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1. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Toy's 'R' Drop I LOVE it! It's a needed buff to exploration, and it lets the new toys trickle into play rather than comming in a surge. We need more of this.
- by VaMei - at 2012.05.14 17:34:00
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2. Sticky:New dev blog: Team Security RMT Update - 3 Weeks in Numbers (YAY) - in EVE Information Portal [original thread]
CCP Sreegs wrote: Ines Fy wrote: Your economics guy was complaining that was too much isk in the economy. He also says that goods are not isk and removing goods is not a sink for the isk. So what about the Eve Central Bank make an auction o...
- by VaMei - at 2012.04.26 18:30:00
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3. Sticky:New Dev Blog: What is going on with mineral prices? - in EVE Information Portal [original thread]
Scrapyard Bob wrote: ...which might happen short-term, but would not be sustainable. What will be 'sustainable' is really hard to tell. Once apon a time, miners were getting 80-100M/hr on ABCM. That was before there were any of the big isk f...
- by VaMei - at 2012.04.23 14:11:00
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4. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
Pattern Clarc wrote: I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation.... Agree 100%. Better graphics are always a plus, but I'd rather play a great game w/ crap graphics th...
- by VaMei - at 2012.03.27 16:13:00
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5. Sticky:New dev blog: Price Indices GÇô February 2012 - in EVE Information Portal [original thread]
When it comes to measuring inflation, the data I'd really like to see is trends for elite modules and bottleneck moongoo. Player activity (and bot activity) will greatly impact the supply of minerals, Ice, PI, LP goods, low-end moongoo, and T3 m...
- by VaMei - at 2012.03.16 19:53:00
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6. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
I like the change in colors as you progress from land of the all mighty carebear to the lands of lions, tigers & GǪ well we already had bears, so sharks maybe? This kind of scares me thoughGǪ Quote: As it so happens, by stellar coincide...
- by VaMei - at 2011.11.03 21:02:00
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7. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Kagan Storm wrote: From those 32 pages i come to this conclusion: alts go to 0.0 preferably npc they all train cloaky haulers i JF crap once a week to highsec. I do p2 p3 p4 in highsec. Problem solved. The problem with that will be launchin...
- by VaMei - at 2011.10.19 02:08:00
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8. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Nlex wrote: So no more setting up PI in dusty low-sec for those lone wolves? Have to wait until someone else installs CO or bother with a corp for that? If someone does put up a CO, you have to hope that the owner feels that the tax from you...
- by VaMei - at 2011.10.18 20:36:00
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9. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Bodega Cat wrote: You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much , and consider you an annoyance, particularly if you are avoiding confronting them. Its possible this could ...
- by VaMei - at 2011.10.18 20:10:00
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10. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: I have asked our lovely community reps , and I can say this much about the release of this feature: between US Thanksgiving and Christmas With the BPC only comming from the FW & Concord LP stores, we're going to...
- by VaMei - at 2011.10.18 18:13:00
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11. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: Mikron Alexarr wrote: 30mil for the first stage module, another 30 in parts to upgrade it to functionality. BPC cost 6k LP and 20mil from CONCORD LP store (incursion) or 3k LP and 10mil from factional warfare LP stores. So, ...
- by VaMei - at 2011.10.18 16:22:00
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12. New dev blog: Fixing some things and moving forward - in EVE Information Portal [original thread]
Quote: The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship. Great to hear. I can think what I want when it comes to WiS & CQ, but as ...
- by VaMei - at 2011.09.19 18:31:00
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13. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Walextheone How do you define 0.0, are you excluding wormhole space or just not focusing on it? I think this is an important point. There are 3 major catagories of null-sec, and each of them has their own unique playstyl...
- by VaMei - at 2011.08.03 18:40:00
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14. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Quote: Doing something just "because it would be cool/neat/awesome" is always a bad idea and will come back to bite you later See: Jump bridges, cyno jammers, Sov 4, AoE doomsdays, titans in general, supercarrier boost... Note that we shoul...
- by VaMei - at 2011.08.03 17:50:00
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15. New Dev Blog: EVE TVÆs Letter: Don't Come to Fanfest - in EVE Information Portal [original thread]
Originally by: NoxiousPluK @ProContractor: stop whining, SD is free, HD is expensive to host, also it gets you an awesome t-shirt for your character ingame :D Agreed. If CCP wants their microtransactions, this is one I can get on board...
- by VaMei - at 2011.03.10 18:05:00
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