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61. New stuff for miners - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge Edited by: Dantes Revenge on 06/02/2010 11:37:06 Originally by: Typhado3 just 3 new skills for some miners 5% reduction in laser capacitor use CPU maybe but I don't see the need to reduce cap ...
- by Typhado3 - at 2010.02.06 11:57:00
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62. New stuff for miners - in Player Features and Ideas Discussion [original thread]
just 3 new skills for some miners 5% reduction in laser capacitor use 5% bonus to range of mining lasers reduction in damage to mining crystal ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.02.06 11:14:00
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63. new tier 2 bs's - in Player Features and Ideas Discussion [original thread]
Cause I'm bored a new tier 2 bs for each race (cept gallente). Minmatar highs: 8 : 7 turrets 2 launchers med: 4 low: 7 15% bonus to projectile damage per level 5% penalty to projectile rof per level A minmatar bs that actually specializes in...
- by Typhado3 - at 2010.02.06 10:57:00
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64. Sov system add on. - in Player Features and Ideas Discussion [original thread]
I have some ideas for some changes to the sov system however these don't deal with taking over a system more with running cost of the system. The goal here is to add something that is highly flexible that creates targets for enemy aside from direc...
- by Typhado3 - at 2010.02.03 07:25:00
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65. Sissy Warp Trick - in Player Features and Ideas Discussion [original thread]
Originally by: Zolarin Obviously this guy is a carebear and is looking to use this glitch lol. Its done by aligning click burner on and cloak quickly and when at top speed in cloak with burner velocity they uncloak and are able to insta wa...
- by Typhado3 - at 2010.02.03 02:30:00
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66. CCP Fear talking about insurance on a CONCORD related event. - in Player Features and Ideas Discussion [original thread]
Originally by: Cambarus Let's ask a few questions: Do you think highsec ganking is 100% risk-free? If so, please go to another topic, because you're clueless. The people who constantly succeed in suicide ganks do so by having failed sev...
- by Typhado3 - at 2010.01.30 08:22:00
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67. Insurance payouts and Concord... what's the latest? - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader And yeah, ganking's annoying, but how often does it really happen? Wasting some money and a decent chunk of sec status for a kill that doesn't earn you money isn't as appealing as it might seem, and if yo...
- by Typhado3 - at 2010.01.26 13:56:00
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68. big fights = big lag - in Player Features and Ideas Discussion [original thread]
------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.01.25 12:10:00
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69. WiS: Books - in Player Features and Ideas Discussion [original thread]
I like this idea. The only problem I see with this is copyright. But even if you can't overcome this problem having it in game would still be awesome. I remember playing oblivion and collecting and reading as many of the in game books I could g...
- by Typhado3 - at 2010.01.11 11:30:00
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70. Courier agents ... sorry, I mean "mining" agents. - in Player Features and Ideas Discussion [original thread]
/signed 1000 times I've been trying to get this fixed for almost 2 years. The whole mission system needs an upgrade imo right now it's basically "go there and kill that" or a string of "go there and kill that" or sometimes even the "go there and ...
- by Typhado3 - at 2010.01.11 11:19:00
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71. Sov idea - probes - in Player Features and Ideas Discussion [original thread]
TL;DR Adding attackable small targets (probes) in the system that if destroyed will increase the maintenance cost and will come back automatically slowly over time. Probes and stuff New sorts of probes will be added to the IHub these probe...
- by Typhado3 - at 2010.01.05 13:24:00
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72. Ive done it!!! BOUNTY SYSTEM FIX!!!!!!!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Fine but if you reach +2.0 security standing you are not allowed to leave empire. Ever. And you cannot be part of any player corp nor can you lock any other players/rats. Eve is a game of consequence, right ? H...
- by Typhado3 - at 2010.01.05 13:13:00
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73. NO! I've done it! Bounty system problem solved.. - in Player Features and Ideas Discussion [original thread]
Problem with this is ppl could just do insurance scam to get rid of their bounty so if they get killed by a legitimate enemy they can still get full insurance. Works for the bounty part of the system. Unfortunately we're also dealing with a brok...
- by Typhado3 - at 2010.01.05 12:30:00
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74. Ive done it!!! BOUNTY SYSTEM FIX!!!!!!!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
This is probably the best idea to fix bounties that I have seen on these forums. Not saying it's a great idea or even a good idea, there just isn't any easy good solution to this problem. The downsides is of course problems for pirates and FW ch...
- by Typhado3 - at 2010.01.05 10:37:00
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75. The RACE race - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 31/12/2009 12:12:37 this is eve. In eve your character can (with time & effort) do anything any other character can do just as good as any other character can do. It is and has always been one of the core parts of eve,...
- by Typhado3 - at 2009.12.31 12:11:00
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76. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
My problem with cloaking. You cannot actively go after the enemy. If they hide in a pos you can blow up the pos if their in a station you can even disable their services or camp the station. Cloaking is an extremely cheap option that offers basic...
- by Typhado3 - at 2009.12.29 11:55:00
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77. Gas processing interface >< (And reactions in general) - in Player Features and Ideas Discussion [original thread]
I believe theres a lot of improvement for gas harvesting and booster stuff a lot of to do with manufacturing. I think we need to completely replace the way you link reactors with a sort of graphical arangement. The picture below is a picture of th...
- by Typhado3 - at 2009.12.23 11:44:00
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78. Take a better look at amarr light and medium drones please - in Player Features and Ideas Discussion [original thread]
some things are just plane better that's how eve is balanced, it's supposed to balance out to be even overall on the race. And amarr aren't exactly underpowered atm so I'd say working as intended. However I'd say giving it a boost to hp would mak...
- by Typhado3 - at 2009.12.21 04:09:00
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79. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
let me just say one thing about reinforcement timer variance Originally by: because of the falcon Deciding a battle on a random uncontrollable dice throw is a **** game mechanic I think a little randomness is good myself but prepare t...
- by Typhado3 - at 2009.12.19 14:50:00
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80. Linking RL attributes to game attributes - in Player Features and Ideas Discussion [original thread]
eve. A game that actually punishes you by giving you lower attributes if you aren't a super brain. ..... there's this concept of noob friendliness that is important in all games. besides attributes effect what sort of play style you go for not y...
- by Typhado3 - at 2009.12.19 11:59:00
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