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81. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) Cyno Jammer - Gives awesome advantage for no drawbacks. 2) High End Moon mining - Isk generator. Allows alliance to roll out titans and other capital ships on a assembly line. 3) Complexes - Very few with extreme rewards. Rest is high undesir...
- by Varrakk - at 2009.04.17 12:30:00
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82. Scanning - 100% signal strength but no warp option? - in EVE General Discussion [original thread]
Its because your 100% isnt 100%. Just rounded up from 99.something.
- by Varrakk - at 2009.04.15 08:26:00
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83. DD effect on cloaked ships - in Ships and Modules [original thread]
No, as long as your "jump cloak" is in effect you are invulnerable. Same as with jumping out.
- by Varrakk - at 2009.04.15 08:17:00
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84. Celestial Apocalypse [CELES] - in Corporation, Alliance and Organization Discussions [original thread]
I think I speak for all in PHA, when I say it was the best time in our eve career. Additional respect for closing the doors instead of letting the corp die.
- by Varrakk - at 2009.04.15 08:09:00
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85. New T3 Designs! - in EVE General Discussion [original thread]
Looks like half a drake with a ****pile of rockets attached to the rear and will make vaga pilots go
- by Varrakk - at 2009.02.26 16:11:00
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86. Fix carriers, and motherships! - in Ships and Modules [original thread]
The mothership issue is a tough nut to crack. I know whats wrong with them, fixing it and keeping it balance is the trick. For starters I would like to see: Increased base resists, not a unreasonable change. Increased effects on reppers, or supe...
- by Varrakk - at 2009.01.22 13:59:00
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87. EVE Online Windows 7 Themepacks! - in EVE General Discussion [original thread]
Anyone figured out why it fails to install for some of us? I noticed a MASSIVE performance increas in EVE over Vista64. Vista is usually 120-130fps while 7 gives me 150-170fps. And having all drives installed when you install it is pure win, lov...
- by Varrakk - at 2009.01.12 16:05:00
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88. Fix carriers, and motherships! - in Ships and Modules [original thread]
I believe there should be Supercapital Sized modules. Right now, Motherships only got a bigger buffer over their Carrier counterparts. Either give them better repair modules or a repair amount bonus. More options for Fighter types is very welcome...
- by Varrakk - at 2009.01.12 10:37:00
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89. Station to gate to gate to station to gate to station; ad nauseum - in EVE General Discussion [original thread]
I think the 0.0 system is too defensive. Sov 4 invulnerability should be changed. And Cyno Jammers, shouldnt be the first line of defense. The alliance holding the space should be the frontline, while a jammer can be turned on as a last resort (i...
- by Varrakk - at 2009.01.09 13:58:00
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90. Exodus splash screen - in EVE General Discussion [original thread]
Originally by: CCP Atropos We should totally bring back that font... Bring along those small login screen while your at it
- by Varrakk - at 2009.01.06 09:20:00
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91. Motherships vs. Hics / Remote ECM Burst the solution? - in Ships and Modules [original thread]
Originally by: Garia666 Edited by: Garia666 on 05/01/2009 09:44:44 what i dont get is why those cap ships ms / titan use those expensive cap rechagers. up there meds. Most of the time MS die of running out of cap instead of being unab...
- by Varrakk - at 2009.01.05 10:17:00
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92. Motherships vs. Hics / Remote ECM Burst the solution? - in Ships and Modules [original thread]
Edited by: Varrakk on 05/01/2009 09:14:51 ECM Burst is bugged. It doesnt affect the ship you fire it on. To affect the said HIC, you gotta fire it on a ship close to it. ECM burst doesnt affect Supercap or Siege Dreadnaughts. With the web r...
- by Varrakk - at 2009.01.05 09:13:00
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93. Thanatos Questions fitting for new cap ship pilot - in Ships and Modules [original thread]
No, but a Semicondutor does affect optimal recharge. As a obvious drawback, it takes long to get jump ready.
- by Varrakk - at 2009.01.05 08:55:00
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94. Falcon - sign if you agree - in Ships and Modules [original thread]
I also needs 2-3 more mid slots
- by Varrakk - at 2009.01.05 08:44:00
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95. Ishtar Post-QR - in Ships and Modules [original thread]
Edited by: Varrakk on 05/01/2009 08:43:37 I didnt bother with tank or guns on my Ishtar. Not really speed fit either It runs a single MAR tank setup with Auto Cannons. The concept is to instead reduce their DPS vs tanking it. Missile boats i...
- by Varrakk - at 2009.01.05 08:43:00
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96. Suicide is dangerous? - in Ships and Modules [original thread]
AFAIK Suicide got a pretty high fatality rate
- by Varrakk - at 2008.12.23 16:48:00
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97. Farmer corp KUFHKGY Corp ---PWNT--- - in EVE General Discussion [original thread]
In Oguser theres some macro-hauler-missioning going on. Constant stream with haulers coming through the system, all in NPC corps so wardecs wont work.
- by Varrakk - at 2008.12.23 16:46:00
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98. Dev's my fighters have disappeared out of my carrier! Free booze!!! - in EVE General Discussion [original thread]
Theres 3 things you can do to get them back. 1) Start probing, they are in system somewhere. Gotta use Observator Probes, furthest away I have found my Fighters is 360au, cool safespots. 2) They will be where you stored them, after next downtime...
- by Varrakk - at 2008.12.12 09:04:00
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99. Question about FREIGHTERS - in Ships and Modules [original thread]
For lowsec, anything that can tank the gateguns for a couple of minutes and got enought ammo to chew through 140k hp can and will kill a freighter. Most hostiles will have a very brief ceasefire to gank a freighter in lowsec. For highsec, dont f...
- by Varrakk - at 2008.12.11 15:11:00
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100. should i feel bad ? - in EVE General Discussion [original thread]
I always shoot friends first. Closer the better! Makes the next round at the pub much more entertaining.
- by Varrakk - at 2008.12.11 15:07:00
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