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1. Sticky:EVE Probe version 0.90.1622.0 - in EVE Probe [original thread]
Any new features for animators? Like binding cameras to curves?
- by Valeo Galaem - at 2015.06.23 22:40:33
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2. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
Will the WebGL assets be updated for V5++ in the near future, or could you otherwise release the SOF data file in YAML or JSON format? I would really like to parse the new parameters for my Blender project. Looks awesome
- by Valeo Galaem - at 2015.05.21 21:13:35
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3. Sticky:Want to make a scene? - in EVE Probe [original thread]
Ragnar Sorlandschip wrote: Odd, even opening the file I uploaded shows a bezier curve. Starting from scratch with bezier still doesn't work. I took some screen shots to show you what is going on. This is your animation curve. It looks ...
- by Valeo Galaem - at 2015.03.03 18:41:22
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4. Sticky:Want to make a scene? - in EVE Probe [original thread]
Ragnar Sorlandschip wrote: roigon wrote: Just started playing with this, great stuff CCP. Really happy to be able to play with stuff like this. And many thanks to Valeo Galaem for making the DEA to RED process super easy. One thing I'd real...
- by Valeo Galaem - at 2015.03.03 07:30:06
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5. Sticky:Want to make a scene? - in EVE Probe [original thread]
Ragnar Sorlandschip wrote: Valeo Galaem wrote: Make sure that your animation is keying on all XYZ channels. I believe I am keying an all frames, but I get the same error. What I meant to say earlier is that the provided example file conve...
- by Valeo Galaem - at 2015.02.27 02:43:09
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6. Sticky:Want to make a scene? - in EVE Probe [original thread]
Ragnar Sorlandschip wrote: I'm still having problems installing dae-to-red. http://pastebin.com/jNMxkjsr
Do I just need to install Atlas, Blas and Lapac, or am I missing much more? EDIT: Think I've got it to work, the program converts t...
- by Valeo Galaem - at 2015.02.26 21:06:57
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7. Sticky:Want to make a scene? - in EVE Probe [original thread]
CCP Rave wrote: Valeo Galaem wrote: I've pulled your latest revision and it actually makes the animation more jerky. I'm testing it using the example animation after it has been re-baked and re-sampled in Blender. Those poor dron...
- by Valeo Galaem - at 2015.02.11 19:22:25
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8. Sticky:Want to make a scene? - in EVE Probe [original thread]
CCP Rave wrote: In the meantime, I think I have now fixed the titan-shaking issue in a recent commit (https://github.com/ccpgames/dae-to-red/commit/caf9e629ff3a5c5baf296ebabf2dc77bd2d38cd9). (It now works on my machine) When you're up to it y...
- by Valeo Galaem - at 2015.02.10 19:02:08
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9. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: I found the options in the FBX_DAE exporter that controled these settings. It was set to "Resample as Euler Interpolation", so I changed that to "Set as Euler Interpolation", no difference. Only other option t...
- by Valeo Galaem - at 2015.02.10 07:24:52
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10. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: Found the setting, maya defaults to Independent Euler-angle curves for the "New Curve Default", and Quaternion Cubic for the "New HIK curve default" Do I want Independent Euler-angle curves or Synchronszed Euler-angle curves? E...
- by Valeo Galaem - at 2015.02.10 07:03:51
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11. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: Valeo Galaem wrote: Fredlah wrote: I've tried rebaking the animation on every object out to keyframes but still same error. I can pastebin you the contents of my dae file to determine if it's an issue with the DAE_FBX outpu...
- by Valeo Galaem - at 2015.02.10 06:33:46
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12. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: I've tried rebaking the animation on every object out to keyframes but still same error. I can pastebin you the contents of my dae file to determine if it's an issue with the DAE_FBX output rather than an issue with keyframes or ...
- by Valeo Galaem - at 2015.02.10 06:22:08
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13. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: Does the maya DAE_FBX export work? Or do I need to get a special dae exporter? I tried finding the Collada exporter for maya2014 but everything I could find points to 2013 being the latest supported version. Using the DAE_FBX ex...
- by Valeo Galaem - at 2015.02.10 05:58:45
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14. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: Valeo Galaem wrote: I've made the fix concerning the key yaml indentation level and posted it to my repo. You can also download my standalone binary there. https://github.com/Nu11u5/dae-to-red/releases Trying to use y...
- by Valeo Galaem - at 2015.02.10 04:41:35
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15. Sticky:Want to make a scene? - in EVE Probe [original thread]
I've made the fix concerning the key yaml indentation level and posted it to my repo. You can also download my standalone binary there. https://github.com/Nu11u5/dae-to-red/releases
- by Valeo Galaem - at 2015.02.09 20:32:21
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16. Sticky:Want to make a scene? - in EVE Probe [original thread]
Fredlah wrote: Is there a way to enable the warp-tunnel effect, and keyframe it if a ship exits warp? I imagine the warp-tunnel or warp exit visual effect might be possible by calling up the right .red effect, but which file or which comman...
- by Valeo Galaem - at 2015.02.09 06:50:00
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17. Sticky:Want to make a scene? - in EVE Probe [original thread]
CCP, can you say what is happening here? http://i.imgur.com/nkidKCK.png
The crash is happening when the last line of the last keyframe of the first keyframe sequence is parsed. Curve file 'example.red': http://www.pasteall.org/56584
This...
- by Valeo Galaem - at 2015.02.09 01:30:41
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18. Sticky:Want to make a scene? - in EVE Probe [original thread]
I've made a standalone build of dae-to-red if you don't want to mess with the source code and dependencies. I also added a little batch file wrapper that lets you drag-and-drop files to convert them. Built using bbfreeze. https://github.com/Nu1...
- by Valeo Galaem - at 2015.02.06 00:04:46
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19. Sticky:Want to make a scene? - in EVE Probe [original thread]
Is it possible to trigger model animations such as warp mode, ship modes, weapon onlining, etc? Since the station in Scene 5 does not have its rings rotating I assume not.
- by Valeo Galaem - at 2015.02.03 01:50:03
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20. Sticky:Tiamat General Feedback Thread - in Test Server Feedback [original thread]
The overshield on the Drifer Battleships cannot be seen if the user is color-blind. That shade of blue is too close to the normal grey used in the other health bars.
- by Valeo Galaem - at 2015.01.30 00:36:54
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