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1. How about ejecting with an invulnerability timer? - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Tardbar Originally by: Serpent Kamri If the pilot knows what he's doing nobody can catch the pod. When you know you are going to die select a planet / moon / star and start spamming the 'Warp' button, once yo...
- by Umamasyean - at 2009.11.17 07:31:00
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2. How about ejecting with an invulnerability timer? - in Player Features and Ideas Discussion [original thread]
Originally by: Crewman Jenkins I don't think there should be invulnerability for ejecting, but I do think it should be a proper eject. IMO ejecting should propel your pod a certain distance away at a very high rate of speed, or even into w...
- by Umamasyean - at 2009.11.15 02:36:00
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3. How about ejecting with an invulnerability timer? - in Player Features and Ideas Discussion [original thread]
Originally by: Sephiroth CloneIIV Its warp scram that kills a pod more then any damage, if its scramed its dead, if not it can get away. The point is that the pod cannot be "harmed" in any way in the timer. Not just DPS.
- by Umamasyean - at 2009.11.15 01:40:00
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4. How about ejecting with an invulnerability timer? - in Player Features and Ideas Discussion [original thread]
Edited by: Umamasyean on 15/11/2009 00:55:58 Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 14/11/2009 17:36:46 Another thing to consider; how about making sure that the more structure points is left when ejecting the pod, lo...
- by Umamasyean - at 2009.11.15 00:54:00
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5. How about ejecting with an invulnerability timer? - in Player Features and Ideas Discussion [original thread]
What I was thinking of is maybe ejecting from a ship should be more of a strategic thing to do. If there was an invulnerability timer, sometimes a player will eject to save the pod. There should also be an immobilization timer if your ship blows u...
- by Umamasyean - at 2009.11.14 06:23:00
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6. Auto-rotate view in station - in Player Features and Ideas Discussion [original thread]
It would be cool if you can set the view to auto-rotate while you're in the station. Having a ship just float there gets a little boring. What do you guys think?
- by Umamasyean - at 2009.09.11 08:42:00
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7. Training Queue doesn't work - in Player Features and Ideas Discussion [original thread]
Originally by: Shassandra You need to hit "Apply" when you're done with your changes, otherwise it goes funky, but yes, there are still some glitches with the training queue, but I don't think it belongs in the Features & Ideas though :-D ...
- by Umamasyean - at 2009.03.16 21:41:00
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8. Training Queue doesn't work - in Player Features and Ideas Discussion [original thread]
Edited by: Umamasyean on 14/03/2009 07:02:54 I queued 2 training skills and they had blue boxes. But when I logged in a couple of hours after the present skill finished, it didn't train any of the queued skills. And furthurmore, it said it ju...
- by Umamasyean - at 2009.03.14 07:02:00
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