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1. Ability to swap F1 buttons with 1,2,3,+ - in Player Features and Ideas Discussion [original thread]
You can already do this escape menu -> shortcuts -> modules
- by Velicitia - at 2015.01.20 10:07:28
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2. Change word on play-button - in Player Features and Ideas Discussion [original thread]
"Enable PVP"
- by Velicitia - at 2015.01.19 15:48:59
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3. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Dersen Lowery wrote: Didn't Awox just get on grid with anomaly-running corpmates, light a cyno, and suddenly reds? Meaning that the whole scheme relied on people out of corp, and this change wouldn't affect it at all? ...
- by Velicitia - at 2015.01.16 11:09:59
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4. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
If hisec becomes a carebear wonderland, hope the markets, belts, moons, etc get gutted and made worthless. Also, add loads more lowsec.
- by Velicitia - at 2015.01.15 22:59:11
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5. Forum Three Strikes Suggestion - in Player Features and Ideas Discussion [original thread]
I can give but one +1 (and space like). Guess you'll need a new name now though.
- by Velicitia - at 2015.01.15 22:49:50
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6. Marked-broker - in Player Features and Ideas Discussion [original thread]
You pretty much just came up with sell orders.
- by Velicitia - at 2015.01.14 22:04:54
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7. Repeating tone for Ore Hold full - in Player Features and Ideas Discussion [original thread]
As with triage modules, use a stop watch. Or, if you're a more discerning pilot, an hourglass.
- by Velicitia - at 2015.01.14 19:16:48
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8. Graphics , no cockpit ...ok so.....what about windows and crew? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: And when it's Caldari Citizen 217893405039534969 keeping your ammo loading... Dunno who this "Caldari Citizen 217893405039534969" is ... but Charlie is great. As for the windows and everything else --> rememb...
- by Velicitia - at 2015.01.14 12:40:40
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9. Changes to increase pvp interactions in high sec - in Player Features and Ideas Discussion [original thread]
BeBopAReBop RhubarbPie wrote: Sabriz Adoudel wrote: There was an interesting proposal listed in a troll thread (of all places). I think it has potential so I'll steal it here. Allow players to declare their player corporation to be loyal to...
- by Velicitia - at 2015.01.14 12:21:13
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10. POS in HS troubles - in Player Features and Ideas Discussion [original thread]
Hookage Hoeslice wrote: afkalt wrote: Or, you know, declare war. Yeah, because my corp and alliance will let me do that. So basically I have to create an alt, train so I can make my own corp, go to war and blow up an abandoned tower. Tha...
- by Velicitia - at 2015.01.13 14:28:28
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11. Expectation-Levelling Tutorial - in Player Features and Ideas Discussion [original thread]
I'm taking a stab at Feyd's reply here ... that 'geddon pilot got someone added to the Kill it Forward queue, didn't he? Yes, education (especially about mechanics, and "players can violence you anywhere") is sorely needed. Edit --> This is ...
- by Velicitia - at 2015.01.12 17:40:41
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12. Pimp my CQ - with a poster of my CEO! - in Player Features and Ideas Discussion [original thread]
+1, But I want one of Cannibal Kane (autographed would be a bonus)
- by Velicitia - at 2015.01.11 23:09:04
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13. Why aren't NPC's podding? - in Player Features and Ideas Discussion [original thread]
everything should pod ... if it can get a lock before you GTFO. the first starter mission should murder your pod -- i.e. change it from "warp in, get noobship, go thru gate, get thing" make it 1. warp to noobship 2. get in ship 3. lose ship 4. ...
- by Velicitia - at 2015.01.09 17:19:22
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14. Wardecs Redux - Letting the defender win - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: (stuff) I like this... like it a lot. What about from the attacker side though? I mean otherwise, they can permadec their WTs (not that it's a bad thing, but they should get a victory condition too).
- by Velicitia - at 2015.01.07 19:10:04
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15. Wardecs Redux - Letting the defender win - in Player Features and Ideas Discussion [original thread]
Toriessian wrote: Blobbing style tactics are perfectly legitimate I never said they weren't ... however, I was trying to avoid situations of "one BS and 45 noobships" . I mean, sure you COULD do that, but at a reduced "adjusted value" for the...
- by Velicitia - at 2015.01.07 17:31:55
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16. Wardecs Redux - Letting the defender win - in Player Features and Ideas Discussion [original thread]
Was reading one of the recent "wars are broken" threads in War & Tactics, and one of the people had a decent idea of letting the defenders win by simply winning the ISK War, then at the end of the week, "winning" gets the defender the ISK that...
- by Velicitia - at 2015.01.07 14:15:07
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17. Better solution to the bumping problem - in Player Features and Ideas Discussion [original thread]
Artassaut wrote: Colette Kassia wrote: Get further through a second bump-warp would require another ship to be involved. CCP could set it up so that any time you intentionally try to warp to a fleet member or bookmark that is an improper ...
- by Velicitia - at 2015.01.07 10:30:40
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18. Character renaming - in Player Features and Ideas Discussion [original thread]
no. Learn to search.
- by Velicitia - at 2015.01.03 13:13:19
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19. Rookie-friendly mining in upper-highsec and rookie systems - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Sure, but you need to also tell the newbs where the ore is. At current, the game lies to them about it. That's what my post has been about this whole time, and this whole time every single one of you has ignored that. ...
- by Velicitia - at 2015.01.03 13:08:23
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20. Rookie-friendly mining in upper-highsec and rookie systems - in Player Features and Ideas Discussion [original thread]
sounds like perhaps the fix is REMOVING the daily respawn in favor of only a couple times a week (Mon & Fri ... or maybe MWF these days). could even be a "hisec only" thing, as an incentive to go elsewhere (hahahah)
- by Velicitia - at 2015.01.03 11:38:54
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