializing in mid battle repairs but still able to give bonuses in the middle of battle such as resistance to ecm or boosted lock range/time also i...
- by Typhado3 - at 2008.02.07 07:07:00
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591. For the love of god.... The Bellicose.... - in Player Features and Ideas Discussion [original thread]
it's not the belliclose that's broken it's the target painters. However it is not without it's problems.... of the 4 t1 ew cruisers it is tie lowest number of mids with amarr. Minmatar are shield tankers half the time and usually have more med slo...
- by Typhado3 - at 2008.02.04 11:35:00
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592. 2 way target painters (a possible, and much needed boost) - in Player Features and Ideas Discussion [original thread]
yep it's needed and this is an ok way to do it. since it's % based it wouldn't be abused to badly either. though u might wanna make it like 1/5 (or something, I just used 1/5 for ease of calculation) the % reduction in sig radius. eg. with max sk...
- by Typhado3 - at 2008.02.02 13:06:00
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593. hi sec status - in Player Features and Ideas Discussion [original thread]
hmm interesting concept though not to sure about some of the bonuses. what I'd like to see +2% to bounties per 1 standing above 0 (eg. 3 sec staus = 6% bonus to bounties) it makes sense from a rp and logistics point of view. rp: you get sec from...
- by Typhado3 - at 2008.02.02 11:45:00
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594. Max locked targets on BS - in Player Features and Ideas Discussion [original thread]
/signed My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's
- by Typhado3 - at 2008.02.02 11:23:00
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595. drones: reconnecting to abondoned drones - in Player Features and Ideas Discussion [original thread]
Simply the ability to reconnect to drones that have been abondoned due to warping off. Of course you can only reconnect to your drones and only if they are within your control range. would require the skill "drone reconnections" which reduces the...
- by Typhado3 - at 2008.02.02 07:33:00
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596. Taran (Suicide Collision) - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar No. Because suicide with a immortal character has no real loss. we still lose our ships. should also include % of hp left when calculating damage done by kamikazi run as a ship full of holes doesn't hurt as hard...
- by Typhado3 - at 2008.01.26 10:09:00
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597. Planet Fall : Help me design ships stats wise, Mobile bases - in Player Features and Ideas Discussion [original thread]
sry I aint that great at number crunching and I'm too lazy to do this.... just wanted to say those ships look awesome =) My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's
- by Typhado3 - at 2008.01.22 12:52:00
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598. Ultimate Anti-Blob feature - in Player Features and Ideas Discussion [original thread]
I like this idea..... just make it small and based on ships size (both explosion damage and amount of damage taken) and it should work great. so a bs sized explosion will not do as much damage to frigs as to bs's and u don't have tacklers getting ...
- by Typhado3 - at 2008.01.21 01:54:00
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599. Ambulation and name changes - in Player Features and Ideas Discussion [original thread]
seconded. very good idea especially the part about keeping old names attached to that character. My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's
- by Typhado3 - at 2008.01.18 06:00:00
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600. Stealthbombers are unfair. - in Player Features and Ideas Discussion [original thread]
..... there are a few amarr ships that use missiles (eg. damnation). why only complain about the stealth bomber? My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's
- by Typhado3 - at 2008.01.11 04:30:00
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