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161. Domination and Republic Fleet 1MN Microwarps - in Ships and Modules [original thread]
Easy availability of deadspace ones? they drop all the time from overfarmed highsec plexes. Meanwhile the 10MN deadspace ones are crazy.
- by Von Kapiche - at 2010.04.06 23:47:00
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162. Understanding the technical details of Target Painters - in Ships and Modules [original thread]
Originally by: ShahFluffers Target painters are only really useful for 2 weapon systems; missiles and artillery (I think). The reason being that sig radius is more of a factor in how much damage they do as opposed to other weapon systems....
- by Von Kapiche - at 2010.04.06 18:39:00
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163. Why Raven? - in Ships and Modules [original thread]
Originally by: Exploding Tukey Cruise Raven dps at 100km = Cruise Raven dps at 5km. For sure; doesn't mean that it's DPS won't get overtaken somewhere in the middle, by... many things, so now go and average out the DPS of a nicely ski...
- by Von Kapiche - at 2010.04.06 18:12:00
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164. Why Raven? - in Ships and Modules [original thread]
Raven is just lowest common denominator; the one ship that does all things equally well, even if what it does isn't as good as a niche ship. My CNR hardly cost less than my Mach ( just pointing out an equal comparison ) and I sure as hell wouldn't...
- by Von Kapiche - at 2010.04.06 14:17:00
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165. Dominix Level 4 Tank - in Ships and Modules [original thread]
Aux nano pump rig or two and Rep systems 5 should do it. And/or a faction repper.
- by Von Kapiche - at 2010.04.05 01:05:00
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166. New Ship + LVL 4 Missioning = ? - in Ships and Modules [original thread]
Edited by: Von Kapiche on 03/04/2010 11:41:00 Aaaaand another one. Dominion did wonderful things to this boat. [Machariel, Chainsaw] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Gyrostabilizer II Tracking Enha...
- by Von Kapiche - at 2010.04.03 11:39:00
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167. Apocalypse/ Lvl4's. - in Ships and Modules [original thread]
Terianna's fit, which I'm flying atm: [Abaddon, mega] Khanid Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Ammatar Navy Heat Sink Ammatar Navy Heat Sink Heat Sink II Cap Recharger II...
- by Von Kapiche - at 2010.04.03 01:33:00
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168. Raw DPS output for a L4 missioner? - in Ships and Modules [original thread]
Yeah, that's a nice output for a "low skill" domi pilot. Machs and Nightmares are looking at 1k-1200 dps, but they're slightly niche in that the Nightmare is obviously damage type limited, and the Mach has dropped 100dps off by 25km. CNR might pro...
- by Von Kapiche - at 2010.03.31 22:58:00
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169. Stepping up to L4's - in Ships and Modules [original thread]
Originally by: Dumuzid Thanks guys, The Domi in a L4 sounds like a good ISK winner. Looks like fittings for the Myrm are very similar to the Domi. I would like to have a balanced DPS though, with guns doing a job as well as Drones. I'm g...
- by Von Kapiche - at 2010.03.30 23:56:00
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170. L4s - Want something with a better tank than Raven - in Ships and Modules [original thread]
You haven't shown us your current tank yet; if you've got a Pith X XL booster on there then you're not going to get a better tank out of a single faction LAR domi for AE bonus, for instance. Assuming you can use T2 sentries given the Domi suggesti...
- by Von Kapiche - at 2010.03.30 23:44:00
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171. What do i need to start a Raven - in Ships and Modules [original thread]
55% resist for a T2 active hardener, and ~47% for a passive T2 one with level 5 skill. Pithum A-type shows in EFT at 56.4%, but you're paying for that, and anyway a Pith X-type active hits 64%. If there weren't advantages to active hardeners, noon...
- by Von Kapiche - at 2010.03.29 08:38:00
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172. What do i need to start a Raven - in Ships and Modules [original thread]
Originally by: Dacryphile Edited by: Dacryphile on 27/03/2010 20:49:24 Originally by: Moonduste Thank you for the info! Here is the build :) [Raven, Raven 1] X-Large C5-L Emergency Shield Overload I Nugget Ballistic Deflectio...
- by Von Kapiche - at 2010.03.28 03:53:00
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173. What do i need to start a Raven - in Ships and Modules [original thread]
Favourite utility high module atm is an auto-targetter, which also adds hardware targets even if you don't use it's autotargetting. You don't *have* to use CN bcus, but the other cheaper faction ones like Domi while not giving any more damage tha...
- by Von Kapiche - at 2010.03.27 02:44:00
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174. quick question on orca - in Ships and Modules [original thread]
Not big enough to fit a BS, but you can fit a BC + a few more. Corp hangar takes a couple of frigs also.
- by Von Kapiche - at 2010.03.27 01:59:00
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175. What do i need to start a Raven - in Ships and Modules [original thread]
Originally by: Moonduste Edited by: Moonduste on 26/03/2010 19:48:58 Small query on cap boosters since ive never used one before, if they 'run out' will they auto reload from your cargo? If so is it a long delay (thinking of missiles r...
- by Von Kapiche - at 2010.03.26 23:24:00
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176. Vargur/Machariel without T2 Guns - in Ships and Modules [original thread]
To be even more fair that's with RF ammo also, which I use on rare occasions I try & beat some mission completion time, but it's still around 1k DPS with normal fusion. While I have no desire to get the thing nerfed again, for the price it *should...
- by Von Kapiche - at 2010.03.26 22:11:00
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177. Vargur/Machariel without T2 Guns - in Ships and Modules [original thread]
Edited by: Von Kapiche on 26/03/2010 21:10:17 Originally by: galdinni also, using barrage and one TE2, it hits at like 60 KM falloff. lolrange is lol. i love owning a Machariel. it's so beasty. My current mission fit ( pretty sta...
- by Von Kapiche - at 2010.03.26 21:09:00
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178. Cap Stability in PvE - in Ships and Modules [original thread]
OP: A mael is not a mach, and as such you need to squeeze the absolute most out of your falloff, which means two ambit rigs in this case, and a propulsion mod. You might also find you run out of cargo on larger missions, which is why I never bothe...
- by Von Kapiche - at 2010.03.26 20:58:00
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179. What do i need to start a Raven - in Ships and Modules [original thread]
More engineering, particularily the two main cap & two main shield skills. Target painting. Caldari Battleship would help!
- by Von Kapiche - at 2010.03.26 06:14:00
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180. Vargur/Machariel without T2 Guns - in Ships and Modules [original thread]
As SB said. Dunno if he flies a Mach anymore, but I do, and I think I've used Barrage a grand total of once ( and I don't even own any large Hail ). It's a lot easier ( and generally faster ) to just move the ship than swapping ammo.
- by Von Kapiche - at 2010.03.25 21:16:00
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