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1. Khanid Ships and ACs - in Ships and Modules [original thread]
Originally by: Aurelius Valentius Great info, and I must say (in a strictly plutonic fashion), my god what a handsome avatar... you remind me of someone, but I can't think who... Reminds me of Raynor from SC 2. - - -
- by Vikarion - at 2011.07.23 05:11:00
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2. Whats wrong with the Moa? - in Ships and Modules [original thread]
Originally by: Tony SoXai [Moa, Shield is Gank] Damage Control II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large Shield Extender II Large Shield...
- by Vikarion - at 2011.02.21 08:00:00
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3. Overpowered T3s are Overpowered - in Ships and Modules [original thread]
There is a counter to the interdiction nullifier sub-system: it's called a focused disruption script. You are not guaranteed a kill because you put a bubble up, nor should you be. In Eve, the people who take care to safeguard their assets and us...
- by Vikarion - at 2010.12.09 00:38:00
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4. (Gallente)Why do most load-outs on battle-clinic use blasters for pvp? - in Ships and Modules [original thread]
Originally by: Duchess Starbuckington My torps get to their target a lot quicker than your Megathron. Can I put this in my bio? - - -
- by Vikarion - at 2010.06.18 03:28:00
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5. (Gallente)Why do most load-outs on battle-clinic use blasters for pvp? - in Ships and Modules [original thread]
Edited by: Vikarion on 18/06/2010 01:00:32 Originally by: Faramyr Thanks Annie, and everyone for the posts (except maybe one where I'm warned not to be a moron lol)... Hmm, as unorthodox as it sounds, a Gallente ship with lasers (or a...
- by Vikarion - at 2010.06.18 00:58:00
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6. Yet Another Navy Raven Thread - Because I'm too lazy for eve-search - in Ships and Modules [original thread]
Originally by: Khin'charin Originally by: Vikarion 1. Most missions I warp in to have ships 60km out or more. Max range you can get with Javelin torps is around 65km (on my Golem). This means I have to slow-boat into position with ...
- by Vikarion - at 2010.04.19 07:32:00
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7. Please explain falloff - in Ships and Modules [original thread]
The latter. Falloff is the range in which your gun's ability to do damage and hit reliable degrades - the further into falloff distance your target is, the less damage you do and the more likely you are to miss. Some weapons, such as pulse lase...
- by Vikarion - at 2010.04.18 23:11:00
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8. Yet Another Navy Raven Thread - Because I'm too lazy for eve-search - in Ships and Modules [original thread]
Originally by: Lyris Nairn Query: Why not use torpedoes instead of cruise missiles? They literally do about twice the DPS, according to EFT (which never provides misleading information). A few reasons: 1. Most missions I warp in to ha...
- by Vikarion - at 2010.04.18 21:09:00
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9. Yet Another Navy Raven Thread - Because I'm too lazy for eve-search - in Ships and Modules [original thread]
This is what I use (set up here for Guristas), and it works well. [Raven Navy Issue, PvE 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II Caldari Navy...
- by Vikarion - at 2010.04.18 07:20:00
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10. Rorqual Overpowered Much? - in Ships and Modules [original thread]
This thread delivers. Seriously, for a ship more expensive than a carrier, it should be tanking more than it does. --- CHORI is recruiting!
- by Vikarion - at 2010.01.23 09:53:00
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11. Need some major help with my PvE Typhoon - in Ships and Modules [original thread]
Don't use a Typhoon. Use a Maelstrom, and use arty, or a tempest and autos. ---
- by Vikarion - at 2009.12.05 03:12:00
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12. Rokh PvE L4 Mission Fit Help - in Ships and Modules [original thread]
Rokh has a resist tank, and I personally feel that boost tanking is more efficient. Not only that, it's better for sticky situations. This fit does 537 DPS with guns alone, 621 with light drones (my skills, not All at V). It also has a 1000+ dps ...
- by Vikarion - at 2009.12.05 03:06:00
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13. Nightmare - in Ships and Modules [original thread]
Train up your gun skills for max range, stick two tracking enhancers and three heat sinks in the lows, and you can use Megapulse out to 68 km, which should be plenty. Or switch out a hardener for a tracking comp with range script and you'll get mo...
- by Vikarion - at 2009.12.01 20:16:00
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14. FINALLY the Ashimmu - in Ships and Modules [original thread]
Originally by: DHB WildCat Okay this ship sucks literally and figuratively... Ive spent years trying to fit the damned thing, only to have the first real good fitting sent to me.... Well here it is 8) Highs - 4x Dark Blood small energy...
- by Vikarion - at 2009.09.06 16:58:00
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15. So what happen to battleships? - in Ships and Modules [original thread]
Originally by: Furb Killer Quote: Excellent for hi-sec wars, slightly worse than the Rokh for sniping in fleets. I haven't used it in gangs, but I imagine that you'd need to use a tracking comp and to fit electron blasters, since neu...
- by Vikarion - at 2009.07.04 22:02:00
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16. So what happen to battleships? - in Ships and Modules [original thread]
Originally by: Deva Blackfire Originally by: Vikarion Hyperion: Everything this ship does, another ship can do better. It's not so much that it is bad...as that repping yourself isn't really worth it, and it has too little cpu/gr...
- by Vikarion - at 2009.07.04 04:08:00
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17. So what happen to battleships? - in Ships and Modules [original thread]
My analysis: *Caldari* Scorpion: Good support BS for small gangs, jams and does precious little else. Is usually primaried. Is cheaper than a t2 jamming ship with insurance. Raven: Good with torpedoes for small gang work. Less optimal for solo ...
- by Vikarion - at 2009.07.03 22:52:00
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18. Nightmare and level 4s - in Ships and Modules [original thread]
Originally by: Hirana Yoshida The Nightmare is considerably faster than the CNR on all missions except against Guristas and Serpentis. You mean Guristas and Angels, I believe. Nightmare is wonderful against Serpentis, as they are very...
- by Vikarion - at 2009.05.24 19:32:00
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19. Scram/web changes I love it - in Ships and Modules [original thread]
Originally by: General Coochie Now you actually have a choice between ab,mwd,web,scram,disruptor and other ewar. Not if you want the best fit. Unless you are flying frigates, you fit a MWD, because missiles don't do crap for damage in ...
- by Vikarion - at 2009.02.14 21:09:00
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20. EVE ships and Star Trek ships - in Ships and Modules [original thread]
The problem with assuming that a Star Wars ship will prevail over a Star Trek ship is that the technologies in both series' don't really mesh well. For example, Star Wars ships use "turbolasers", which are said to be amped-up lasers. The problem ...
- by Vikarion - at 2009.01.03 14:51:00
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