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101. A change to fittings: Activate module option - in Player Features and Ideas Discussion [original thread]
One of the things I find lacking in game is that I have to go to space to check my resistances, targeting range or whatever module I have put on my ship which I receive from active modules. The one thing that is annoying about undocking to check ...
- by Verys - at 2008.10.28 12:03:00
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102. Expanding the selected item menu: Adding fleet buttons - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 24/10/2008 20:43:46 When I was messing about with fleet settings one of those times and found all these options hidden in sub-menu's and such I started thinking, this could be done much easier by expanding the selected item...
- by Verys - at 2008.10.24 20:43:00
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103. Targeting HUD upgrade PLEASE - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 21/10/2008 18:34:50 Originally by: Mihailo Great Originally by: Straight Chillen how bout for t2 ships, they turn the cross 45 degrees and make it an X? Do you know how much lag that woud create??? ...
- by Verys - at 2008.10.21 18:35:00
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104. Garbage cans... - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden 1) English. Speak it. Not everyone in the world speaks English (most of the world population doesn't speak English), live with it. On to the idea: Yes it would be nice to have something similar like a ...
- by Verys - at 2008.10.18 11:57:00
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105. Ally mail/Automated Corporation Mails: Make life easier for all of us. - in Player Features and Ideas Discussion [original thread]
This definitely needs some change because the spam is annoying as hell. I'd vote for a mail channel which only directors and certain people with the assigned role can access.
- by Verys - at 2008.10.12 17:40:00
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106. Average cost calculation on blueprints - in Player Features and Ideas Discussion [original thread]
My idea is to put an option on blueprints to calculate an average price (yes for the lazy people). It would work in the way that it would take the lowest price of each minerale or item needed to construct in the region and multiply that by the it...
- by Verys - at 2008.10.09 22:24:00
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107. BlackOps & The Gallente failboat - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 09/10/2008 17:51:36 Currently the black ops is as useless as it comes, its a blown up stealth bomber with a jumpdrive but without the usefulness of being very small and getting around fast. Especially since most of them are...
- by Verys - at 2008.10.09 17:51:00
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108. Tech III And my idea for the ships - in Player Features and Ideas Discussion [original thread]
The thing with fully customizable ships is that they will kick the balance way too much in favour of the people with lots and lots of money. Though customizable ships would be a fun idea the people with lots and lots of money can have a super ship...
- by Verys - at 2008.09.26 15:59:00
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109. POS Layout Schemes - in Player Features and Ideas Discussion [original thread]
Originally by: Aero089 The whole Schematics BPO thing Sounds nice, but technically impossible to implement. The current placement system could use a bit more ease of use though, it can be very difficult to fine-tune placement when it is...
- by Verys - at 2008.09.19 21:30:00
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110. POS Layout Schemes - in Player Features and Ideas Discussion [original thread]
The idea would be to make it easier on deploying a posses internal structures such as silo's, laboratories and whatever not. This should be a replacement to the sometimes painful operations with the green box method. Currently you have to deploy ...
- by Verys - at 2008.09.18 18:53:00
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111. Interdictors need love - in Player Features and Ideas Discussion [original thread]
Originally by: Daelin Blackleaf I'm reserving judgment on this and similar issues until the speed changes, in whatever form they are finalized, go through. Wouldn't surprise me if others are too. Yes well I personally don't think dicto...
- by Verys - at 2008.08.29 11:48:00
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112. a thought on local - in Player Features and Ideas Discussion [original thread]
My thought on local then. Local must stay and for one reason its a perfect intel tool it only shows you who is in local it doesn't give location, ship type what kind of fire-power a gang posses, if the gang has a probing ship and so on. It tells ...
- by Verys - at 2008.08.29 11:43:00
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113. Removing groups from the drones in space tab - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 29/08/2008 11:20:37 There is a problem in my eyes when you use a ship which can hold lots and lots of drones and which would become a very big window if you would stretch it out. Personally to order my drones on any big dro...
- by Verys - at 2008.08.29 11:20:00
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114. Cloak nerf suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 29/08/2008 11:12:34 Funny that you call this an abuse and that is blocks miners and ratters from playing. As it does not. The only thing is your own paranoia of thinking that the cloaker is after you and is watching your ev...
- by Verys - at 2008.08.29 11:11:00
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115. Interdictors need love - in Player Features and Ideas Discussion [original thread]
Nobody else got an opinion on this subject?
- by Verys - at 2008.08.29 07:34:00
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116. Jita Fix ,Once and for All. - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 28/08/2008 00:00:44 Originally by: verde bandit Just make the game kick every people in Jita that are idle for over 10 minutes. Fixed. Doesnt help the lag its not the players present in the system but the serv...
- by Verys - at 2008.08.28 00:01:00
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117. Interdictors need love - in Player Features and Ideas Discussion [original thread]
As we all know with the heavy dictors on the horizon it's smaller brother the interdictor became almost obsolete. Any pilot will choose a heavy dictor over the destroyer variant any day. Why? Because a HIC tanks better, it has a permanent mobile ...
- by Verys - at 2008.08.27 23:02:00
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118. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 23/08/2008 19:45:34 When i read all the complaints about local im wondering if people still want EVE to stay a game. Definition of: Game - an amusement or pastime. To me eve online is a game I play for fun. When i have to...
- by Verys - at 2008.08.23 19:40:00
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119. Displaying Militia membership in the forums - in Player Features and Ideas Discussion [original thread]
Why would you need it
- by Verys - at 2008.08.23 14:52:00
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120. Ship Design Changes/Request/Improvment - in Player Features and Ideas Discussion [original thread]
NO dont you take away my asymmetrical manticore, it would look horrible if it was symmetrical. :( I haven't heard anyone finding the asymetricality (is that even a word?) of ship being a problem so far so why change it now for a handful of people...
- by Verys - at 2008.08.22 23:50:00
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