Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Master Sergeant MacRobert wrote: Exactly Templar. In addition: Timer rollback only benefits status quo on an open active plex. There is sufficient incentive, already in game, as a driver for the completion of plex's.... And that is the pr...
- by Veshta Yoshida - at 2014.05.23 22:48:00
|
2. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Big issue/concern seems to be that scrams is the only real counter which due to their range/viability will no be able to perform that function in most scenarios. What if activation and general usage of MJD's was made dependant on cap? Example: 50...
- by Veshta Yoshida - at 2014.05.23 10:40:00
|
3. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Allow them on all BC hulls and then: "Due to the higher energy-expended -to- mass ratio of the Medium MJD compared to regular MJDs, the ships signature blooms as if a regular MWD had been activated during the spool-up phase. Tech 2 hulls do not e...
- by Veshta Yoshida - at 2014.05.21 09:38:00
|
4. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Since the pleas for making it worth a damn have been drowned in the flood of saliva over the shiny new turd that is 'revised' mining, I have a suggestion: Add a crystal based overview script so that if one loads VELDSPAR! crystals, all other roid...
- by Veshta Yoshida - at 2014.04.15 12:35:00
|
5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ...Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense. So q...
- by Veshta Yoshida - at 2014.04.05 00:17:00
|
6. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Crysantos Callahan wrote: So we just use 5x Wing leaders with drone assists on them for a full fleet? Just saying... As long as the members of those wings only have one drone each, then sure! Hmmmmm ... two words: Rev...
- by Veshta Yoshida - at 2014.02.26 11:43:00
|
7. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
All very fancy, love the attention heat gets, one of the best features in Eve ... but, why oh why don't you take this opportunity to revamp everything eWar? It is a chaotic mix of 'why bother', 'nice' and 'OMG, spam that ****' ...
- by Veshta Yoshida - at 2014.01.27 10:03:00
|
8. Countering Drone assist problem... Out of the box idea! - in Player Features and Ideas Discussion [original thread]
Damn this forum!
- by Veshta Yoshida - at 2014.01.23 16:22:00
|
9. Countering Drone assist problem... Out of the box idea! - in Player Features and Ideas Discussion [original thread]
Why did you name the thread "countering Drones assist..." when the idea does nothing of the sort? Why should the Domi blob that drops 300 sentries, assigns them to a single trigger finger and insta-gibs everything in sight be concerned about smar...
- by Veshta Yoshida - at 2014.01.23 16:21:00
|
10. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I am disposable wrote: ..as far as making the thing balanced and not completely broken, I think if it was limited to very short jumps, and was only usable with the Nestor and BLOPS it would be okay. Think half the distance of standard BLOPS jum...
- by Veshta Yoshida - at 2013.12.29 14:09:00
|
11. Brainstorm: How to implement ongrid mining boost restriction - in Player Features and Ideas Discussion [original thread]
Omnathious and FluffyShah both hit the nail square on. Problem is not so much that they are more than likely to be forced on-grid but what they can actually do once there, beyond providing bonuses. - Removing the deployment requirement is easy, s...
- by Veshta Yoshida - at 2013.12.07 07:42:00
|
12. Exploit: Bumping behind a shield - in Player Features and Ideas Discussion [original thread]
Sounds like the usual "Oops, didn't anticipate that and can't be bothered to find a solution, because 'beertime'" from CCP Make it tricky and say the bubble is weakened when breached by a ship hull, would necessarily be so to let a physical obj...
- by Veshta Yoshida - at 2013.12.06 22:31:00
|
13. Factional Warfare... and us - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Just FYI... concern #2 has less to do with the availability of large complexes (though, that is a factor) and more to do with the fact that null-sec groups like Pandemic Legion, TEST, etc. will hotdrop any large scale "big s...
- by Veshta Yoshida - at 2013.12.05 20:33:00
|
14. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Nag'o wrote: If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus. Harnessed Singularity. Adds half (50%) the Vindicators mass to ...
- by Veshta Yoshida - at 2013.12.04 14:26:00
|
15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Cassius Invictus wrote: After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi... What about just m...
- by Veshta Yoshida - at 2013.12.04 08:37:00
|
16. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
Same demand/request comes up every time a newcomer realises that being a militia conscript means wading through rats and other vermin more than it allows for shooting 'real' enemies Pirates/Neutrals are and have always been a big part of what k...
- by Veshta Yoshida - at 2013.12.03 10:55:00
|
17. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
Sisters of Eve, archeologists and old Earth fetishists. I say make the ring larger .. a lot larger .. and spin that sucker! Gravity plating be damned, if you want a serious contender for life in the outback you go low-tech and use millenia old ...
- by Veshta Yoshida - at 2013.12.03 05:59:00
|
18. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: Saeger1737 wrote: Nyancat Audeles wrote: Saeger1737 wrote: Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners...
- by Veshta Yoshida - at 2013.12.03 05:53:00
|
19. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: Just leave them alone.. What I got from that tirade is that ships with God-web and superior speed (hint: fight control) are excellent while rest are mediocre .. which on the whole is fine. Fight control is one thing, but ...
- by Veshta Yoshida - at 2013.12.01 21:32:00
|
20. Blast mining - in Player Features and Ideas Discussion [original thread]
95% identical to my "dps mining" brain fart from last year after I had a run in with an "Asteroids!" arcade machine, only natural really as the options for getting stuff out of a rock are kind of limited so was bound to be duplicated Hell, my fa...
- by Veshta Yoshida - at 2013.11.30 06:26:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |