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1. Minmatar - Norse Mythology - in Ships and Modules [original thread]
The early documentation for the Chinese server had a lot of background on the races thet we've never seen, it mentioned that linguistically/culturally the Minmatar were Scandinavian/African, with a few other things thrown in. Caldari were Finnish/...
- by Unuthiel - at 2006.07.19 18:49:00
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2. EVE Player Ship Screenshot Repository - in Ships and Modules [original thread]
Great job, just a minor correction-In your pic of the Gurista Worm figate, you note it's almost identical to a Merlin. I think your pic is in fact a Merlin, as a Worm has those underslung rocket-pod thingies, which are missing in your pic.
- by Unuthiel - at 2006.05.17 17:51:00
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3. DEV PROPOSAL: Point Defense Systems for Logistics cruisers - in Ships and Modules [original thread]
Originally by: Cade Morrigan Caldari logistic ships would need 'SANDMAN' ANTI-LASER SAND CASTER CPU: 2000 (95% CPU bonus for Logistics cruisers) PG: ?? Capacity 0.2 m3 Rate of fire 12.5 seconds Charge unit 1 Primary skill requirement: Po...
- by Unuthiel - at 2006.03.31 16:54:00
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4. Warp core stab II actually in game? - in Ships and Modules [original thread]
Originally by: LWMaverick No bpo is ingame, but there is afaik 2 of them ingame anyway.. Entity(cant remember the name precisly) and viceroy has them. /Mav Hrm, wonder if they are maybe real high LP deals with Cosmos agents or someth...
- by Unuthiel - at 2006.02.24 21:18:00
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5. Warp core stab II actually in game? - in Ships and Modules [original thread]
If you look under the "variations" tab on a warp core stab I, you see, among other things, a Warp Core Stabilizer II, with a stab strength of 2, is this actually in the game?
- by Unuthiel - at 2006.02.24 20:59:00
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6. CCP Says Fighters are not Drones? - in Ships and Modules [original thread]
Quote: Well, at least the Caldari has abandoned the fighter doctrine, that's for sure. How so? Pretty hard to "abandon" something that was just added to the game (as opposed to heaving been around for a while in the backstory).
- by Unuthiel - at 2006.02.22 19:21:00
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7. CCP Says Fighters are not Drones? - in Ships and Modules [original thread]
Since the history of the Gallente-Caldari war stated that drones were developed by the Gallente in response to superior Caldari 1 man fighters, it's a bit odd that the Gallente carrier has better fighter bonuses than the Caldari one.
- by Unuthiel - at 2006.02.22 17:05:00
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8. Nosferatu nerf? - in Ships and Modules [original thread]
Originally by: Wesley Harding Originally by: Unuthiel Quote: Nos does not use a turret or a missile point. Hrm, let's see, I have 8 hi slots, and I have 8 turret points, the heavy NOS takes up a hi slot, sure looks like i...
- by Unuthiel - at 2006.02.15 23:40:00
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9. Ruminations of the functionality of battleships - in Ships and Modules [original thread]
Quote: because I was still venerable to anyone with a couple of warp scramblers So fit some stabs.
- by Unuthiel - at 2006.02.10 23:34:00
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10. Next PvE Ship from the Punisher - in Ships and Modules [original thread]
You stated "next ship", not "last ship I'll ever need". The other posters are correct, go for a decent cruiser next, as you work your skills up, etc. Or, I suppose you could go directly for a HAC, or an Apoc, but you'll be flying that Punisher for...
- by Unuthiel - at 2006.02.10 23:10:00
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11. Things needed yo be done (Minmatar) - in Ships and Modules [original thread]
As has been said, lower DPS is offset by being able to select the most advantageous damage type for each enemy. If you want higher DPS, I want special crystals that let my lasers do kinetic/explosive damage.
- by Unuthiel - at 2006.02.09 20:27:00
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12. Nerf the NOS vs smaller targets!! - in Ships and Modules [original thread]
Quote: Fit a heavy nos and a couple of pulses and the fella is drained and there is nothing he can do about it, even if he fits every single item and has every pertinent skill at V. Right, because it's ridiculous that a battleship should...
- by Unuthiel - at 2006.02.09 13:14:00
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13. Assault battleships ? - in Ships and Modules [original thread]
Quote: Nobody likes an ever-escalating arms race. Perhaps not, but that is the reality of an arms race, they tend to keep escalating until things blow up, or everyone stops. In the Eve universe, if all the races have been capable of app...
- by Unuthiel - at 2006.02.08 21:07:00
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14. Assault battleships ? - in Ships and Modules [original thread]
Originally by: xaioguai When capital ship size energy weapon come out Er, you mean like Dual Giga Beam Laser I ?
- by Unuthiel - at 2006.02.08 20:16:00
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15. Heavy Nosferatus...the pain. - in Ships and Modules [original thread]
Quote: The problem is that all you BS pilots don't want to change your tactics Why should we change something that works? To make HAC pilots' life easier? No, thanks.
- by Unuthiel - at 2006.02.07 22:00:00
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16. Tier 3 Battleships - in Ships and Modules [original thread]
Originally by: Azuriel Talloth Check near the bottom What bothers me in those stats, if they are correct, is that the Caldari, Minmatar, and Gallente tier 3s appear to be based (looks and stats) on the respective tier 2s of those rac...
- by Unuthiel - at 2006.02.01 18:00:00
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17. Amarr Slicer? - in Ships and Modules [original thread]
I saw 3 for sale just this morning, 2 in Jita, 1 other somewhere in Amaar space.
- by Unuthiel - at 2006.01.26 20:36:00
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18. Best early mining ship? - in Ships and Modules [original thread]
Originally by: Aba Tor Edited by: Aba Tor on 26/01/2006 11:26:52 This is a good mining starter frig . navitas Tormentor has the same bonuses and more cargo space.
- by Unuthiel - at 2006.01.26 18:03:00
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19. Current state of missiles, and your thoughts. - in Ships and Modules [original thread]
Originally by: Kyoko Sakoda Originally by: jbob2000 They can hit anywhere from 0 to their max range which is what's making them overpowered. Which is exactly what all real world missiles do. This makes them overpowered? A...
- by Unuthiel - at 2006.01.21 21:58:00
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20. Changing AMARR damage. - in Ships and Modules [original thread]
Quote: How do lasers do kinetic damage? Actually, real life pulse lasers do a certain amount of kinetic damage, in some types, way more than they do thermal. I saw a cool demo where they used a pulse laser to chip the material off of the...
- by Unuthiel - at 2006.01.15 06:51:00
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