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161. [Proposal] In-game Intel Networks - in Assembly Hall [original thread]
An interesting proposal. I however feel that it takes the speed out of the game especially with small fast fleets as you need to position your scout and let him probe or scan before you can find any potential targets, depending on how long this t...
- by Verys - at 2009.07.22 15:59:00
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162. [issue] sound engine & sound bugs - in Assembly Hall [original thread]
For some reason the sound engine gets really screwed up if you lose a ship or blow up another ship. Supported.
- by Verys - at 2009.07.20 13:38:00
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163. Put faction items on the market. - in Assembly Hall [original thread]
There are more benefits to having the rare modules on contracts than on the market as stated by previous comments. However I do would like to see some kind of price history and other tools to make contracts easier and faster. --------------------...
- by Verys - at 2009.07.19 18:20:00
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164. [Proposal] Corp Hangar audit logs - in Assembly Hall [original thread]
Supported, there isn't much you can do versus corp theft atm other than putting everything really restricted areas. Even then you can't always trust people higher up with roles from time to time. Audit logs to corp hangars are in my eyes a must e...
- by Verys - at 2009.07.17 12:27:00
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165. [Proposal] Regenerative Ablative Armor - in Assembly Hall [original thread]
Originally by: Marcus Gideon But take a look at CCPs own stance on Shields . That article is very badly written imho and as far as I can tell written by one of the ISD members who has more imagination than sense for realism. On the...
- by Verys - at 2009.07.13 19:41:00
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166. [ISSUE] Dock and instant shield - in Assembly Hall [original thread]
Edited by: Verys on 07/07/2009 20:30:47 Originally by: Neriel Odershank And btw, just to make it clear: energy got a cost too, so your point fail, becouse instead of using that energy to recharge the shield it could be used to power th...
- by Verys - at 2009.07.07 20:28:00
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167. Why the rig Patch is bad. - in Assembly Hall [original thread]
I don't think the rig patch is a really bad idea. Rigs overall add more diversity it's not like your going to fit every BS you come across with trimark's or every cruiser you come across with polycarb rigs (maybe some people do but they aren't th...
- by Verys - at 2009.07.07 19:52:00
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168. [ISSUE] Dock and instant shield - in Assembly Hall [original thread]
Originally by: Neriel Odershank Why they don't repair my armor then? Oh no he did not... When you dock up your ships is hooked on the stations power which immediately recharges your shield (it's made of energy) and your capacitor. T...
- by Verys - at 2009.07.07 19:19:00
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169. [Proposal] Production of Implants & Hardwirings - in Assembly Hall [original thread]
Edited by: Verys on 07/07/2009 13:15:50 I like the idea of moving on towards implant manufacturing but I think there are a few problems along the way. First of all production: - The drugs which you suggest to be implemented are highly illeg...
- by Verys - at 2009.07.07 13:15:00
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170. proposal to alert when ship under attak - in Assembly Hall [original thread]
Edited by: Verys on 06/07/2009 21:11:38 You should be paying attention to the overview if you are playing and not be playing afkish its really, easy to spot a hostile npc or players already if you at least pay attention (even if your eyes are ...
- by Verys - at 2009.07.06 21:10:00
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171. Fix Rockets - in Assembly Hall [original thread]
Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and the...
- by Verys - at 2009.07.06 21:08:00
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172. [Proposal] Expanding the Block person ability, to block corp/alliances - in Assembly Hall [original thread]
Wouldn't use it but I'd say why not. -------------------- Support a change in the blueprint locking mechanics! Click Me
- by Verys - at 2009.07.06 21:02:00
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173. [Proposal] Get rid of the annoying blueprint locking system - in Assembly Hall [original thread]
Bump -------------------- Support a change in the blueprint locking mechanics! Click Me
- by Verys - at 2009.07.06 21:01:00
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174. proposal for new skill for drones speed - in Assembly Hall [original thread]
Why? There is a skill called drone navigation and it makes your drones go a lot fast already. Whats the point for another skill then. -------------------- Support a change in the blueprint locking mechanics! Click Me
- by Verys - at 2009.07.06 10:59:00
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175. [proposal] Add implants to pod killmails - in Assembly Hall [original thread]
Originally by: Admiral IceBlock Originally by: Verys There is no reason to see this other than increasing the e-peen. Why would anyone need to know how much damage they caused on a pod other than to increase the e-peen? That is per...
- by Verys - at 2009.07.04 14:42:00
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176. [Proposal] Lower 'Mining Barge' skill requirement for Covetor to IV - in Assembly Hall [original thread]
This used to make a lot of sense however when the exhumers dropped within reasonable buying range everyone could afford one making the retriever absolutely redundant with those skills. Changing the mining barge from lvl 5 to lvl 4 will make it us...
- by Verys - at 2009.07.02 11:25:00
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177. [Proposal] SP redistribution - in Assembly Hall [original thread]
There is no valid reason why you should be able to spend skillpoints again, if you trained some useless skills then that be it. Redistributing skillpoints towards skills you don't have is: A) not fair towards others who have trained the skills an...
- by Verys - at 2009.06.28 22:23:00
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178. [PROPOSAL] Fighter Bombers. - in Assembly Hall [original thread]
No to anti-capital fighters but yes to new breeds (possibly). The anti-capital role is already fielded by so many ships a few battleships take out a carrier easily and with a dread it becomes even simpler. The carriers are support platforms and b...
- by Verys - at 2009.06.28 22:16:00
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179. [Proposal] Repair and Repackage Button - in Assembly Hall [original thread]
Topic is apparently raised from the dead. Originally by: Herschel Yamamoto Even if the popup was "This item cannot be repackaged because it is damaged. It will cost 1234 isk to repair. (Pay) (Don't Pay) (Cancel Repackaging)", it'd be a hu...
- by Verys - at 2009.06.28 21:59:00
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180. Autopilot docks up in the Destination System - in Assembly Hall [original thread]
Originally by: ITTigerClawIK thinking this through i dont see a problem with this AS LONG as when you warp to the station you are landed 15KM of station and need to crawl over to the station. As long as it is implemented in this fashio...
- by Verys - at 2009.06.27 21:46:00
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