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61. Guardian skillplan - in Ships and Modules [original thread]
Training logistics to 5 on a main character that isn't fully dedicated to support takes a fair bit of effort. Log 4 is good enough to work in most situations.
- by Tzar'rim - at 2009.06.27 08:41:00
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62. Stealth bombers.... - in Ships and Modules [original thread]
I quite like the new bombers, especially as you can't fit everything on them that you'd want. Making choices and getting different fits/strategies is half the fun.
- by Tzar'rim - at 2009.06.27 08:37:00
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63. Perception vs Reality - in Ships and Modules [original thread]
ITT: new pilot rushing into a big ship without SP, experience or knowledge. Then finds there's "issues" and gives his opinion on how wrong the game and everyone else is because of it.
- by Tzar'rim - at 2009.06.27 08:13:00
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64. Need recon advice. Caldari or Gallente? - in Ships and Modules [original thread]
Edited by: Tzar''rim on 25/06/2009 23:49:28 Both have their role; As stated above the gallente one is more of a heavy tackler, designed to point a target and keep it from hurting you or your gangmates (bombers work great for this). Falcon is a...
- by Tzar'rim - at 2009.06.25 23:47:00
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65. Empire Impel (Blockade runner) - in Ships and Modules [original thread]
When you're not AFK you can fully fit expanders and cargo rigs, as long as you use an MWD and cloak you cam slip through any high sec camp. If you DO want to go afk then it all depends on ythe worth of your cargo, using a transport isn't a magica...
- by Tzar'rim - at 2009.06.25 21:50:00
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66. ECM Bursts - in Ships and Modules [original thread]
Edited by: Tzar''rim on 24/06/2009 22:17:58 Normal ECM has a cycle time, meaning that for the whole cycle (as long as you're there, have a lock and don't cloak) the target will be jammed. A burst ECM doesn't have such a cycle, all it does is (...
- by Tzar'rim - at 2009.06.24 22:17:00
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67. PVP and PVE Vengeance setups - in Ships and Modules [original thread]
Yes but not in the solo/small gang roams. If you're going to use it as a heavy tackler your setup is crappola. You can't simply translate a setup to a different strategy and get away with it. As a tackler you're best off with a 24k and 9k point. Y...
- by Tzar'rim - at 2009.06.24 20:18:00
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68. T1 Ratting Rokh fit. - in Ships and Modules [original thread]
Range difference between the 3 blaster types is huge and gets multiplied by the Rokh's bonus. Fit neutrons, even more as they fit easily. The whole "you need faction hardeners to belt rat" is rediculous. Yes you take less damage but the rokh gets ...
- by Tzar'rim - at 2009.06.24 16:41:00
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69. PVP and PVE Vengeance setups - in Ships and Modules [original thread]
Edited by: Tzar''rim on 24/06/2009 16:24:27 A DCU isn't mandatory on an active tanking small ship, unless you have stacking issues. I'd much rather have higher resists on my active tank than have a tiny bit more structure EHP. Having said that...
- by Tzar'rim - at 2009.06.24 16:21:00
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70. PVP and PVE Vengeance setups - in Ships and Modules [original thread]
Bit more dps, bit less tanking. [Vengeance, New Setup 1] Small Armor Repairer II Ballistic Control System II Adaptive Nano Plating II Adaptive Nano Plating II Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II X5 Prototype I Engine Enervato...
- by Tzar'rim - at 2009.06.24 14:38:00
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71. Domi tank - Why always armor? - in Ships and Modules [original thread]
Originally by: Cymru Yama****a Edited by: Cymru Yama****a on 20/06/2009 19:48:49 Well i have got my Domi setup to where i like with five rails 1 large rep that all permaruns included: [High Slots] 5 x 350mm Prototype I Gauss Gun (Trai...
- by Tzar'rim - at 2009.06.20 19:57:00
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72. King of BC you decide :) Vote - in Ships and Modules [original thread]
Hail isn't neccesarily fail but it's useless most of the time. You lose half the tracking (not neccesarily an issue) but you also lose 5km falloff compared to RF EMP which means that unless you're in optimal you'll lose more than the tiny bit of e...
- by Tzar'rim - at 2009.06.20 19:12:00
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73. Strategic Cruisers, better than.....what at what? - in Ships and Modules [original thread]
Tanking is prolly a bit over the top but at least it'll be less boring than sitting at range being a brick in space. Combine it with an alt in a BC that runs the shield cap use gang mod and it's nicely cap stable all the way. [Tengu, Active HAM] ...
- by Tzar'rim - at 2009.06.20 17:55:00
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74. Domi tank - Why always armor? - in Ships and Modules [original thread]
Originally by: Chag Gradur I have been flying all my ships shield tanked so far: drake, Myrmidon and my dominix. Problem is that relying solely on drones (t1) makes lvl 4 mission take a lot of time. I know that t2 will help me and I am g...
- by Tzar'rim - at 2009.06.20 15:45:00
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75. Jaguar Setup... - in Ships and Modules [original thread]
[Jaguar, Short range] Damage Control II Gyrostabilizer II Overdrive Injector System II Catalyzed Cold-Gas I Arcjet Thrusters Medium Shield Extender II Warp Scrambler II X5 Prototype I Engine Enervator 150mm Light AutoCannon II, Republic Fleet EM...
- by Tzar'rim - at 2009.06.20 15:18:00
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76. ACTIVE level 4 mission runner. Looking for advices. - in Ships and Modules [original thread]
Tach Nightmare or a 740 dps, massive tanking 700m/s Tengu. Nightmare will be faster but the Tengu will give you the 'dogfighting' experience. Self-proclaimed idiot
- by Tzar'rim - at 2009.06.20 14:30:00
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77. Strategic Cruisers, better than.....what at what? - in Ships and Modules [original thread]
740 dps (with std t1 ammo) 2k+ tanking Tengu isn't so bad.
- by Tzar'rim - at 2009.06.20 13:54:00
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78. Am i missing something? - in Ships and Modules [original thread]
You went from a minnie frigate to a gallente cruiser. One of the difference between the two races is that minnie is more agile and faster, while gallente tanks better and deals more damage. Frigates do more 'dogfighting' anyway and the bigger the ...
- by Tzar'rim - at 2009.06.19 17:09:00
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79. Many Minmatar ships need work. - in Ships and Modules [original thread]
Originally by: Beverly Sparks Originally by: Naomi Knight Posting in a "please make my race overpowered again" thread Matars are still whining. Would you rather a nerf lasers thread? Yes, nerf the stupid optimal of pulse la...
- by Tzar'rim - at 2009.06.19 16:53:00
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80. Shield tanking or armor tanking? - in Ships and Modules [original thread]
Shield tanking gives option for either more speed or more damage (or better yet, combination of both). Armor tanking gives options for tackle, cap boosters and possibly Ewar. Depends on the situation and role you want to fulfill. Self-proclaime...
- by Tzar'rim - at 2009.06.19 16:47:00
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