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61. Watch Lists in High Sec - in EVE General Discussion [original thread]
The problem is that what you're describing requires dozens of man hours of work just to know if someone is online or not . That simply isn't either a fun or effective use of time.
- by Vimsy Vortis - at 2016.12.02 18:10:38
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62. Watch Lists in High Sec - in EVE General Discussion [original thread]
let's work out a pattern of log in times without knowing when someone logs in.
- by Vimsy Vortis - at 2016.12.02 17:30:02
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63. Watch Lists in High Sec - in EVE General Discussion [original thread]
Wanda Fayne wrote: Locator agents have a service cost. Obviously not FREE intel. It might be cheap to many but that ISK sink is good for the economy too. It's not even cheap. If you have 10 war targets in different locations, 2 of whom are o...
- by Vimsy Vortis - at 2016.12.02 05:10:23
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64. How dare you spam us, Holeysheet1 - in Crime and Punishment [original thread]
He's an entity of near-mythic status of this point.
- by Vimsy Vortis - at 2016.12.01 21:22:50
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65. identifying enemy ship classes - in EVE New Citizens Q&A [original thread]
You look at it.
- by Vimsy Vortis - at 2016.12.01 19:12:21
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66. Wardec Defender Abilities - in EVE General Discussion [original thread]
Wrong kind of woe.
- by Vimsy Vortis - at 2016.12.01 15:26:54
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67. Wardec Defender Abilities - in EVE General Discussion [original thread]
Not to mention that CCP specifically added war reports and war histories specifically to record and display the outcome of wars in terms of kills and losses.
- by Vimsy Vortis - at 2016.11.30 22:19:41
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68. Wardec Defender Abilities - in EVE General Discussion [original thread]
You don't need to be omnipresent to defend structures, that's the entire point of reinforcement timers and vulnerability windows. It's a point of fact at this point that the only time VMG actually loses a fight on a structure is if someone from nu...
- by Vimsy Vortis - at 2016.11.30 17:34:52
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69. Wardec Defender Abilities - in EVE General Discussion [original thread]
Because Vendetta Mercenary Group would blow up any of those structures that they could find that didn't belong to them. And if you happen to not be able to beat them in a fleet fight (IE you're literally anyone who lives in highsec) you lose your ...
- by Vimsy Vortis - at 2016.11.30 15:26:01
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70. Wardec Defender Abilities - in EVE General Discussion [original thread]
Dracvlad wrote: I had proposed in another thread that an OA which gives online data for people in the same Constellation which can be blown up when activated, but goes into a RF timer type approach inactive and then destroyed, they need to be f...
- by Vimsy Vortis - at 2016.11.29 23:27:14
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71. Acceptable number of War Decs.... - in Crime and Punishment [original thread]
Bronson Hughes wrote: Wardec mechanics could use some love, but I don't think that scaling wardec fees is the answer. It's not just not the answer, it's outright idiotic. It's the very definition of trying to solve a problem by addressing a ...
- by Vimsy Vortis - at 2016.11.29 20:43:35
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72. [MERC] Vendetta Mercenary Group - in Crime and Punishment [original thread]
People need to stop resisting and just be absorbed into VMG so we can all sit down and concoct some massive conspiracy against the general public wherein all conflict is artificially generated by secret VMG subsidiaries, which are then handily def...
- by Vimsy Vortis - at 2016.11.29 05:28:13
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73. Acceptable number of War Decs.... - in Crime and Punishment [original thread]
In terms of the actual practicality of how many wars you need to actually provide content, it's basically 1 war for each active member of the mercenary corporation. Not that quantity of wars is actually a useful measurement for anything, since, a...
- by Vimsy Vortis - at 2016.11.29 04:58:38
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74. War for Attackers - in EVE General Discussion [original thread]
Sentient Blade wrote: Ralph King-Griffin wrote: Sentient Blade wrote: and you can't nuke their capital because at least so far as highsec mercs go they don't have such a thing [citation needed] Can you show me an example of at least ...
- by Vimsy Vortis - at 2016.11.28 15:34:06
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75. War for Attackers - in EVE General Discussion [original thread]
CCP need to hire me as a game designer and give me sole creative control over how the war declaration system works. I'll get it sorted out right quick.
- by Vimsy Vortis - at 2016.11.28 02:40:24
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76. Bounty Hunting/Piracy - in Player Features and Ideas Discussion [original thread]
You're utterly deluded if you actually believe highsec miners are ever going to do anything except mine. There's a reason why they chose the form of gameplay that requires the least interaction with other players and with the game client itself an...
- by Vimsy Vortis - at 2016.11.24 22:04:00
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77. The Devil's Warrior Alliance - HS Merc Alliance - We're back baby! - in Crime and Punishment [original thread]
Imperator Kane wrote: Indeed. :) Been lurking for a while now trying to find a new spot to fill in EVE. But I kept being drawn to Terrorize people. The problem is... I do not feel like putting in the time to Terrorize people since CCP made i...
- by Vimsy Vortis - at 2016.11.22 14:05:40
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78. The Devil's Warrior Alliance - HS Merc Alliance - We're back baby! - in Crime and Punishment [original thread]
Jamwara DelCalicoe Ashley wrote: Where is Kannibal Kane these days? I thought he was the Grand Inquisitor... maybe I've been away for a while or too drunk? He solid cannibal Kane, now he's Imperator Kane.
- by Vimsy Vortis - at 2016.11.22 09:53:58
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79. Well done CCP and CODE. - in EVE General Discussion [original thread]
Markia Kelmalu wrote: I'm tainted by my own experience. A pilot from Null-sec helped me complete the last mission in Alitura's Epic Arc. Recruited me to his corp and moved my stuff to their base in null-sec. I was one month old when my tackler ...
- by Vimsy Vortis - at 2016.11.20 15:10:58
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80. [MERC] Vendetta Mercenary Group - in Crime and Punishment [original thread]
But seriously, there's no way we're the same person. Only 94% efficient? I'd biomass tbh.
- by Vimsy Vortis - at 2016.11.19 17:29:23
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