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121. Contract Sticky - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze I agree with this, alot. I like to follow certain deals for a day or two, see what kind of attention they receive. This exactly what it should be used for, thanks for your comment :) Any other flames, ideas, sugges...
- by Verys - at 2008.07.28 20:30:00
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122. Contract Sticky - in Player Features and Ideas Discussion [original thread]
*Bump*
- by Verys - at 2008.07.26 21:16:00
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123. Contract Sticky - in Player Features and Ideas Discussion [original thread]
I was thinking about a sticky feature for contracts so you could keep track of contracts easier on which you have not posted an offer. If you would post a sticky on a contract it would show under your contracts as "being kept track off" making it ...
- by Verys - at 2008.07.25 18:57:00
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124. Mining, Hacking, Archeology, Salvaging = boring game design. - in Player Features and Ideas Discussion [original thread]
I like the ideas they seem to add somewhat more depth to the profession side. The Mining idea is great and it would make a great improvement to the game and might be a good way of getting rid of macro miners. Although I think it should still be a...
- by Verys - at 2008.07.20 18:10:00
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125. Locked Pilots - in Player Features and Ideas Discussion [original thread]
A border would be a very nice idea it would certainly help avoid a lot of confusion and personally I don't think it would be too hard to put into the game.
- by Verys - at 2008.07.19 10:49:00
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126. fuel tanker - in Player Features and Ideas Discussion [original thread]
Well as you suggest the ship right now its way too overpowered. Making it way too easy for any alliance to fuel they're pos array in a matter of seconds. Also as mentioned the jump freighter does this job already well enough. Although i wouldn't...
- by Verys - at 2008.07.14 17:22:00
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127. Idea: POS module: Moon prober - in Player Features and Ideas Discussion [original thread]
Not a bad idea i must say, the moon isnt build up out of one single material as well it has some anomalies here and there.
- by Verys - at 2008.04.01 17:20:00
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128. Kicking clones out of station - in Player Features and Ideas Discussion [original thread]
/signed I think if you have the sov level 3 and you captured an outpost and your corps name is on it you should have total control of it. The outpost is yours , you have worked hard enough for it, so why could someone you dont want there stay wi...
- by Verys - at 2008.03.24 12:45:00
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129. T2 BS. pocket carrier - in Player Features and Ideas Discussion [original thread]
I agree with luceos, imo the fighters must stay restricted to capital and supercapital ships. Although a ship with increased drone controlability and damage and the ability to use warfare links or logistics (2 versions would be nice) would make a ...
- by Verys - at 2008.03.23 20:37:00
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130. It's a bit dark here, isn't it? - in Player Features and Ideas Discussion [original thread]
It's very dark as it is with the premium graphics they could really use a little bit of extra lighting. Ofcourse space should be dark. But i do think all those new lights and bulbs that are attached to my ship should serve a purpose instead of loo...
- by Verys - at 2008.03.23 20:27:00
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131. Improvement to 0.0 (Ores) - in Player Features and Ideas Discussion [original thread]
Ofcourse there are the variantions of veldspar, scordite, omber, plag but i dont see why those basic ores shouldnt be boosted in 0.0 Currently its the same as in empire so give it a reason to mine veldspar or any low end ore in 0.0 I think its a g...
- by Verys - at 2008.03.23 20:11:00
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132. Some Changes to make the Caldari more viable for small-gang/solo PvP - in Player Features and Ideas Discussion [original thread]
I'd like to look at it from the technical aspect. Missiles are supposed to be the top 1 (maybe 2) technological weapons of the current era. My idea for helping missiles a little bit is this: Missiles should be smart weapons, so why wouldnt it be ...
- by Verys - at 2008.03.20 20:29:00
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133. Possible solution to local - in Player Features and Ideas Discussion [original thread]
To vinev I see your point about the directional scanner but unfortunate most people arent as good as it with the most of them out there. For me it has saved my life often but only because i knew to scan because there were neutrals or reds in syst...
- by Verys - at 2008.03.18 19:05:00
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134. Improving Economies of Scale - in Player Features and Ideas Discussion [original thread]
The thing in the real production sector is that often building materials can be bought in cheaper at larger scale thus saving the company money for producing. Also mass production makes things cheaper as some cost aspects can be removed. An idea i...
- by Verys - at 2008.03.18 18:35:00
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135. Possible solution to local - in Player Features and Ideas Discussion [original thread]
Originally by: Altho Regilian To Verys: I see and understand your point, as I stated. Heres the one thing though. How does the black ops ship get into local in the first place? Answer: by having a cloaker get into the system the old fashi...
- by Verys - at 2008.03.18 18:22:00
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136. Jump Bridge Logging - in Player Features and Ideas Discussion [original thread]
Sorry your description of the idea didnt come off quite clear . But i do understand what you mean. There should be a log keeping track of people jumpring through a jumpbridge. It would be a table requiring date/time, fuel consumption, char name, ...
- by Verys - at 2008.03.18 16:38:00
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137. Possible solution to local - in Player Features and Ideas Discussion [original thread]
Not signed and ill tell you why. Local is usefull but some people tend to annoy by beeing seen all the time not being able to move around unseen logical because you just want to pick off and get the hell out. The pro's for the attacker would be t...
- by Verys - at 2008.03.18 16:34:00
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138. Magnetometric Sites - in Player Features and Ideas Discussion [original thread]
Well dont get any high assumptions of the 0.0 ones all they drop is t2 rigs bpc's and in very very very rare occasions a faction pos module (read immensly rare). Otherwise its the same load of t1 salvage if you lucky a few t2 parts. Not worth scan...
- by Verys - at 2008.03.18 07:25:00
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139. New idea for invention - in Player Features and Ideas Discussion [original thread]
A nice idea nonetheless but the thing is (i suspect) that if you create unique modules the market options would be endless making it an market without (almost) noone to compete you over for it. The actual name of invention makes sense in the way o...
- by Verys - at 2008.03.17 21:58:00
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140. Battlestation Titan - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Travers OMG I can see a new macro in the future ROFL. make a titan and ave it set to guard a starbase. end of every DT it would set itsself back into sege mode and kill every thing not in corp or allyed. put one at a s...
- by Verys - at 2008.03.17 21:31:00
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