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1. New Patch !?! - in EVE General Discussion [original thread]
Thesej wrote: Red Garsk wrote: Vi'ach wrote: Approx. 900 MB patch, this is gunna be awesome! Yeah, it's pretty big... You so wish... Said the Actress to the Bishop.
- by Vi'ach - at 2013.06.04 11:06:00
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2. New Patch !?! - in EVE General Discussion [original thread]
Approx. 900 MB patch, this is gunna be awesome!
- by Vi'ach - at 2013.06.04 10:56:00
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3. Mission Contracts - in Player Features and Ideas Discussion [original thread]
Listening to Soundwave's fanfest 2013 Q & A a question came up about allowing players to post missions instead of NPC's. Wouldn't it be simple(er) to allow mission runners to contract out their missions? - Players can create a contract for ...
- by Vi'ach - at 2013.04.25 16:06:00
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4. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Sticky? For sanities sake?
- by Vi'ach - at 2013.03.19 09:59:00
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5. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
This sounds more like a "I'm a miner and want to be harder to find in high sec" request. I personally would like more spawns of grav sites in (lower) high sec space, but only because I'm greedy. Your "new" grav belts would have to have the same or...
- by Vi'ach - at 2013.03.19 09:53:00
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6. Most Needed Addition To Game - Spell Check - in Player Features and Ideas Discussion [original thread]
I nt srue waht you maen, my speelnig is fein. On a serious not, the only place a spell check would be applicable is mail. Tentative +1
- by Vi'ach - at 2013.03.19 09:40:00
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7. FIxing Moon Mining, breaking the Blocs - in Player Features and Ideas Discussion [original thread]
JD No7 wrote: The point is the alliance would have to defend the moon! If there is a POS at the moon, the POS owner can simply set the defence standings so that it attacks any thief's? No need to defend the moon. Quote: >>Attack if...
- by Vi'ach - at 2013.03.19 00:53:00
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8. Minor Hangar Optimizations - in Player Features and Ideas Discussion [original thread]
Some valid points that would aid those with massive amounts of items (especially things you can't name), but there are tricks you can do, such giving containers and ships names that can be sorted using the UI, special chars such as + - # ~ will fo...
- by Vi'ach - at 2013.03.18 23:59:00
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9. Skill - Autopilot Precision - in Player Features and Ideas Discussion [original thread]
You just want "auto pilot to zero". I like the suggestion its skill linked. +1
- by Vi'ach - at 2013.03.18 23:52:00
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10. Camera Tracking: Please keep the zoom level - in Player Features and Ideas Discussion [original thread]
Hi All, I recently discovered the new camera tracking feature, yeah I'm slow, blah blah, and I think its pretty cool, makes me feel a little more connected to my ship. One thing I hate though is the resetting of my zoom level. I like the fact th...
- by Vi'ach - at 2013.03.18 23:46:00
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11. Bookmarks - in Player Features and Ideas Discussion [original thread]
Can we please give the whole bookmark UI a re-vamp. +1 for more corp bm's
- by Vi'ach - at 2013.03.18 23:37:00
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12. Ganking of mining barges has picked up again in high sec. - in Player Features and Ideas Discussion [original thread]
Long thread... The upshot is, High Sec is not safe and should never be outside of the sandbox. There is some great advice for any miner in this thread, including aligning, safes, tanking, standings and just generally not being AFK! The old adage ...
- by Vi'ach - at 2013.03.18 23:28:00
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13. Sec Status hits and a FW idea - in Player Features and Ideas Discussion [original thread]
Nalha Saldana wrote: I don't think the empires agrees that only FW pilots are allowed in their lowsec space. It's supposed to be NRDS there but most people treat it like any other 0.0 space. You are still able to shoot pilots with low sec statu...
- by Vi'ach - at 2012.10.23 11:41:00
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14. Sec Status hits and a FW idea - in Player Features and Ideas Discussion [original thread]
Hi All, OK, sure lots happening tomorrow (23/10/12) on the FW mechanics front, but hey I've had this in my head for a while so meh. I've heard many people complain about the sec status hit in low sec, and how increasing sec status is such a stup...
- by Vi'ach - at 2012.10.22 21:37:00
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15. marking FW allies - in Player Features and Ideas Discussion [original thread]
Just set the FW NPC corps blue? Does this sort the issue? I have no idea myself, but seems logical. It would be nice to have a new "star" with a different coloured background of course or something intelligent.
- by Vi'ach - at 2012.09.25 14:53:00
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16. Sentry Drones - in Player Features and Ideas Discussion [original thread]
I've only dabbled a few times with Sentry Drones, but I like this idea a lot ... +1
- by Vi'ach - at 2012.09.22 11:17:00
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17. Passive Drone Repair When Recalled - in Player Features and Ideas Discussion [original thread]
Yeah, I too like this idea, the thought that the drone bay has repair capabilities would seem logical, maybe skill based of course. As I said in another drone related post, I tend to separate out damage drones to a "DAMAGED" group to assist. It wo...
- by Vi'ach - at 2012.09.22 11:15:00
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18. Friendlier Industry User Interface (46 clicks to make ten T2 Modules) - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Voice recognition systems and maybe some hand gestures. I lol'd ... I already use expletives and appropriate hand gestures, it does not make the UI quicker :P To the OP, all I can think is some amalgamation of the UI wind...
- by Vi'ach - at 2012.09.22 11:07:00
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19. Ideas for Drone Love - in Player Features and Ideas Discussion [original thread]
Ristlin Wakefield wrote: I like the idea of drone expander +1 Agreed, I'd like/want this too.
- by Vi'ach - at 2012.09.22 11:01:00
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20. Local, and stealth ships. - in Player Features and Ideas Discussion [original thread]
My assumed rationale (and probably incorrect) behind local is that any pod piloted ship has a beacon mandated by CONCORD that ensures you show up in local. I would agree that having some mechanism that can negate this would be a tactical advantag...
- by Vi'ach - at 2012.09.21 20:40:00
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