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161. Wrecking hits, module damage, and assault frigates - in Player Features and Ideas Discussion [original thread]
This would greatly imbalance the game and make everyone take nanite into battle the tank is supposed to support your structure which protects your modules. And there are no thing such a invincible tanks nothing a neut cant do to an active tank. ...
- by Verys - at 2008.03.07 22:22:00
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162. An idea for Interactive Hacking - in Player Features and Ideas Discussion [original thread]
Noone have any other comments on my idea? Everything is welcome! Support interactive hacking
- by Verys - at 2008.03.07 21:05:00
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163. Tactical WARP: Short, manual warp controls - in Player Features and Ideas Discussion [original thread]
Originally by: NightKhaos Originally by: Mihailo Great Yeah, let's totally overpower nano boats. Yes! Lets! The i-win button for nano boats is in \o/ Support interactive hacking
- by Verys - at 2008.03.07 21:02:00
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164. Tactical WARP: Short, manual warp controls - in Player Features and Ideas Discussion [original thread]
The idea about not being able to warp 250km or manualy warp is that people wont constantly go around warping making safespots whereever they choose like outside of a ship scanners range. This also limits the size of a system by making the furthest...
- by Verys - at 2008.03.07 16:54:00
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165. Drone Bandwidth Module - in Player Features and Ideas Discussion [original thread]
Originally by: Isorath Basically the drone Myrm would use up 5 out of the 6 hi-slots it has in order to field 5 heavy drones instead of 3, and use its remaining hi-slot to fit a drone link augmenter of course. the Eos has 7 hi-slots, so it...
- by Verys - at 2008.03.07 15:48:00
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166. Fix Bombs Please - in Player Features and Ideas Discussion [original thread]
The idea of the bomb seems nice but as it works now its (almost) useless. Expensive, bugged and in no way comparable to a rl bomb. They would really need to be fixed. About the price it might be a little lower but not that low so people will use t...
- by Verys - at 2008.03.07 13:31:00
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167. Drone Bandwidth Module - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 07/03/2008 13:18:04 There is no module or rig which expands the drone bay so there is none to extend the bandwith. Except for the drone control modules on carriers. Support interactive hacking
- by Verys - at 2008.03.07 13:15:00
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168. An idea for Interactive Hacking - in Player Features and Ideas Discussion [original thread]
Originally by: Bsretah Indes Great idea! Altrough I just dont see the mastermind thingy, I would make it like this: In one of the ships is a log as a loot and you have to get somekind of pattern from there to open the can. There would be ...
- by Verys - at 2008.03.06 17:19:00
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169. Give 0.0 Gates and Jump Bridges capacitors - anti-Blob - in Player Features and Ideas Discussion [original thread]
If it had a capacitor wouldnt i be possible to nos/neut them, locking down stargates with curses comes up to mind.
- by Verys - at 2008.03.05 20:30:00
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170. Salvage/loot ship - in Player Features and Ideas Discussion [original thread]
Not needed just get a marauder fitted with 4 guns 2 beams and 2 salvagers. If you are an average missioner who owns a CNR you probally have it faction fitted to afk do LVL 4's you can afford a marauder. Even if you have stuff left after you've run...
- by Verys - at 2008.03.05 18:44:00
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171. An idea for Interactive Hacking - in Player Features and Ideas Discussion [original thread]
As all explorers know hacking nowadays is just about moving 5km to the can targeting and hacking away. But sometimes this might take say 5-15 mins staring at your screen, watching the tumbleweed move by waiting till you finally got that damn can o...
- by Verys - at 2008.03.05 18:32:00
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172. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
On the local topic, local should not be nerfed removed or replaced and ill give you a couple of reasons why i dont think it would. 1) Attacker has the advantage if there was supposed to be a scanner. The attacker does have an advantage because the...
- by Verys - at 2008.03.05 17:52:00
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173. Cargo Containers - in Player Features and Ideas Discussion [original thread]
This would make mining a little too risk free. As all things in EVE are actually balanced on the risk vs reward system (pirating, pvp, pve, bounty hunting, exploration... and so on). This would take away most of the risk for miners. Still you can ...
- by Verys - at 2008.03.05 11:58:00
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174. Titans to powerful - in Player Features and Ideas Discussion [original thread]
Titans by far are not too powerfull actually they are the most underpowered capital for theyre price. The price of a titan would roughly be a good 60 billion to construct the damn thing. This does not include the massive module/rig costs, which wo...
- by Verys - at 2008.03.02 23:06:00
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175. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
A bad idea and not fitting within the current boosters of EVE. The current boosters (litterary the future drugs of space) are meant for increasing awareness on a certain level within the pilot. Boosters for skillpoints would totally theyre the wor...
- by Verys - at 2008.02.28 21:33:00
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176. Rid EVE of a problem - in Player Features and Ideas Discussion [original thread]
A good idea as far as i am aware salvaging is often a skill people take up later when they think hey i might make a little profit out of these wrecks.
- by Verys - at 2008.02.28 21:27:00
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177. CTRL+Q (Yes this again) - in Player Features and Ideas Discussion [original thread]
Originally by: Ritualiztic Suizide - CTRL+Q has a 60 second timer if you: 1. Undock from a station. 2. Jump through a star gate. 3. Jump through a jump bridge. 4. Are warp scrambled. 5. Are within 5000m of a mobile warp bubble or dict...
- by Verys - at 2008.02.28 21:21:00
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178. Curb Kamikaze Attacks in high sec - in Player Features and Ideas Discussion [original thread]
You carrying around millions in a hauler afk is like hauling millions of say euro's in a white van while driving on cruise control. If you got something worth while you take an armored van and armed guards to haul it (say battleship), and you dont...
- by Verys - at 2008.02.28 14:18:00
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179. Target Painter Slot Change - in Player Features and Ideas Discussion [original thread]
Edited by: Verys on 27/02/2008 19:43:32 /signed - i often wished it was already there on my raven Easy forwarding killmails
- by Verys - at 2008.02.27 19:43:00
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180. Easy forwarding of Killmails - in Player Features and Ideas Discussion [original thread]
I want to make it a little easier sharing the killmails with your friends thus i would like to see a option in the right-click dropdown menu saying forward killmail. All you have to do next is fill in the names of your friends and they all automat...
- by Verys - at 2008.02.26 15:26:00
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