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1. Optimal Range and Target Range questions!!! - in Ships and Modules [original thread]
Just for future info, you can configure the optimal range of missiles in EveHQ. Just head into the HQF options > Calculation Variables and change the Missile Range constant to something like 0.90.
- by Vessper - at 2011.12.20 18:10:00
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2. Armor implant problem in game? - in Ships and Modules [original thread]
Originally by: Romanofski I am not sure. But I think EVE calcs EHP after your weakest resist while EFT does it by average resists. Maybe someone can confirm or correct. Correct. But that has nothing to do with the OP's problem as he is ...
- by Vessper - at 2010.12.14 14:51:00
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3. Armor implant problem in game? - in Ships and Modules [original thread]
EveHQ gives 25830 for that fitting so it looks like you've added in the HG Slave in implant slot 6 instead of the LG. EveHQ Character App
- by Vessper - at 2010.12.14 11:28:00
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4. Capacitor recharge formula - in Ships and Modules [original thread]
Already been discussed and these are probably the best places to read up: http://www.eveonline.com/ingameboard.asp?a=topic&threadid=116993 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=844393 I've found the formula used in the s...
- by Vessper - at 2010.08.29 23:03:00
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5. The Big Ninetails Thread of Useful FormulaeÖ - in Ships and Modules [original thread]
Originally by: Marko Riva Not a fan of formulas other than figuring out how things actually affect stuff. But a question actually, is there a warp range formula for how far a ship can warp at full cap? Range = CapacitorCapacity / (WarpC...
- by Vessper - at 2010.04.28 13:54:00
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6. Weapon upgrades impact calculations question (EveHQ vs. Eve) - in Ships and Modules [original thread]
Originally by: Wanderer Larze To me it seems that there is a damage rig fitted that is increasing the CPU req of the modules. But i am not 100% sure if its CPU or PWG and dont feel like looking up the rigs due to being at work. Tends t...
- by Vessper - at 2010.02.26 22:10:00
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7. Weapon upgrades impact calculations question (EveHQ vs. Eve) - in Ships and Modules [original thread]
I'd be interested to know why Eve is stating 6.4. With weapon upgrades 5, that knocks 25% off the CPU which brings the base of 8 down to 6. If Eve is reporting 6.4 then that is adding another 6.66% to that value and as far as I'm aware, no effect ...
- by Vessper - at 2010.02.26 20:36:00
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8. strategic cruisers - in Ships and Modules [original thread]
The attributes of the basic T3 ship are supplemented with the T3 subsystem modules that are required fitting for any T3 hull. There are 5 subsystems each of electronic, engineering, defensive, offensive and propulsion which provide different attri...
- by Vessper - at 2009.05.01 20:00:00
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9. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Johann Callasan In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%. All the fitting tools that exist or ...
- by Vessper - at 2009.03.21 23:54:00
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10. EVE Online Ship Chart - Quantum Rise Edition - in Ships and Modules [original thread]
Originally by: Aeo IV You should add all the faction ships and ORE ships too. This would be a great addition to an already fantastic piece of work - well done! - - - EveHQ Character App | Item Database
- by Vessper - at 2008.12.16 09:43:00
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11. how will orca be released? - in Ships and Modules [original thread]
AFAIK, it will be released with the Quantum Rise patch. - - - EveHQ Character App | Item Database
- by Vessper - at 2008.10.25 13:55:00
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12. Method to manually track skillz training progress? - in Ships and Modules [original thread]
I'm not quite sure if this is what you're looking for exactly, but EveHQ's training queues show you the progress of the current skill in training. An example image can be seen here . If it's not quite right and you need some additional numbers, s...
- by Vessper - at 2008.09.11 21:49:00
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13. Capacitor recharge formula (once again) - in Ships and Modules [original thread]
This is some great work Corvax Your equation matches up to several sets of observed results perfectly (taking into account rounding errors from looking at rounded data in game!) - - - EveHQ Character App | Item Database
- by Vessper - at 2008.08.11 19:54:00
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14. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like: "C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch It should look like: "C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_Speed...
- by Vessper - at 2008.08.10 08:03:00
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15. what is Eanm ? - in Ships and Modules [original thread]
Energized Adaptive Nano Membrane - - - EveHQ Character App | Item Database
- by Vessper - at 2008.08.02 13:05:00
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16. Measure of Interest (OSFT) - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Vessper You're on about releasing an open source fitting tool now? After I just spent the last several months writing my own? My own effort is pretty much done, it just needs some small ...
- by Vessper - at 2008.07.14 18:36:00
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17. Measure of Interest (OSFT) - in Ships and Modules [original thread]
Originally by: Liang Nuren Hey, Some of you know me as the world's biggest S&M *****. Um, wait, that didn't come out right. I ***** S&M. Wait, that's no better. Well at any rate, I consider Ships & Mods to be my "home" on the Eve-O foru...
- by Vessper - at 2008.07.14 11:07:00
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18. Coolest looking ship? - in Ships and Modules [original thread]
Minmatar Shuttle But other than that, the Curse and Malediction are my favourites. - - - - - - Please visit your user settings to re-enable images. EveHQ Char App | Item DB
- by Vessper - at 2008.04.07 23:49:00
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19. Question about which implant to use - in Ships and Modules [original thread]
ROF implant will give more DPS, but Damage implant gives higher alpha strike. Comparing the above implants, you'll need to fire off 20 volleys before the total damage caused with the ROF implant exceeds that of the Damage implant. - - - - - - E...
- by Vessper - at 2008.02.23 08:55:00
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20. how do you use nanite repair paste? - in Ships and Modules [original thread]
Originally by: Heelay Ashrum i have another question ( sorry but i never used nanites): the "repair" action could be done while the module is running? for example: If im overloading a webber, it can be repaired while it webs or the modu...
- by Vessper - at 2008.02.18 14:50:00
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