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41. Proximity and Timed Mines - in Player Features and Ideas Discussion [original thread]
Edited by: Vardath on 24/11/2010 04:47:40 Well, if the mines are only activated by people who are actively targeting you they can't be used as mine fields, if they have a timer as well which deactivates them after a period of time (say a minut...
- by Vardath - at 2010.11.24 04:47:00
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42. Weaponizing Lag - in Player Features and Ideas Discussion [original thread]
jam filled with cinnamon and icing sugar, hot soft and tasty.
- by Vardath - at 2010.11.24 04:15:00
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43. Proximity and Timed Mines - in Player Features and Ideas Discussion [original thread]
in that case make the mines only activate when in proximity to a ship that is actively targeting you.
- by Vardath - at 2010.11.24 04:09:00
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44. Proximity and Timed Mines - in Player Features and Ideas Discussion [original thread]
err... that's a rather negative response... lol
- by Vardath - at 2010.11.24 03:59:00
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45. Proximity and Timed Mines - in Player Features and Ideas Discussion [original thread]
When running away from enemies I'd love to drop some explosive device that is activated by proximity to enemy ships, or even a timed explosion. If there is no such thing yet, please add it.
- by Vardath - at 2010.11.24 03:52:00
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46. New playable factions - in Player Features and Ideas Discussion [original thread]
Add some alien races that can be selected upon character creation. Lizard people, Insect people, Jellyfish people, whatever, just add some more variety.
- by Vardath - at 2010.11.24 01:23:00
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47. I'd like a shop! - in Player Features and Ideas Discussion [original thread]
I like it, a place to sell stuff that can't be sold on market, a place to buy stuff that can't be bought from market. It should be optional (ie, an option) whether you choose to sell to contacts (with good standing or not) only. I can see this bei...
- by Vardath - at 2010.11.23 12:25:00
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48. Corp CEO Idea - in Player Features and Ideas Discussion [original thread]
I'm talking removal of the corp entirely. Directors do not own the corp, if a CEO is offline for an extended period it means the corp is in jeopardy, directors may try to contact the CEO but unless the CEO comes online the corp will disappear enti...
- by Vardath - at 2010.11.23 07:57:00
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49. Corp CEO Idea - in Player Features and Ideas Discussion [original thread]
If a CEO of a corp is offline for more than 6 months or a year (time can be decided if implemented) then their corp should dissolve and be removed from the database. This will force CEO's to log in every so often to play the game (and pay their mo...
- by Vardath - at 2010.11.23 05:57:00
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50. Search Lights - in Player Features and Ideas Discussion [original thread]
Graphics have no practical value either, should we get rid of high level graphics?
- by Vardath - at 2010.11.23 01:51:00
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51. Search Lights - in Player Features and Ideas Discussion [original thread]
Search lights that when activated shine in the direction the camera is facing, light up dark areas such as inside hollow asteroids and the dark side of planets and moons.
- by Vardath - at 2010.11.23 01:17:00
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52. Option to disable mission music - in Player Features and Ideas Discussion [original thread]
Grant us the option to disable mission music, I'll be listening to the music I've added to the jukebox and then when I activate a jump gate I'm suddenly denied the song I was listening to. Please let me disable this so that I can continue listenin...
- by Vardath - at 2010.11.23 00:14:00
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53. Christmas Present - in Player Features and Ideas Discussion [original thread]
The way I see it is, if I play for a year I want to have all the skills levelled completely so that I can enjoy every aspect of the game. As it is I play for a year and I'm still on my way to becomming a noob.
- by Vardath - at 2010.11.22 21:29:00
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54. Custom Paint Jobs. - in Player Features and Ideas Discussion [original thread]
Originally by: Dober Myn I think it'd be a cool idea, but I don't believe it'd be feasible. Because then next they'd want to customize drones and POSs, and maybe put little names on the sides of turrets. I want to write names on my amm...
- by Vardath - at 2010.11.22 20:56:00
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55. Story question - in Player Features and Ideas Discussion [original thread]
http://www.eveonline.com/isd.asp?sid=220137487 I can't believe no one has told you yet. You can become ISD in the MERCURY department which specializes in fiction and storyline. I have thought about applying there myself but have not done so yet. ...
- by Vardath - at 2010.11.22 04:26:00
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56. Progression - in Player Features and Ideas Discussion [original thread]
I like the idea, for two reasons, 1, anything that expands the game is good and makes room for noobs, 2, I'm a noob and I have to compete with 10 year old mega-corps.
- by Vardath - at 2010.11.21 22:55:00
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57. sKILL points - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek I doesn't make any sense whatsoever. That's why it would be a horrible game mechanic, because arbitrary and illogical game mechanics tend to be abused and tend to have ugly side-effects. Is it not illogical ...
- by Vardath - at 2010.11.03 13:21:00
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58. stop character selling - in Player Features and Ideas Discussion [original thread]
Originally by: oricle delphi imo character sales should be outlawed completely as it negates the need to train skills i.e puts people with money in an unfare advantage over people without who have to train these skills. anything that puts ...
- by Vardath - at 2010.11.02 20:45:00
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59. Planetary Colonies - in Player Features and Ideas Discussion [original thread]
What if there were the possibility to set up human colonies on liveable planets, each planet has a habitable rating and the player sets up a colony which can expand and grow on its own (with a bit of help from the player) and you can then collect ...
- by Vardath - at 2010.11.02 20:39:00
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60. sKILL points - in Player Features and Ideas Discussion [original thread]
Originally by: Sully Tude tl;dr all if it, but got enough to say: You're new here, aren't you? Part of Eve's charm is that skills train at approximately the same rate for everyone, passively. If you want to grind for skills, then this is...
- by Vardath - at 2010.11.02 19:26:00
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