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1. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I doubt it will be noticed, so late in the discussion, but wouldn't be better to do it the other way? What I mean is having: - a relatively costly racial (or organization, for ORE as an example) skill, with a minimum requirement to use ship of t...
- by Venkul Mul - at 2012.03.12 06:49:00
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2. Sticky:New dev blog: Candidacy period for CSM7 to open soon! - in EVE Information Portal [original thread]
TheLostPenguin wrote: MeBiatch wrote: here is an idea make the voting for CSM like the character creation screen... pretty much on voting days after logging in you have the voting screen load... after you vote then you load the game... (an a...
- by Venkul Mul - at 2012.01.27 09:14:00
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3. Sticky:EVE Online: Crucible 1.1 Issues - in EVE Information Portal [original thread]
Deheler wrote: Syratus wrote: Re: Decimal separators While I could see how EVE using system defaults may be a good idea in some ways, I see two problems. One a problem, one a real bug: a) Problem of course is just that people using an Engl...
- by Venkul Mul - at 2012.01.25 07:33:00
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4. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
From the 2 weapon descriptions in the Dust site: Gallente (light) assault rifle max effective range 55 m Caldari (heavy) forge gun max effective range 1.200 m Ikes, infantry blasters.
- by Venkul Mul - at 2011.12.24 10:12:00
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5. Sticky:New dev blog: Anomalies revisited - in EVE Information Portal [original thread]
StukaBee wrote: CCP Greyscale wrote: Second, yes, there was a huge angry forum thread for the first blog and I ignored it. That was also a mistake (obviously, in retrospect). This happened partly because I was too focused on looking for reas...
- by Venkul Mul - at 2011.11.17 20:53:00
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6. Sticky:New dev blog: Size matters: Scaling the UI - in EVE Information Portal [original thread]
CCP Punkturis wrote: Being able to scale various parts of the UI differently would be really cool but will definitely not be done for winter. Great idea though :) edit: fixing typo Thanks, this is very important. keep up the good work.
- by Venkul Mul - at 2011.11.10 10:50:00
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7. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
Kalot Sakaar wrote: Daedalus Arcova wrote: Dare Devel wrote: Nova Fox wrote: You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed. And secondly both drawings ...
- by Venkul Mul - at 2011.10.29 08:38:00
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8. Sticky:New dev blog: Price indices - September 2011 - in EVE Information Portal [original thread]
Out of curiosity, someone know what is the current price of the Salvage drones skillbook?
- by Venkul Mul - at 2011.10.29 07:28:00
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9. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
Shadowsword wrote: Able to fit L guns but not enough pg for L repair stuff, I suppose that means a cruiser-like powergrid with a role bonus to weapon powergrid. And fast cap recharge, or the amarr one will run dry fast. Sound very nice, BS-lik...
- by Venkul Mul - at 2011.10.22 07:35:00
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10. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Omen wrote: Ra Voreen wrote: How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen How will it w...
- by Venkul Mul - at 2011.10.21 10:08:00
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11. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: Prez21 Two comments that ive seen that I have strongly agreed with are both about trade hubs and travel times, and i think viceroys comment was spot on. There is no point in building or trying to establish a trabe hub in 0.0...
- by Venkul Mul - at 2011.08.09 11:58:00
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12. New Dev Blog: EVE is Real - in EVE Information Portal [original thread]
Originally by: stoicfaux Given that Aurum can't buy anything useful right now, can we assume that the NeX store inventory is going to be heavily updated *before* the community goal web site deal goes live? Unless I am totally mistake...
- by Venkul Mul - at 2011.07.08 08:30:00
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13. New Dev Blog: Littlethings4lyfe - in EVE Information Portal [original thread]
Originally by: Liang Nuren Originally by: Chruker Quote: The show info page wonĘt show another players standing to EVERYTHING IN THE UNIVERSE. From now on, it will only display standings relevant to you. This basically limits...
- by Venkul Mul - at 2011.05.18 11:50:00
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14. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
Originally by: Furb Killer Heavily nerfing main 0.0 income in several ways while boosting main high sec income: Never go full ret ard @Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily ne...
- by Venkul Mul - at 2011.05.16 20:43:00
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15. New Dev Blog: Singularity ū The Rules They Are A-ChanginĘ - in EVE Information Portal [original thread]
1) send a mass EVE-mail to all character on SISI with the rules after each mirror, so the players will maybe look them. 2) I suspect you will get exactly the opposite of the result you want. Most SISI gankers will say "See, we have got more leni...
- by Venkul Mul - at 2011.02.19 07:41:00
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16. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
Originally by: Ariane VoxDei Originally by: The Spork Do you have any idea how hard it would be to keep track of ~10 conversations in 1 window? You could turn that around and ask: Do you have any idea how much screen space 10...
- by Venkul Mul - at 2011.02.11 19:45:00
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17. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
Originally by: Internet Knight and, oh my ****ing God, fix the damn fonts already! I don't want to have to work HARD to distinguish between a number one, a lowercase 'L', or a capital 'i'. I don't want to have to work HARD to decide if so...
- by Venkul Mul - at 2011.02.11 06:48:00
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18. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Originally by: Ranka Mei Originally by: Licinius CrassusFilius I think this is just an example of why you need to re-introduce learning skills, but make them transferable to real life. However you would also need to introduce a 'b...
- by Venkul Mul - at 2011.02.10 07:33:00
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19. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Originally by: CCP Veritas The only way we could be copying from an empty launcher is if there were no missiles there in the first place, in which case how the hell are you firing a missile? Black magic, obviously1
- by Venkul Mul - at 2011.02.08 12:49:00
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20. New Dev Blog: Missiles Hate My Hamsters - in EVE Information Portal [original thread]
Originally by: Space Wanderer I think you realize this may create a (small) problem. If I understand correctly, this means that if you advance a missile-related skill, it won't be applied to your launchers until you change ammo (or maybe ...
- by Venkul Mul - at 2011.02.08 10:42:00
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