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1. Arazu Skills - in Skill Discussions [original thread]
You also need Cloaking IV. The ship is cap sensitive, so cap skills, and the skills that reduce scram and dampener cap usage, and the EW range extension / dampener effectiveness skills (these are all under electronics somewhere).
- by Vasiliyan - at 2007.07.17 14:34:00
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2. Skills, Ships, n Faction Question - in Skill Discussions [original thread]
Certainly, although the Navitas is very similar to the probe? If you want the probe, buy the skillbook "Minmatar Frigate", right-click to train it. Once it's reached the level required (see the skill reqs tab on "show info" on the probe) you can f...
- by Vasiliyan - at 2007.07.04 13:38:00
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3. Solo PvP in a Thorax - in Skill Discussions [original thread]
Originally by: Feng Schui (I'm not sure how many mid slots it has) ... Corpum Medium Armor repper You don't know one of the most basic things about fitting this ship, and you're advising the OP to fit a multi-hundred-million ISK modu...
- by Vasiliyan - at 2007.07.04 13:32:00
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4. Dont know what to do, - in Skill Discussions [original thread]
If you're not happy with your character, and willing to pay the transfer fee, then trading for one you prefer is a good idea.
- by Vasiliyan - at 2007.07.03 11:43:00
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5. Skills needed for Brutix and Megathron? - in Skill Discussions [original thread]
Armor tanking, capacitor and hybrid gunnery skills are the obvious ones.
- by Vasiliyan - at 2007.06.29 14:57:00
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6. Connections skillbooks question - in Skill Discussions [original thread]
... however, the connection skills are the one exception to this. I think this is mentioned in one of the stickies.
- by Vasiliyan - at 2007.06.29 14:52:00
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7. Connections Skills Price Crash? - in Skill Discussions [original thread]
The nexus chips are offered by some corps, which have NPC buy orders giving a lower bound on LP value at 1000isk.
- by Vasiliyan - at 2007.06.29 08:46:00
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8. Need a isk making alt, where should I start.. - in Skill Discussions [original thread]
How much capital do you have? Manufacturing brings in about 5-20% profit on turnover in Empire, much higher in 0.0. But in order to do that you need to be able to tie up cash in inventory (mineral buy orders, item sell orders). You might be able...
- by Vasiliyan - at 2007.06.18 13:26:00
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9. Please reseed the graviton physics skill - in Skill Discussions [original thread]
That's the ONLY place they drop, which is silly.
- by Vasiliyan - at 2007.06.15 19:50:00
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10. Total skill points wasted experiment - in Skill Discussions [original thread]
Can I have your wasted skillpoints? [;)]
- by Vasiliyan - at 2007.06.04 11:58:00
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11. Gravity oh gravity, where have you gone? [Petition] - in Skill Discussions [original thread]
I'm not sure whether it's been removed or not, I've never had one drop, but the other science skillbooks have this problem: they only drop from L3 Silence the Informant missions. More missions have been added so this one is offered less often (it ...
- by Vasiliyan - at 2007.06.04 11:53:00
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12. Hmm... this screw should go here, wait, damn the prints upside down! - in Skill Discussions [original thread]
Production Efficiency 5 is needed to make it cheaper than selling the minerals and buying the kestrels (in Empire). All the other skills are just conveniences.
- by Vasiliyan - at 2007.06.03 01:52:00
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13. When you want to be tackler (AKA Suicidal maniac) - in Skill Discussions [original thread]
Signature Analysis is the most important one: you have to lock the target before it warps off. After that, a few levels of propulsion jamming, then skills appropriate to the ship you're tackling in.
- by Vasiliyan - at 2007.05.31 12:08:00
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14. Best alt to make cash - in Skill Discussions [original thread]
Do you have spare capital? Either an alt with Production Efficiency 5 (a couple weeks training), or an in-station trading alt (no training needed).
- by Vasiliyan - at 2007.05.30 12:19:00
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15. Absolute Minimum for Flying a Myrmidon? - in Skill Discussions [original thread]
Low-skill myrmidon is fine for missions, and will be fine for lowsec ratting, BUT you'll get killed in it if people jump you in lowsec. Vexor can do everything the Myrmidon can in lowsec belts, so long as you stay away from the rats and shoot the ...
- by Vasiliyan - at 2007.05.24 14:23:00
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16. For those who trained it: How useful is Multitasking? - in Skill Discussions [original thread]
Originally by: Barbicane Signal amplifier II gives you +1 target in addition to various other benefits. Learn something new every day ... I think I might find a few uses for that.
- by Vasiliyan - at 2007.05.08 11:14:00
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17. criminal connections book - in Skill Discussions [original thread]
Originally by: Gobblock not useless, you can run missions for pirate factions. just have takes alot of preplanning to not kill that faction of rats ever, adn by the time anyone ever really thinks about doing that...generally their standin...
- by Vasiliyan - at 2007.04.20 22:36:00
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18. Leadership Skills - in Skill Discussions [original thread]
You need more than one person in the same system for gang bonuses to take effect. However, there is a use for the gang of one: it enables you to tag stuff on the overview. --------- Currently offering high-sec POS standings service for 0.5 systems...
- by Vasiliyan - at 2007.04.13 11:37:00
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19. Invention advise please - in Skill Discussions [original thread]
You need one of the "<race> Encryption Methods" skills, which will set you back quite a bit. --------- Currently offering high-sec POS standings service for 0.5 systems within the Gallente Federation. Evemail me for details.
- by Vasiliyan - at 2007.04.13 11:35:00
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20. Kestrel Powergrid - in Skill Discussions [original thread]
Missile launchers are 8MW each, so fitting 4 takes 32MW. Kestrel has base 30MW powergrid. Engineering adds 5% per level. So all you need is Engineering 2 to fit them with one PG left over. For more practical fittings you'll want Engineering 4 or...
- by Vasiliyan - at 2007.03.30 11:33:00
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