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1. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Reduce the jump range of the Medium Micro Jump Drive to 50km and half the spool-up time. Introduce scripts that can be used by both Large and Medium MJDs that increase or decrease the range by a percentile and affect the spool-up time proportiona...
- by Valeo Galaem - at 2014.05.20 06:43:00
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2. Long Range Warp Drive - in Player Features and Ideas Discussion [original thread]
I warped a lightyear in a pod a long long time ago using a method that was later patched out. It took 7 hours to fly that lightyear.
- by Valeo Galaem - at 2014.05.04 06:45:00
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3. Rookie Frigate Changes - in Player Features and Ideas Discussion [original thread]
Aren't rookie ships on the market on Sisi - I thought I saw that recently. I think it would be interesting for new players if they could easily obtain another race's rookie ship.
- by Valeo Galaem - at 2012.07.24 15:20:00
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4. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Update for Smart Bombs Instead of full AOE it is changed to "hits X targets in Y range with Z damage" and follows a static threat/range priority (e.g. missiles > drones > frigates > etc). X, Y, Z scale with Smart Bomb class a...
- by Valeo Galaem - at 2012.01.17 07:55:00
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5. Nerfing all things Jumpy would be awesome - in Player Features and Ideas Discussion [original thread]
A common perspective that I'm seeing between the pro and con camps are that.. Logistics are a pain without jump drives/bridges Force projection is too great with jump drives/bridges So what if mechanics were in place to allow a more granul...
- by Valeo Galaem - at 2011.04.05 06:08:00
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6. SPACE MINES! - in Player Features and Ideas Discussion [original thread]
Edited by: Valeo Galaem on 17/11/2010 06:00:11 Not sure whether the game would be better with mines or not.. But if it were done one way to minimize the lag effect would be to have mines deployed as a single "mine field" object. Each field w...
- by Valeo Galaem - at 2010.11.17 05:58:00
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7. UI PRESETS - in Player Features and Ideas Discussion [original thread]
Edited by: Valeo Galaem on 26/09/2010 19:38:52 I had this idea too. Its similar to the concept of "Workspaces" in graphic and design software. A preset/workspace should be combined with the overview setting selection as well. Other settings ...
- by Valeo Galaem - at 2010.09.26 19:38:00
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8. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Marmios Have you guys checked the EVEmon lately? There is a skill called "Flagships - Skill at operating Wing Command Carriers. Can not be trained on Trial Accounts." I cant remember since when this skill appeared. Comments ...
- by Valeo Galaem - at 2008.02.29 17:41:00
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9. Dynamic Complexes - in Player Features and Ideas Discussion [original thread]
This is the general idea with the exploration feature in Kali. There will be new areas (like deadspace or complexes, or unique environments) that will "spawn" in random locations and then relocate at a certain point. It is not known yet if they wi...
- by Valeo Galaem - at 2006.11.02 07:00:00
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10. What is the possibility of a Mac OS client? - in Player Features and Ideas Discussion [original thread]
Edited by: Valeo Galaem on 11/10/2006 01:49:25 TransGaming has developed a Windows wrapper for Intel-based Macs called Cider, similar to their Cadega solution for Linux. The difference is that Cider is a development package, where as Cadega i...
- by Valeo Galaem - at 2006.10.11 01:47:00
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11. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
In no particular order, my Top Ten Suggestions 1. More realistic sensor model. At the moment, ship "detection" is more visual range only. Have different ships have different detection ranges, have signature of the target modify this, and have sca...
- by Valeo Galaem - at 2006.04.22 23:03:00
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