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1. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Good point. But their ticks dip no more than before. Which is surprising with the event goin on. On a slightly better note, yesterday we got 16 half our previous average. So hopefully it isn't as bad as initially indicated. But I still am confide...
- by Vraygan - at 2017.06.16 14:31:09
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2. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
CCP_Fozzie wrote: In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs the...
- by Vraygan - at 2017.06.16 01:44:51
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3. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
CCP_Fozzie wrote: In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs the...
- by Vraygan - at 2017.06.16 01:17:24
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4. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Sabriz Adoudel wrote: Math degree here. This is statistically significant, but not proof beyond reasonable doubt. Have you investigated for any systemic biases in your data gathering? Anything you might be doing differently post patch? I t...
- by Vraygan - at 2017.06.16 00:28:27
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5. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Imbicil, when a not so random number (1-100) is multiplied by another number (spawn chance was around 15%), the results are not random. They are quite predictable, especially over a 2 day period window with over 300 points. I thought eve players ...
- by Vraygan - at 2017.06.15 22:38:32
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6. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Now about 90% of all data points are zero. Before, over 70% were 1+ (up to 5). If you want to be taken seriously, why don't you show how to calculate the minimum data points to achieve statisticalGÇï significance. Original sample was 300 hours wi...
- by Vraygan - at 2017.06.15 22:12:21
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7. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Axhind wrote: Vraygan wrote: Tuttomenui II wrote: Maybe if you have 1,000 people with 100 hrs each. Don't you know how to Science? You need controls and multiple data points. Sounds like you can't math. You want 11.4 years of data? LOL...
- by Vraygan - at 2017.06.15 20:44:08
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8. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Tuttomenui II wrote: Maybe if you have 1,000 people with 100 hrs each. Don't you know how to Science? You need controls and multiple data points. Sounds like you can't math. You want 11.4 years of data? LOL! Since me and one other salvager...
- by Vraygan - at 2017.06.15 19:42:00
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9. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
There is a big difference between item drop rate and npc spawn rate... 100 hours of dedicated ratting time is enough to indicate there's probably something is probably different. Before the patch, 100 hours meant 80-120 Sentient spawns. After the...
- by Vraygan - at 2017.06.15 14:43:23
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10. Announcement:June release - Issues - in EVE Information Portal [original thread]
Since the patch, there has been a drastic difference in the number of Rogue Drone Sentient spawns when doing combat sites. My corpmates and I are getting these spawns at least 1/5th to 1/10th as often, compared to before the patch. I don't make th...
- by Vraygan - at 2017.06.15 13:37:38
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11. Stealth Nerf: NPC Commander/Officer Rate - in EVE General Discussion [original thread]
Since the patch, there has been a drastic difference in the number of Rogue Drone Sentient spawns when doing combat sites. My corpmates and I are getting these spawns at least 1/5th to 1/10th as often, compared to before the patch. I don't make th...
- by Vraygan - at 2017.06.15 13:35:35
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12. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Found that "Filter: Resources" isn't filtering out rigs that won't fit. Have two Large Drone Mining Augmentor II and it doesn't filter out rigs that won't fit.
- by Vraygan - at 2016.11.04 16:27:49
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13. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Just to state my position, I made my suggestions because I know that Rorquals will rarely be used unless they are given more safety. My suggestions are meant to suggest additional safety mechanics to partially mitigate that. What is your position ...
- by Vraygan - at 2016.09.01 14:41:56
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14. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Vald Tegor, I'm sorry you're unable to tell the difference between a suggestion and a detailed proposal. My statements were suggestions. In case you don't know, suggestions are proposed to address part of a problem (independently), while detailed ...
- by Vraygan - at 2016.09.01 06:24:52
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15. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Johnno Ormand wrote: If these changes go ahead I won't be boosting any longer. I have 3 accounts 1 for PvP and he 2 others are boost/mining but will not put an orca or rorq in a belt. These changes will effectively kill mining for small players...
- by Vraygan - at 2016.09.01 03:27:16
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16. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Vald Tegor wrote: Vraygan wrote: On Rorqual, make Industrial core module prevent cyno fields from being activated nearby. Please elaborate on why you would like your Rorqual to lose the ability to Cyno in support ships to defend it. Gla...
- by Vraygan - at 2016.09.01 03:05:56
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17. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
CCP, is there a minimum wait time before the Rorqual can use or be affected by PANIC? If there isn't then a few Rorquals could chain PANIC. On Rorqual, make Industrial core module prevent cyno fields from being activated nearby. If that can be ab...
- by Vraygan - at 2016.09.01 01:40:08
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18. Benefits of Skiff changed to mining drones focus. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: this would do one of two things 1 mean i now have to give up drones to mine (defeating the purpose of my ship) 2 Expand my drone bay by 25 making me more powerful in pvp and that's before we get into how outdated and...
- by Vraygan - at 2016.08.20 07:10:23
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19. New Skiff 50% Drone Bonus - in Test Server Feedback [original thread]
Good idea!
- by Vraygan - at 2016.08.19 22:55:01
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20. Benefits of Skiff changed to mining drones focus. - in Player Features and Ideas Discussion [original thread]
The skiff is already combat drone focused, why not go all the way? Doing that would make it require more active mining work. The other mining ships require you to actively watch for hostiles because they are easy to pop. The Skiff could encourage ...
- by Vraygan - at 2016.08.19 22:53:05
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