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1. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
I just un-subbed 3 accounts, been a truly good 7 years ingame, burned out peeeved at the direction the game took after the cluster **** that was Incarna and Phobe changes were a kick on the nutz also. Then Fozziesov just made things dull to the po...
- by Vicar2008 - at 2015.09.08 12:00:26
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2. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Quick question, not sure if this has been asked yet? Are these types of structures going to be along the old line of one per system?
- by Vicar2008 - at 2015.03.23 12:45:18
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3. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Zakks wrote: As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some ...
- by Vicar2008 - at 2015.03.08 21:14:03
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
CCP Offices Monday morning......... CCP Seagull: So.... Damage Control Jove Edition.... Would like to a be fly on the wall for this one.
- by Vicar2008 - at 2015.03.08 16:57:25
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Having just listened to the soundcloud with Fozzie with Eve Down-Under, all stick and no carrot and the various other changes. Good luck with keeping peeps in 0.0 or ingame for that matter. I can really see no reason why i would want to stay in 0....
- by Vicar2008 - at 2015.03.07 20:29:40
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Threadnaught Ahoy!
- by Vicar2008 - at 2015.03.04 13:33:05
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7. Any thoughts on a Covert OP's Battlecruiser? - in Player Features and Ideas Discussion [original thread]
Ele Rebellion wrote: I like the idea because I believe it would introduce more forms of pvp. and the more the merrier imo. The downside to this would probably be that with Battlecruiser CPU the Expanded Probe launcher would be fairly easy to f...
- by Vicar2008 - at 2014.12.09 16:45:22
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8. Any thoughts on a Covert OP's Battlecruiser? - in Player Features and Ideas Discussion [original thread]
I know Battlecruisers aint exactly FOTM presently, but hey a Cov Ops version could be pretty neat? DPS platforms but probably not BS weaponary this time around. Regards Vic
- by Vicar2008 - at 2014.12.04 18:20:32
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9. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
HIC V pilot reporting in, currently training up the Graviton Physics to V also for the T2 Warp Disruption Field Generator II as well. Could you make the T1 the Version that stops larger mass ship using gates such as capitals as suggested already a...
- by Vicar2008 - at 2014.10.16 17:44:00
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Man: Ok baby, yeah ok here i come baby! here comes the threadnaught....... Women: ok baby choo choo... words may have been shamelessly doctored from a facebook video, but whatever choo choo
- by Vicar2008 - at 2014.10.01 21:38:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Red Frog closing down sale incomming.......
- by Vicar2008 - at 2014.10.01 18:25:00
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12. Better Dev Posts/Patch notes, covering ALL Changes. - in Player Features and Ideas Discussion [original thread]
Ann Markson wrote: With the 31.7 July release multiple Blueprints changed drastically. Two examples: http://i.imgur.com/8GRjc1Y.png (taken from a reddit post by Ammzi) http://i.imgur.com/r9kjnY1.jpg (taken from a reddit post by Nev2k) In...
- by Vicar2008 - at 2014.08.08 11:43:00
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13. Hyperion Excitement - in EVE General Discussion [original thread]
With the lack of any real news from CCP about the "fast approaching" next release its hard to get excited about it
- by Vicar2008 - at 2014.08.05 14:35:00
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14. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone. As we mentioned a while back, I've been working on a set of low-slot modules that decrease the fuel requirements of capital jump drives. The primary goal here is to provide an interesting set of choices to cap...
- by Vicar2008 - at 2014.07.31 18:20:00
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15. module reprocessing penalty sucks!!! - in EVE General Discussion [original thread]
Can i have your stuff!, before you log out for good ? Also you guys are getting slow.
- by Vicar2008 - at 2014.07.23 17:10:00
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16. Interceptors - in Player Features and Ideas Discussion [original thread]
Vadeim Rizen wrote: Please dial back interceptors just a little bit. This ship is so strong in way too many ways. Fastest ships in game, fastest warping ships in the game, point/scram range bonus, sig radius reduction bonus, interdiction nullif...
- by Vicar2008 - at 2014.06.13 14:54:00
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17. Interceptor Role Change - in Player Features and Ideas Discussion [original thread]
While I love the Immunity to Bubbles, lets face it moving aroound 0.0 with impunity is while desirable it is maybe at present slightly Over Powerful. I am suggesting keeping one of the Inties Bubble immune, but slow it down in warp speed, and maki...
- by Vicar2008 - at 2014.06.13 14:51:00
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18. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Jinn Aideron wrote: First impressions The Good General idea of unified UI is still awesome! Great. That radial production runs selector? Fun idea! Wonder if you'll manage to keep it, or if "common player" Y's inabilit...
- by Vicar2008 - at 2014.06.10 18:10:00
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19. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
Sales Alt negrodamus wrote: Alright, I'll start. * Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill. Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all....
- by Vicar2008 - at 2014.06.10 14:32:00
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20. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Ok, I logged on Sisi and have a quick look at the new templates for reprocessing for example. I am 0.0 but are the station basic station's or will they have what ever upgrades are in them as with current Tranquilty settings? I cant get access to...
- by Vicar2008 - at 2014.06.10 14:30:00
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