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1381. A proposal to fix server crashes and excessive "TiDi" through negative... - in Player Features and Ideas Discussion [original thread]
Ptraci wrote: Velicitia wrote: what's with all the whining about TiDi lately? TiDi is not the perfect solution (CCP agrees). However it's a necessary evil (and significantly better than the pre-tidi guaranteed node death/lag/etc) until they...
- by Velicitia - at 2013.11.07 18:11:00
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1382. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Velicitia wrote: Kirimeena D'Zbrkesbris wrote: Freedom Equality wrote: Miners need protection not revenge. And CCP is trying to give them that. All i am saying so far it has not worked and more is needed to ke...
- by Velicitia - at 2013.11.07 17:56:00
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1383. The ability as a "One Time Deal" - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: No. addendum: OP, please biomass yourself.
- by Velicitia - at 2013.11.07 17:34:00
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1384. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
J'Poll wrote: Btw, fixing a stupid grammar error in your English: (stuff) 3.) well deal with it. ill borrow you my bike Should be: Well deal with it. I'll borrow you my bike So, don't start talking language / grammar if you suck it at ...
- by Velicitia - at 2013.11.07 17:32:00
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1385. Remove lowsec Gate camps - in Player Features and Ideas Discussion [original thread]
Leta Lilitu wrote: 1) Learn to scout. Firing up a second account just to scout doesn't sound like my idea of casual gameplay. And while some people seem pathologically devoted to group activities in this game, the vast numbers of solo mission ...
- by Velicitia - at 2013.11.07 17:19:00
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1386. Remove lowsec Gate camps - in Player Features and Ideas Discussion [original thread]
Leta Lilitu wrote: Velicitia wrote: I ran into a few from ... um "Entro Pra... something" alliance (in aridia). they were fun to kill in ****-fit T1 cruisers. Yeah I'm not sure what that mindless jab was about.. E-Uni has rules of eng...
- by Velicitia - at 2013.11.07 17:04:00
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1387. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
fuer0n wrote: Velicitia wrote: fuer0n wrote: how cant you forget? Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief perio...
- by Velicitia - at 2013.11.07 16:56:00
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1388. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
J'Poll wrote: So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of the...
- by Velicitia - at 2013.11.07 16:54:00
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1389. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
fuer0n wrote: how cant you forget? Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 s...
- by Velicitia - at 2013.11.07 16:46:00
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1390. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
fuer0n wrote: Velicitia wrote: Destiny Corrupted wrote: (stuff)] PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs! im lillitarate but how many languages can you speak? talk. I've forgotten Spanish, Italia...
- by Velicitia - at 2013.11.07 16:36:00
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1391. Does WAR make players leave Eve? - in EVE General Discussion [original thread]
Destiny Corrupted wrote: (stuff)] PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs!
- by Velicitia - at 2013.11.07 16:28:00
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1392. Remove lowsec Gate camps - in Player Features and Ideas Discussion [original thread]
I ran into a few from ... um "Entro Pra... something" alliance (in aridia). they were fun to kill in ****-fit T1 cruisers.
- by Velicitia - at 2013.11.07 16:02:00
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1393. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
ALI Virgo wrote: how about a big bs like hyp- may be bigger and slower. gun being inside it like a-10 war hog. that's kinda why I agree with a BS model -- it the XL turret would look bad on a "smaller" hull model (such as a cruiser). @Ant...
- by Velicitia - at 2013.11.07 15:59:00
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1394. Remove lowsec Gate camps - in Player Features and Ideas Discussion [original thread]
learn to scout. learn to fly cloak + mwd travel fit SHOOT THEM OGB are going away (soonTM) also, lowsec is not nearly as dangerous as you'd like to believe.
- by Velicitia - at 2013.11.07 15:49:00
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1395. Skillpoint Epic Arc for Expansion Releases!!! - in Player Features and Ideas Discussion [original thread]
Evangelina Nolen wrote: with the upcoming release of EVE online: Rubicon expansion, I wondered to myself how CCP could make future expansions even more EPIC. For this I suggest an EPIC ARC released every expansion;, tied to the overall theme ...
- by Velicitia - at 2013.11.07 15:46:00
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1396. Glass cannon t4 bs XL turrents - in Player Features and Ideas Discussion [original thread]
Meyr wrote: These would definitely unbalance hisec war dec's. That said, it would certainly go a long way towards getting rid of all of those off-line POS' littering the moons of Empire space. I'm not sure it would "unbalance" them ... but ...
- by Velicitia - at 2013.11.07 15:41:00
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1397. Privatise Concord - in Player Features and Ideas Discussion [original thread]
I laughed heartily at this: LockOnStratus wrote: a human face they can trust. Silly noob, humans are not to be trusted. ShahFluffers wrote: This would make high-sec a slaughterhouse for anyone who isn't in a fast ship. Market hubs w...
- by Velicitia - at 2013.11.07 15:31:00
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1398. A proposal to fix server crashes and excessive "TiDi" through negative... - in Player Features and Ideas Discussion [original thread]
what's with all the whining about TiDi lately? TiDi is not the perfect solution (CCP agrees). However it's a necessary evil (and significantly better than the pre-tidi guaranteed node death/lag/etc) until they finish the code re-write as part of ...
- by Velicitia - at 2013.11.07 15:25:00
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1399. TIDI - in Player Features and Ideas Discussion [original thread]
Heinky wrote: If one side brings a 200 man battleship fleet, a opponent can simple bring 12 spider carriers. Thats 200 ppl countered by 12. If one side brings a 400 man battleship fleet and 24 spider carriers, a opponent can simply brin...
- by Velicitia - at 2013.11.07 15:01:00
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1400. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Freedom Equality wrote: Miners need protection not revenge. And CCP is trying to give them that. All i am saying so far it has not worked and more is needed to keep the miners safe from ganks. That`s what they...
- by Velicitia - at 2013.11.07 14:09:00
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