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1. the importance of T2 BPOs - in Science and Industry [original thread]
It's probably due to the demand. The demand of command ships is very low because the ships are not in a good place right now so most of the demand is satisfied by BPO holders and inventors cannot compete. Sleipnirs are a lot more popular than Abso...
- by Vaal Erit - at 2012.04.04 21:43:00
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2. [PI] My calculations need verification... - in Science and Industry [original thread]
Yeah I ran a P0 -> P4 chain when PI first came out. It was not worth the effort. PI is designed so that you cannot easily run P0->P4, instead people have to find a part of the process and interact with each other. I don't really get the big...
- by Vaal Erit - at 2010.12.16 08:25:00
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3. PI Profitability...this can't be right...or can it? - in Science and Industry [original thread]
I see no P0 in Jita that is traded 150m units a day selling at 4.99 isk per unit. You need to look at market average price and how much is traded in a week. Sure base metals is up to 5 isk a unit but some days it trades at 2.63 with 135m units tra...
- by Vaal Erit - at 2010.12.13 05:46:00
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4. why cant we mine moons in .4 or higher systems - in Science and Industry [original thread]
Originally by: Star Jump running a pos for fun Does not compute. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to d...
- by Vaal Erit - at 2010.12.09 07:08:00
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5. Command Center Upgrade 5 v. Interplanetary Cons. 5 & profit - in Science and Industry [original thread]
Interplanetary Consolidation to V for sure. Advanced -> Elite CC only gives you 2,000 extra grid or 8,000 total extra grid on 4 planets while a 5th advanced CC will give you 17,000 extra grid. If you have the reimbursement sp coming I would get...
- by Vaal Erit - at 2010.12.05 21:41:00
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6. Whats your best PI Income on a sinlge account 1 character - in Science and Industry [original thread]
In before people start claiming ridiculous numbers such as 3-4b/month. I think 300-500m/month per character should be some of the top numbers. For factory planets you can theoretically get higher but unless you just make a few products and kill yo...
- by Vaal Erit - at 2010.11.24 21:39:00
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7. Starting out in PI - in Science and Industry [original thread]
50k an hour is 1.2m per day or 36m per month so it's not that shabby. You are making two p2 products at a planet which is not efficient and I am guessing you can make more money if you go for pure coolant production since coolant is at a much high...
- by Vaal Erit - at 2010.11.15 05:02:00
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8. PI - High sec VS Low sec - in Science and Industry [original thread]
I find that a lot of .4s don't differ that much from .5s but once you get to .3 and below it gets good. I run all extractors on 23 hr cycles. For comparison I get 1400 noble metals per cycle and 2000 aqueous per cycle in a .2 and I get 550 plankti...
- by Vaal Erit - at 2010.10.29 22:36:00
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9. Explain outpost management - in Science and Industry [original thread]
Been awhile since I've had station management roles. I believe there is a min standing as well as a min and max security status levels for docking rights. It should be like 5 options corp to char and corp to corp and you have to set them up for ac...
- by Vaal Erit - at 2010.10.21 19:28:00
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10. How do I profit from refining planetary resources? - in Science and Industry [original thread]
Originally by: Reaver Glitterstim Even mining on 23-hour cycles is almost always a net loss to use processors, while mining on 4-day cycles it gives such a pathetic gain that the only value I can see in it is having 1 less extractor to act...
- by Vaal Erit - at 2010.10.04 00:52:00
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11. Is it worth going to Lowsec planets? - in Science and Industry [original thread]
The jump from highsec to lowsec is only a pain if you pick a lowsec hot spot or go deep into low sec or are the type of person who emo rages if your ship gets blown up. If you use cheap un-rigged haulers (350k isk for a badger or sigil) and go 1-2...
- by Vaal Erit - at 2010.09.20 05:53:00
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12. My best PI setup yet - in Science and Industry [original thread]
Why do you want to route to an extractor? Extractors only output, they do not accept any inputs. Factories, storage and your pcc are the only things you can route to or would ever want to route to. - It's not "Play through a pre-set story, become ...
- by Vaal Erit - at 2010.09.11 03:08:00
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13. Strating my Robotics Lab, how to sell these buggers - in Science and Industry [original thread]
Robotics is an above average product to make in terms of isk imo. What volume to sell at? Depends on how many robotics you are making. I would probably setup an order once or twice per week for however much you make. If you are planning to sell at...
- by Vaal Erit - at 2010.09.10 08:51:00
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14. pos question - in Science and Industry [original thread]
You have to un-anchor then re-anchor the POS for the new corp. Have fun, ahahahahahahaha. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp...
- by Vaal Erit - at 2010.09.04 06:44:00
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15. My best PI setup yet - in Science and Industry [original thread]
Originally by: Dzil Serious, non troll question: is 8:1 extractors:processors normal in high sec? I only fiddled with PI in nullsec, and I'm used to seeing 1500-2000. Wherein you use a lot more processors and less extractors. For stu...
- by Vaal Erit - at 2010.08.31 05:29:00
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16. My best PI setup yet - in Science and Industry [original thread]
Originally by: Brian Ballsack looks nice, but how much does it actually make ? im guessing peanuts He's making 5 mechanical parts per hour which sell easily for 6k a unit. 30k/hr is 720k/day or 21m/month. 21m/month is peanuts and 720k ...
- by Vaal Erit - at 2010.08.30 19:43:00
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17. PI Deflation - What is the floor. - in Science and Industry [original thread]
Originally by: JitaPriceChecker2 Originally by: Vaal Erit For me I always look at planetary vehicles and guidance systems and think they have to go up eventually, right? Just for you: Planetary vehicles will NEVER be worth bu...
- by Vaal Erit - at 2010.08.27 00:20:00
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18. PI Deflation - What is the floor. - in Science and Industry [original thread]
Dude that was Akita T's predictions divided by 3 so I wouldn't post Akita Ts numbers like they mean anything. Everyone's predictions are off anyways and shouldnt be a basis for anything, heck I still hope coolant will rebound and skyrocket again ...
- by Vaal Erit - at 2010.08.26 21:02:00
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19. PI Bug - in Science and Industry [original thread]
Originally by: Hectanooga The links are not operating anywhere near capacity; that is something I checked as well when I was trouble shooting. Looks like this might just be a bug. Yeah well in your screenshot your extractors are not ...
- by Vaal Erit - at 2010.08.23 08:10:00
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20. PI Bug - in Science and Industry [original thread]
It's got the white line going around so that means the factory is working and is accepting your materials. The circle is bright orange when you have 3k extra materials lying around to queue up for the next cycle. If you do not have 3k extra materi...
- by Vaal Erit - at 2010.08.23 04:54:00
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