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101. Can flipping solution - in Warfare & Tactics [original thread]
I'm one (amongst other things) but I'll quit in a short while, goign back to 0.0
- by Tzar'rim - at 2008.11.22 23:11:00
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102. [Tactic] Having several people with long similar name in fleet! - in Warfare & Tactics [original thread]
Originally by: Hooded Person Originally by: Faife what's funny is after they're all renamed to "Caldari Citizen 23423" or whatever, they'll still be hard to tell apart. To be honest I doubt they could rename characters just bec...
- by Tzar'rim - at 2008.11.22 21:07:00
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103. Best Amarr PVP ship - in Warfare & Tactics [original thread]
3 midslots, so no tackling or no booster.
- by Tzar'rim - at 2008.11.22 21:06:00
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104. Can flipping solution - in Warfare & Tactics [original thread]
A lot of people are stupid, regardless of their chosen playstyle.
- by Tzar'rim - at 2008.11.22 14:56:00
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105. how safe is to travel in 0.0 with a covert ops ? - in Warfare & Tactics [original thread]
Only read the fist part (I'm too stupid to find the second, might want to add a link to the next installments), but personally I find fitting burst ECM and all that a bit useless, first of all it only works very short range, so close than they can...
- by Tzar'rim - at 2008.11.22 11:26:00
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106. how safe is to travel in 0.0 with a covert ops ? - in Warfare & Tactics [original thread]
Originally by: Wyn Pharoh -> Even tho your cloak deactivates your active modules, it is very nice to realize that they finish the currently active cycle before deactivation. So, if u hit DC, MWD then cloak, u will get all the resists an...
- by Tzar'rim - at 2008.11.22 11:19:00
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107. Can flipping solution - in Warfare & Tactics [original thread]
Have your PVP char drop the can.
- by Tzar'rim - at 2008.11.22 10:39:00
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108. Can flipping solution - in Warfare & Tactics [original thread]
Originally by: Hellinthose They never know exactly WHOM they are flipping from ;). Only if they're stupid, first of all you can check info on the can to know the owner. Secondly you can see it from the agression info top-left. So you m...
- by Tzar'rim - at 2008.11.22 09:07:00
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109. Micro Smartbomb or Rocket Launcher Against Drones? - in Warfare & Tactics [original thread]
Rockets are more reliable and don't use cap.
- by Tzar'rim - at 2008.11.21 22:33:00
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110. WOW! missiles@!! thank you CCP! - in Warfare & Tactics [original thread]
Originally by: Rid**** Ulust appartently if enough people whine about something to get nerfed, it will be . its rid****ulust that i would need two target painters on a battleship(!) for my torps to do ~100% of the damage. I was hoping that...
- by Tzar'rim - at 2008.11.21 19:31:00
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111. Sniper Fleets? - in Warfare & Tactics [original thread]
Edited by: Tzar''rim on 21/11/2008 19:25:51 It's all very dependant on what the enemy brings ofcourse but in general you can state the following; When you have a sniper fleet you need 3 things to happen; keep the enemy at range, stop their lo...
- by Tzar'rim - at 2008.11.21 19:19:00
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112. how safe is to travel in 0.0 with a covert ops ? - in Warfare & Tactics [original thread]
After a while it'll be like this; corpie; did you encounter any gatecamps or problems me; uhm... can't remember
- by Tzar'rim - at 2008.11.21 15:09:00
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113. [Tactic] Having several people with long similar name in fleet! - in Warfare & Tactics [original thread]
If there's a suffiicent number of you then yes it might, if there's onle 2-3 then it really doesn't matter. the REAL question is; would you want to play a char with that name.
- by Tzar'rim - at 2008.11.21 14:18:00
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114. can you help me kill an AFK pilot? - in Warfare & Tactics [original thread]
Edited by: Tzar''rim on 21/11/2008 14:16:44 I ALWAYS move off the plane (up or down) unless I'm jittery and want to be aligned to something to instawarp (which means I'm not AFK). If you can't position your fleet in front of the target you can...
- by Tzar'rim - at 2008.11.21 14:16:00
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115. How to defend against Pirates - in Warfare & Tactics [original thread]
The best way is not to get caught in the first place, unless you REALLY know what you're doing, you're in control of the situation and you have the SP/ship/fitting/experience then fighting is a good option. Till then, avoid problems alltogether; ...
- by Tzar'rim - at 2008.11.21 14:02:00
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116. Domi and NOS questions. - in Warfare & Tactics [original thread]
The reason for this is that the new NOS only works if the target has a higher percentage of cap than the NOSer, so while it works when you're low on cap yourself you can not (easily) force a target into submission anymore. That also means you can'...
- by Tzar'rim - at 2008.11.21 13:56:00
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117. can you help me kill an AFK pilot? - in Warfare & Tactics [original thread]
Edited by: Tzar''rim on 21/11/2008 13:51:28 1) probe him out, then check if he's moving towards a celestial in any way 2) get your fleet at that celestial and aligned towards you 3) run your probe again, warp to spot 4) slingshot fleet at cert...
- by Tzar'rim - at 2008.11.21 13:49:00
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