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101. Teaching skills - in Player Features and Ideas Discussion [original thread]
teaching book idea sounds great could be implemented in incarna/ambulation/wis Just make the boooks actually cost some resources and stuff based on their rank etc. ------------------------------ Just a crazy inventor ccp fix mining agent miss...
- by Typhado3 - at 2009.10.31 09:24:00
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102. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
There is one thing I must say here. The majority of the changes seem to be aimed at AC yet the weapon that needed the most love was arty? I don't have enough time (damn rl) to do extensive testing but reducing some of the AC buffs and giving arty ...
- by Typhado3 - at 2009.10.30 06:48:00
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103. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 29/10/2009 19:51:55 Originally by: AstroPhobic I've seen a lot of conjecture in this thread over falloff numbers and I say: what for? A vargur (falloff bonused pve ship) using excessive amounts of range mods (der...
- by Typhado3 - at 2009.10.29 19:51:00
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104. Upgrade Webifiers plz - in Player Features and Ideas Discussion [original thread]
how bout removing the stacking nerf? or changing it so it webs only stack with other webs coming from your ship... kinda sad that webs can only slow ships down to 9.5% even if you have 10 or 20. ------------------------------ Just a crazy inve...
- by Typhado3 - at 2009.10.29 10:00:00
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105. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 29/10/2009 09:54:05 Edited by: Typhado3 on 29/10/2009 09:52:30 Originally by: Yankunytjatjara Originally by: Harotak These changes will fix large autocannons (which are underpowered) but I fear they w...
- by Typhado3 - at 2009.10.29 09:49:00
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106. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Harotak These changes will fix large autocannons (which are underpowered) but I fear they will make medium and small ACs too strong, especialy compared to blasters. To be fair I think blasters need a bit more range and track...
- by Typhado3 - at 2009.10.29 08:05:00
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107. Attributes Reprogramming Chipset (ARC) - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Make them hardwirings, taking up slots 6-10, coming in 1, 3 and 5 points, reducing one attribute by that amount and increasing another one. That will allow you to bridge the time until you can remap again, comes at...
- by Typhado3 - at 2009.10.29 04:04:00
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108. Attributes Reprogramming Chipset (ARC) - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 28/10/2009 22:02:59 I think it would be nice, even if i would never use it (I planned my 12 months of maxed in a certain attribute) Just make it reasonably expensive and very rare, 10 mil for 1 point switch would be abs...
- by Typhado3 - at 2009.10.28 22:02:00
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109. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 28/10/2009 21:47:25 First off more projectile changes \o/ CCP Nozh may soon become my favorite dev (sorry but you still havn't beat Abraxas yet) Originally by: Caldor Mansi stuff + graphs about tracking on prev...
- by Typhado3 - at 2009.10.28 21:41:00
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110. Target painting - in Player Features and Ideas Discussion [original thread]
Necro'd thread well I'll add this onto the stack. TP will never be a fleet ewar. First off it's stacking nerfed to all hell (hoping to fix that linky ). Second it can only do so much before it's no longer needed, right now you need 1-2 and...
- by Typhado3 - at 2009.10.27 18:33:00
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111. Stacking penelty change: TD/TP/SD/webs - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 27/10/2009 18:07:10 What I propose is a change on how the 4 above modules (Tracking disruptor, Target painter, Sensor Dampener, webs) stack when applied to 1 ship. tl;dr those 4 mods now stack based on where they came...
- by Typhado3 - at 2009.10.27 18:06:00
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112. stacking penelty change: TP/TD/SD/webs - in Player Features and Ideas Discussion [original thread]
Ok what I'd suggest is a slight change to how the stacking penelty is calculated. Right now all negative penalties affecting a certain ship attribute are stacking nerfed with each other. There is also a second stacking set for mods on the ship it...
- by Typhado3 - at 2009.10.27 17:03:00
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113. unrealistic wanted to buy orders like .001 isk & -99.99% below average - in Player Features and Ideas Discussion [original thread]
Originally by: Magnum III unrealistic wanted to buy orders like .001 isk & -99.99% below average selling price. hmm Originally by: Magnum III Because it's like walking past bums on the street asking for handouts when they do...
- by Typhado3 - at 2009.10.27 16:33:00
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114. Colony Ships - in Player Features and Ideas Discussion [original thread]
I think they are planning on adding planetary interaction in the next patch (the one after dominion). I believe their plan is to get it out before they release dust. As for idea of trading resources with planets.... sounds ok, as long as I can bl...
- by Typhado3 - at 2009.10.27 16:27:00
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115. Real life adverts in eve - in Player Features and Ideas Discussion [original thread]
this would really **** off rp'ers in ways you can't even imagine. anyway big companies like this aren't known for considering the virtual environment well when they take a step into there. look at 2nd life where companies built 'monuments to them...
- by Typhado3 - at 2009.10.27 16:14:00
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116. Total Tractor Beam Overhaul - in Player Features and Ideas Discussion [original thread]
I would suggest a few changes. only 1 tractor beem on a target at once. Smaller tractor beems move target faster but with less force than large. make it so it can't stop you from warping away. I think it has potential but needs to be balanced...
- by Typhado3 - at 2009.10.27 16:08:00
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117. Discrimination and Racial Favouritism by ccp!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Edited by: Fullmetal Jackass on 27/10/2009 09:28:55 WTF is a frood and why doesn he need a towel? I suspect remote shield boosters have a higher req because shields recharge. This makes them better ...
- by Typhado3 - at 2009.10.27 15:24:00
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118. Discrimination and Racial Favouritism by ccp!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 27/10/2009 08:38:44 Originally by: Altaica Amur You're right, Caldari are definitely sub-par when it comes to 1v1 combat though I have to wonder how many kills in eve happen in 1v1 combat vs. small gangs/fleet fi...
- by Typhado3 - at 2009.10.27 08:36:00
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119. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
/me rubs some sticks on the smoldering ashes. Remember people bout the recent change to artillery linky gave a nice buff to the alpha of all projectile guns. and by all I mean only S, M, L ship guns. they seem to have forgotten about XL guns...
- by Typhado3 - at 2009.10.27 06:22:00
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120. Idea for ship transport - in Player Features and Ideas Discussion [original thread]
that actually sounds very nice, I like it. ------------------------------ Just a crazy inventor ccp fix mining agent missions % pls
- by Typhado3 - at 2009.10.26 21:09:00
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