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121. Rifter ammo - in Ships and Modules [original thread]
Originally by: Roland Deschaines Hmm, "don't try if it's a Punisher?" Why not? And seriously, against another Rifter, Fusion S seems much better according to stats. Plus I'm pretty sure NOONE explosive hardens a Rifter. But in general, yea...
- by Tzar'rim - at 2009.03.12 17:45:00
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122. OMG WHAT HAPPNED TO MY SHIPS *RABBLE* *RABBLE* BOHOO (STOPWHINING) - in Ships and Modules [original thread]
E6700 Vista 64 8GB ram 4870X2 Don't think it's my pc :P Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 16:29:00
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123. Rifter ammo - in Ships and Modules [original thread]
against blasters; fit to do decent damage at 7km against lasers; don't try if it's a Punisher against anything else; RF EMP This is assuming equal skills etc. Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 16:11:00
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124. Blasters Useless? - in Ships and Modules [original thread]
Originally by: Alpha Prime All i know is that today i setup a Megathron for gank with Neutron and 3x mag2's and i was hitting a Rohk for 2-300 on his hull when he wasn't moving. And i got maxed skills for blasters. None of us were moving....
- by Tzar'rim - at 2009.03.12 16:07:00
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125. Best race for haulers - in Ships and Modules [original thread]
Those are not blockaderunners, they're Transports. Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 15:24:00
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126. OMG WHAT HAPPNED TO MY SHIPS *RABBLE* *RABBLE* BOHOO (STOPWHINING) - in Ships and Modules [original thread]
Guardian on lowest setting Seriously, wth. I don't play with these settings ofcourse, I just tried some settings to see what would happen and got the scare of my life. Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 15:21:00
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127. Blasters Useless? - in Ships and Modules [original thread]
Well yes, not fleet... fleet, but shortrange. We're talking about blasters remember :P Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 13:54:00
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128. OMG WHAT HAPPNED TO MY SHIPS *RABBLE* *RABBLE* BOHOO (STOPWHINING) - in Ships and Modules [original thread]
Get a guardian, set shader to low, puke. Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 13:40:00
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129. Blasters Useless? - in Ships and Modules [original thread]
Edited by: Tzar''rim on 12/03/2009 13:33:55 Originally by: Ig Neus Edited by: Ig Neus on 12/03/2009 13:03:04 I am sorry but, when I read Hyperion's description, I understand that it is supposed to be the best Blaster ship out there...
- by Tzar'rim - at 2009.03.12 13:31:00
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130. Zealoting L4s - in Ships and Modules [original thread]
you can't kill the small stuff orbiting/webbing you as you have no drones, in other words; it'll work GREAT, till you run into trouble (which you will). Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 12:21:00
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131. Blasters Useless? - in Ships and Modules [original thread]
If people make idiot suggestions regarding balance "make the stuff I use do more damage, tracking and lower the fitting too I want to be UBARRRR" then accept that people will reply with "yeah right, and how about the others then". Self-proclai...
- by Tzar'rim - at 2009.03.12 11:57:00
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132. Best race for haulers - in Ships and Modules [original thread]
Ah, you didn't specify you were talking about freighters alone. Still, I don't think raw cargo size really matters for a freighter, mostly because IF you're topped off that much you'll probably never make it to your destination as you'll be ganked...
- by Tzar'rim - at 2009.03.12 11:54:00
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133. Best race for haulers - in Ships and Modules [original thread]
Why would traders specifically want Caldari? Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 11:48:00
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134. Blasters Useless? - in Ships and Modules [original thread]
Originally by: Jin Entres Originally by: Tzar'rim I don't get this; for some reason All that gallente want to fit are neutrons, and if this is not possible due to fitting (or more importantly due to lack of tracking) then it someho...
- by Tzar'rim - at 2009.03.12 11:45:00
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135. Blasters Useless? - in Ships and Modules [original thread]
Oh yes, the chances of that happening are slim and the changes would be quite rigorous, it would also change fleet/0.0 combat completely. But it's the ideal solution as it brings back the differences between ships/races. Self-proclaimed idiot
- by Tzar'rim - at 2009.03.12 11:43:00
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136. Best race for haulers - in Ships and Modules [original thread]
best industrial low lvl skill (1) bestower. medium lvl skills (4) mammoth, max lvl itty 5. best blokaderunner prorator (cargo size) or prowler (2nd utility high slot) best transport Impel (cargo size) best freighter Fenrir (cargo size rarely matte...
- by Tzar'rim - at 2009.03.12 11:39:00
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137. Blasters Useless? - in Ships and Modules [original thread]
Originally by: Jin Entres I agree about the Hyperion, in general. The repper bonus is inferior to the resist bonus and forces the ship to active tank. Running guns, MWD and reppers however demands so much cap that most of the time you want...
- by Tzar'rim - at 2009.03.12 11:26:00
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138. Blasters Useless? - in Ships and Modules [original thread]
I don't get this; for some reason All that gallente want to fit are neutrons, and if this is not possible due to fitting (or more importantly due to lack of tracking) then it somehow 'sucks'. Kinda like going "Thorax with medium electrons suck, th...
- by Tzar'rim - at 2009.03.12 11:20:00
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139. Can this ship run level 4s. ('cane) - in Ships and Modules [original thread]
So how are you going kill the stuff that you're kiting with your 6 small arties and 3 target painters? Self-proclaimed idiot
- by Tzar'rim - at 2009.03.11 12:05:00
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140. Can this ship run level 4s. ('cane) - in Ships and Modules [original thread]
Originally by: Scarlet Crimson Edited by: Scarlet Crimson on 10/03/2009 23:45:57 sniper cane would be better. ID use 6 small t2 arty ammo and 2 launchers of your choice ( ID use assault launchers ) meds, battle ship ab ( can fit d...
- by Tzar'rim - at 2009.03.11 00:36:00
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