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141. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
hmm theres one thing you said there that scares me. Quote: We don't want too many "one volleys" on our hands I can understand wanting to keep it balanced but this just comes out wrong imo. You refocus minmatar to be all about alpha then...
- by Typhado3 - at 2009.09.29 06:42:00
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142. High SP Players - Not worth playing anymore? v.2 - in Player Features and Ideas Discussion [original thread]
Originally by: soldieroffortune 258 You probably have stockpiles of command ships and hacs at your disposal . I am currently saving up for an Astarte, which I have just finished training for. And you can be assured that when I do get it, ...
- by Typhado3 - at 2009.09.27 00:43:00
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143. CCP GUYS SINCE U FINALLY DID ARTY... - in Player Features and Ideas Discussion [original thread]
1) yes 2) cruise work fine for me (I fly half caldari half minmatar) could use a very very minor boost but they are already pretty nice.... also could use something to fix the fact they can go beyond the 250 limit 3) everyone has that, EVERYONE....
- by Typhado3 - at 2009.09.24 08:57:00
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144. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Very nice start but needs more than this. Glad to see you are trying for racial balance rather than nerfing everything to be the same. 1. Arty Tracking: we have lowest range, fastest ships and our primary targets are small ships... all of this su...
- by Typhado3 - at 2009.09.24 06:06:00
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145. How to rebalance turret types - in Player Features and Ideas Discussion [original thread]
this post seems to be one of the most on track post about how to balance I've seen so far. However i would say alpha needs a much better increase, especially as the changes to hybrids would make arty the lowest dps gun in practice (not a problem ...
- by Typhado3 - at 2009.09.23 03:52:00
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146. Badger I / II - in Player Features and Ideas Discussion [original thread]
28k?.... so triple rigged t1 industrial with lvl 5 skills. I have to say your doing something wrong or lieing out your ass. To get 28k you need lvl 5 industrial skills in which case you can get a mastadon which is much better in pretty much ever...
- by Typhado3 - at 2009.09.22 02:43:00
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147. Cloaking Devices- possible fix to the whining - in Player Features and Ideas Discussion [original thread]
if there is an object rendering in space there is a way to hack eve to make that object show. just change the graphics from a slight distortion into a giant glowing red ball. ------------------------------ Just a crazy inventor ccp fix mining a...
- by Typhado3 - at 2009.09.22 02:24:00
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148. New skill proposal - in Player Features and Ideas Discussion [original thread]
/signed ------------------------------ Just a crazy inventor ccp fix mining agent missions % pls
- by Typhado3 - at 2009.09.21 07:47:00
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149. Sniper cloak - no delay - in Player Features and Ideas Discussion [original thread]
I thought the amarr and minmatar black ops could do this already?
- by Typhado3 - at 2009.09.19 11:23:00
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150. The Raven (yes, again) - in Player Features and Ideas Discussion [original thread]
If you go by how much it's used/popularity the raven is fine. It's got a role that it fills well, and it can and has been used in pvp rather well. I will say one thing though, you are not making use of the ravens flexibility. The raven has the sa...
- by Typhado3 - at 2009.09.18 08:08:00
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151. High SP Players - Not worth playing anymore? v.2 - in Player Features and Ideas Discussion [original thread]
how bout cheap clones? seriously my current ones cost 7 mil and I'm only at 60m sp. some ppl in game have to pay like 50 mil for their clones, that takes the fun out of flying a frigate. ------------------------------ Just a crazy inventor c...
- by Typhado3 - at 2009.09.17 20:47:00
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152. capital fix idea (Subsystems) - in Player Features and Ideas Discussion [original thread]
With these changes capitals are now vulnerable to smaller groups that they could have just indefinitely tanked before. It also gives a good reason for the capital fleets to have support fleets helping them (though not the other way around). Having...
- by Typhado3 - at 2009.09.16 07:08:00
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153. capital fix idea (Subsystems) - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 16/09/2009 07:14:52 EDIT: ok this is what happens when you write half a post go to lectures then come back, ccp post a blog about the same thing Ok late last night I was trying to think of a way to fix what imo is the...
- by Typhado3 - at 2009.09.16 07:01:00
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154. Combat Booster Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 14/09/2009 22:15:19 /signed Just getting into booster production myself and this seems like a good rework of the system. I agree with the post about detox or some sort of thing to deal with the withdrawl. Possibly have...
- by Typhado3 - at 2009.09.14 22:14:00
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155. target painters??! - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 13/09/2009 07:02:39 Originally by: Leather Jack 0/10 Poor effort. you know the scary thing, I honestly can't tell weather he's serious or not. There are a large number of people in eve community who would a...
- by Typhado3 - at 2009.09.13 07:01:00
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156. Gravity Field - in Player Features and Ideas Discussion [original thread]
eve doesn't have many aoe stuff because it's pottential for exponential lag. also u aren't allowed to tractor other peoples wrecks legally, nor would the idea of one of these that only tractors yours makes much sense.... In other words the only w...
- by Typhado3 - at 2009.09.12 21:10:00
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157. Instant Reload FTW ...or is it? - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 11/09/2009 12:53:06 seriously lazers are working as intended.... tracking might be a bit high but it's not lazers that are broken, they are the only ones that are working. nerfing lazers won't fix minmatars lack of alph...
- by Typhado3 - at 2009.09.11 12:48:00
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158. 30 years of skill points is way to long - in Player Features and Ideas Discussion [original thread]
I've been playing for 4 years, about a year ago my brother and his wife started playing. it only took them a few months to overtake me in various areas. If you focus on a specific area you can get pretty good at it pretty quick, you won't be able ...
- by Typhado3 - at 2009.09.09 00:07:00
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159. Battle ECM - the electronic slap in the face - in Player Features and Ideas Discussion [original thread]
/signed purely for the fact it helps give tank ships a purpose and it adds some more than just standard tank/dps to battle, which is something we need more of. ------------------------------ Just a crazy inventor ccp fix mining agent missions ...
- by Typhado3 - at 2009.09.07 09:36:00
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160. Blobs are not fleets...and that is the problem - in Player Features and Ideas Discussion [original thread]
ok why I like the idea of fleets being more tactical I don't like the proposed idea. The problem is it's seems sort of artificial. press a couple buttons show some pretty lights while you form the outline of a beer mug and magic 20% bonus to dama...
- by Typhado3 - at 2009.09.03 04:34:00
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