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61. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Krxon Blade It seems that their blades has stacking penality. More they add lesser performace (per unit) they gain :) got a good chuckle out of that one Barrier brings up several very important points that I can only ...
- by VeniVici - at 2007.01.12 01:25:00
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62. A Guide to Turret Tracking - in Ships and Modules [original thread]
((1/2)^((((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2)) Does anyone else get perturbed that this forumal isn't unit neutral? b^e -> b and e should be unit neutral if this is a probability equation b = ...
- by VeniVici - at 2007.01.11 23:02:00
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63. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Dark Shikari So clearly you know more about coding and database management than everyone at CCP? They probably "figured this out" 3 years before you started playing, and have already started to work on it. Funny how ju...
- by VeniVici - at 2007.01.11 21:17:00
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64. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Siege But this begs the question. Can 3.5 years of accumulated data, at the volume that eve deals with, be transferred over to a new system? And can it be done quickly and reliably? I don't think the player base would accep...
- by VeniVici - at 2007.01.11 19:42:00
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65. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Edited by: VeniVici on 11/01/2007 19:00:24 Originally by: MysticNZ Yes Mr I know all. I bet your DBA friends never worked on anything like EVEs database. And from what I know, it's not the database that's the bottleneck. Moving from 1...
- by VeniVici - at 2007.01.11 19:03:00
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66. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Anatolius As it were, I'm not sure how you're getting database performance issues out of frame repeats. That makes little sense. Unless they're continually pumping ship locations into the database; which makes even less sen...
- by VeniVici - at 2007.01.11 19:00:00
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67. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Darius Shakor I think CCP have already stated as much as what you have posted in the past. That sooner or later you can be adding hardware and make little performance headway and then it comes down to the coding efficiency. ...
- by VeniVici - at 2007.01.11 18:58:00
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68. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
-------------------------------------------------------------- Is CCP looking into the potential that their overall system performance is an architecture limitation? -------------------------------------------------------------- Yes this is about...
- by VeniVici - at 2007.01.11 18:38:00
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69. Tier 3 Interceptors - in Ships and Modules [original thread]
Use a more appropriate traversal equation...use angular velocity of both your ship and your ships rotation, meaning if you're fast enough to establish an orbit you're minimizing the tracking needed on your guns while maximizing your target's neede...
- by VeniVici - at 2007.01.10 22:22:00
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70. Learning skills - are they good for EVE? - in Skill Discussions [original thread]
Originally by: Mira deVorsha Originally by: VeniVici Simply, put tho, no the learning skills are worthless, they're not needed, They are not worthless and they are needed. In your case you may as well say +3 implants are worthl...
- by VeniVici - at 2007.01.10 06:49:00
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71. Want to do level 3s: Passive tanked drake setup questions. - in Ships and Modules [original thread]
Frankly I've got crap missile skills (100k) and crap shield skills (50k in shield specific skils)...level 3's are a joke in the setups listed, and I am now running the easier lvl 4's (read the one's w/out more than 3 BS's in a group). Hi: 3xLimos...
- by VeniVici - at 2007.01.09 06:17:00
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72. Learning skills - are they good for EVE? - in Skill Discussions [original thread]
Learning skills are great...up until it comes out 1 week before release that they're lowering the requirements. *pop* there goes one million in SP in sunk costs...18 days of training gone in an instant...ok not gone, but now I have to play a full ...
- by VeniVici - at 2007.01.09 06:07:00
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73. Missile HP -- aka How many defenders/smartboms are needed? - in Ships and Modules [original thread]
Originally by: xHalcyonx Edited by: xHalcyonx on 07/01/2007 20:27:36 Originally by: VeniVici I'm wondering if anyone knows the HP for the various missile types out there? I'm primarily looking at making a ship designed as a sma...
- by VeniVici - at 2007.01.07 20:44:00
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74. Missile HP -- aka How many defenders/smartboms are needed? - in Ships and Modules [original thread]
I'm wondering if anyone knows the HP for the various missile types out there? I'm primarily looking at making a ship designed as a smart bomb screen against missile boats (yes the timing's tricky but still doable), so this is how much damage can t...
- by VeniVici - at 2007.01.07 20:14:00
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75. Micro Capacitor Booster --> Ancient Technology? - in Ships and Modules [original thread]
Originally by: Mordorg Your not going to find any now. Anyone that uses them hoarded them when the BPOs went away. I don't even use em, but grabbed up all the T2 ones I could find, just in case I want to use them someday. That's a sham...
- by VeniVici - at 2007.01.07 20:08:00
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76. Intercepters -- Any reason to not be a missile boat? - in Ships and Modules [original thread]
Originally by: DiuxDium You're not ready to fly an Interceptor. Interceptors are not about SP. At all. From the sounds of it Ceptors are all about SP...that is how much you have in your cepter skills (accell control, high speed maneu...
- by VeniVici - at 2007.01.07 20:06:00
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77. Intercepters -- Any reason to not be a missile boat? - in Ships and Modules [original thread]
So I guess the question becomes, if I'm satisfied not being able to shoot down anything other than other intys, and drones (I assume when they're chasing you in orbit they have a lower traversal velocity) any race will do?
- by VeniVici - at 2007.01.07 08:55:00
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78. Intercepters -- Any reason to not be a missile boat? - in Ships and Modules [original thread]
Originally by: Tisanta most of that isnt true i have a crusader that does 6kp/s and 3.5 in orbit and its lasers hit no problem.. if you slow it down a bit to 2kp/s in orbit you can fit a tracking mod and hit alot more criticals.. lvl 4 int...
- by VeniVici - at 2007.01.07 08:49:00
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79. Micro Capacitor Booster --> Ancient Technology? - in Ships and Modules [original thread]
I've been trying to find some nice frig fits and low and behold I've found Micro Capacitor boosters....what's up with these? I can't find BPO's for them and there's little to no orders for them? Are these relics of game balancing long past? Beca...
- by VeniVici - at 2007.01.07 08:45:00
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80. Intercepters -- Any reason to not be a missile boat? - in Ships and Modules [original thread]
So I'm looking to be an intercepter pilot, need Frig V and frankly don't feel like wasting 9 days training just to find out I've invested in a lemon race. I've been running quickfit (ya not the be all end all solution...I leave that to the forums...
- by VeniVici - at 2007.01.07 08:41:00
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