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181. Tower Modules... Gripie Gripe here (not trolling) - in EVE General Discussion [original thread]
Display bug -- it's showing the "unanchored" stats. However, when a POS module is anchored to a tower (online or otherwise), it gets 99% structure resists. If the tower (and/or gun) is online, and you get it into structure, the module goes into "...
- by Velicitia - at 2014.12.29 14:35:17
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182. Corporations In Overview - in EVE New Citizens Q&A [original thread]
J'Poll wrote: Velicitia wrote: set them -5 (or worse) and set up the colortags appropriately. http://evedarklord.blogspot.com/2014/05/un-* ***-your-overview.html (**** is f--k) Here, next time use this one: http://tinyurl.com/overview...
- by Velicitia - at 2014.12.29 14:24:44
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183. Yet another War Dec idea - in Player Features and Ideas Discussion [original thread]
1. Every corp decides a monthly fee to pay to "Learn combat" 2. This can be from 0 to [billions] 3. Visible or not, who cares 4 & 5. Wardec fees are static (or only come into play when the aggressor > defender) Why? Your idea is bad, and y...
- by Velicitia - at 2014.12.29 14:21:38
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184. Fix the Hulk(ageddon) - in Player Features and Ideas Discussion [original thread]
Extreme wrote: When CCP, 2.5 years ago, made new roles for Skiff, Mack and Hulk they "forgot" to take a look at the build requierements/ the total cost of build vs time to build vs market demand vs profit per ship. This is really unbalanced ...
- by Velicitia - at 2014.12.29 13:55:54
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185. Battle Barges. - in Player Features and Ideas Discussion [original thread]
Skiff ... or for the money-conscious types, Procurer.
- by Velicitia - at 2014.12.29 13:50:04
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186. Corporations In Overview - in EVE New Citizens Q&A [original thread]
set them -5 (or worse) and set up the colortags appropriately. http://evedarklord.blogspot.com/2014/05/un-****-your-overview.html (**** is f--k)
- by Velicitia - at 2014.12.29 13:47:45
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187. Does Drone Repair show on Kill Mails? - in EVE General Discussion [original thread]
or his "repair" drones were actually "normal" drones (i.e. the ones that do damage).
- by Velicitia - at 2014.12.29 12:47:53
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188. what ships for missions? - in EVE New Citizens Q&A [original thread]
J'Poll wrote: Too prove a point what happens if you go to a big ship too fast. Look here Note that even the most pacifist of "Real EVE Players*" tend to enjoy a good KM. So, even the "nicest" and "most helpful" of us will shoot you in the...
- by Velicitia - at 2014.12.29 12:41:22
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189. Smuggling - in Player Features and Ideas Discussion [original thread]
Hell ... just give some real tools to better get through gatecamps (if in a freighter / industrial) set up by other players, and call it a day. Yeah, a scout / webber alt is great, but that's more of a bandaid than a real solution. Either a varia...
- by Velicitia - at 2014.12.29 11:53:13
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190. NPC Stations - in Science and Industry [original thread]
The ones with 50% base refinery. Note that the reprocessing mechanics were changed earlier this year, so you're going to top out somewhere around "70%" yield in the window at full skills. However, (barring any other changes I've missed/forgotten)...
- by Velicitia - at 2014.12.29 11:38:18
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191. The WAR is OVER! - in EVE General Discussion [original thread]
Vimsy Vortis wrote: Though this thread was going to be about howt CCP had accidentally caused all declared wars to come to end or something while I was offline. But it was just a whine post about power projection. At least the former would ha...
- by Velicitia - at 2014.12.29 11:17:47
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192. help - in EVE New Citizens Q&A [original thread]
1. go to account management to set up the sub (assuming you want to use credit card). It'll cost you $20 for the first month, and then $15 per month thereafter (or as low as about $10 / month, if you buy in bigger blocks). You can use PLEX, but ...
- by Velicitia - at 2014.12.29 11:15:01
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193. PLEX and subcription - in Player Features and Ideas Discussion [original thread]
How about "no", and stop trying to actively kill the game?
- by Velicitia - at 2014.12.29 11:01:39
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194. High end mineral crisis - in Science and Industry [original thread]
Ioci wrote: Paynus Maiassus wrote: The way I see it you guys are just messed up in thinking that megacyte et al are the high end minerals. They are not. Trit and pyerite are the high end minerals. This will become glaringly obvious when the ...
- by Velicitia - at 2014.12.28 16:53:33
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195. total isk in high sec belts - in Science and Industry [original thread]
Zemfadel wrote: Velicitia wrote: Zemfadel wrote: Ioci wrote: .... .... First off, you're checking (IIRC) SISI belts, which essentially are never mined. Therefore, you're giving ideal numbers -- a generic belt in TQ will most l...
- by Velicitia - at 2014.12.27 17:50:12
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196. total isk in high sec belts - in Science and Industry [original thread]
Zemfadel wrote: Ioci wrote: Sec only determines the variety of mineral bearing. Dead end, Pipe and Hub determine Ore too. Most High sec belts will have around a million M3 ore. The lower you go in the scale of Ore, the more M3 per unit the...
- by Velicitia - at 2014.12.26 18:27:35
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197. Suggestion for bigger mining ship - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: So if you want an eve equivalent of an armed and armored Spanish treasure galleon, you will have to sacrifice cargo space for additional armor and armament, just like they did. Use a Rokh?
- by Velicitia - at 2014.12.26 13:45:58
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198. Passive nanite armor/hull rep and Reactive shield Hardener - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Omnathious Deninard wrote: Shortened version of what the community generally thinks. Armor tanking =/= shield tanking This. We don't want everything to be exactly the same. not empty quotin'
- by Velicitia - at 2014.12.26 13:40:52
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199. new module idea (alpha your enemies quicker) - in Player Features and Ideas Discussion [original thread]
whatever you're smoking ... stop smoking it before you post.
- by Velicitia - at 2014.12.24 18:51:47
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200. code pirate pods - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: instalocking to kill a pod is easy, but so many of the pirate pods get away. a new type of rig for Freighters/mining barges which upon explosion of the ship releases an EMP of some sort which disables warp offs of anything w...
- by Velicitia - at 2014.12.24 18:50:19
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