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1. Feedback - A nosferatu suggestion - in Ships and Modules [original thread]
I really like this idea :) definite stpe in the right direction. Having a large ship loose their cap when draining something that is already empty is nice - makes me think of overloading circuits or messing with the load on a circuit. double thu...
- by Varis - at 2006.12.06 16:31:00
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2. Happy days are here again... Or, "why I like Kali." - in Ships and Modules [original thread]
Hehe. Yes, and hopefully it will stay like this. I LIKE there not being any (known?) optimal setups. Makes the game interesting. 110% agreed!
- by Varis - at 2006.12.01 13:14:00
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3. Things That Can Be Done About The Bellicose - in Ships and Modules [original thread]
ooh yes :) i actually like the look of the bellicose, and i also love it for drones + missiles. if the belli got a larger drone space (to allow for more med drones) and an extra missile bay, i would love it even more!!!!!
- by Varis - at 2006.08.08 13:14:00
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4. Do cloaks work on a carrier - in Ships and Modules [original thread]
sure they work... but you loose connection to the drones/fighters the moment you cloak. So it can get REALLY expensive to do
- by Varis - at 2006.08.08 07:10:00
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5. The Rifter - in Ships and Modules [original thread]
it does get bothersome, doesn't it... same with wolf and jag... and the probe, and a bunch of other minmatar ships... would be nice to get rid of that sway - makes me feel sea sick after a while.
- by Varis - at 2006.08.07 16:36:00
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6. Rifter or Rupture? - in Ships and Modules [original thread]
for the lvl1 missions, stick to the rifter, seriously. once you are onto lvl2 missions, then you can think about moving to a rupture if you want.
- by Varis - at 2006.08.07 16:35:00
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7. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
as for number for WCS - if you fit 1 sensor booster it should still be worse off if its already fit a WCS. (ie, need at least 2 sensor boosters to get any bonus if you are also fitting a WCS) for someone wanting to travel and not fight - WCS shou...
- by Varis - at 2006.07.24 09:08:00
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8. When are they comming ? - in Ships and Modules [original thread]
They are INGAME now!! i've seen a bunch of carriers, but i dont think anyone has actually built a titan yet... But everything you need to do so is available now.
- by Varis - at 2006.07.23 11:40:00
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9. Projectile Guns Vs Missiles - in Ships and Modules [original thread]
your friends are pulling your leg.
- by Varis - at 2006.07.18 07:46:00
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10. Rifter Armor/Shield Question - in Ships and Modules [original thread]
yep, above poster got it nicely. really depends who you are flying against, and what you want to be doing...
- by Varis - at 2006.07.10 06:43:00
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11. [RMR] Breacher - in Ships and Modules [original thread]
Originally by: Dentata His: 1x Arbalest Assault, 2x Arbalest Standard, 1 free slot Meds: Sensor Booster, Dampener Lows: 2x MAPC OMFG You fit an assult launcher on a breacher. Thats just evil. I need to try that!
- by Varis - at 2006.07.03 10:08:00
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12. The Breacher û The Forgotten Frigate - in Ships and Modules [original thread]
Have to agree - i love the breacher. I did the Breacher - Belli - Typhoon path already :) underpowered the whole way along. All it needs is to bring back its great speed - make it much faster and lighter so it can tank by using speed!. As to the ...
- by Varis - at 2006.07.03 10:03:00
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13. Stealth Bombers Re-vamp idea - in Ships and Modules [original thread]
Originally by: THX 1138 All-in - I'm not crazy about your idea's though. The problem is that being able to fire three very powerful torpedoes slowly doesn't really define a role for these ships. It will essentially remove the solo aspect ...
- by Varis - at 2006.06.28 12:58:00
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14. nobie question - damage weaknesses of rats - in Ships and Modules [original thread]
GAH!! how did they get their numbers??!?!?!
- by Varis - at 2006.06.13 12:38:00
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15. nobie question - damage weaknesses of rats - in Ships and Modules [original thread]
ok, this is a really bad question How do you tell what damage a particular rat is weak to? I hear people saying "fit kinetic ammo vs Guristas"... umm, how was that worked out? Probably something really simple here i'm missing. (and i dont mea...
- by Varis - at 2006.06.13 12:32:00
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16. any point in using not gallente carier? - in Ships and Modules [original thread]
easy solution - let carriers be able to use jump gates so they can stick with combat fleets. make them more able to fly along with a raiding group.
- by Varis - at 2006.06.13 12:27:00
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17. Minmitar V's Everyone Else - in Ships and Modules [original thread]
because once you have the skills to properly fit out the minmatar ships they are some of the best ships in the game The rifter is a truly awesome frigate, easily equal to some of the t2 frigates at a fraction of the cost. the vagabond is the u...
- by Varis - at 2006.06.13 12:19:00
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18. Typhoon, Whos buying one / Dusting one off later on? - in Ships and Modules [original thread]
bah.. i've had mine fully fitted and used every now and again for ratting :) Going to keep using it as well. Quite fond of the my ol'armoured trashcan
- by Varis - at 2006.06.06 15:06:00
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19. Rifter - in Ships and Modules [original thread]
Rifters are lovely ships. train how to use a Micro Auxiliary Power Core as soon as you can - makes this little ship hum :) i use 3x 150mm autocannons, MWD, 400mm plate, and then whatever else fits (usually a webber and disruptor). they are very...
- by Varis - at 2006.05.04 18:01:00
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20. Gallente/Intaki & EW - in Ships and Modules [original thread]
Actually, identifying some race specific ships would be awesome. eg, we have a few "khanid ships" now, how about some specific intaki ships, or deitis ships etc?
- by Varis - at 2006.04.20 14:50:00
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