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21. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
penifSMASH wrote: - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry ...
- by Weaselior - at 2014.04.29 15:58:00
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22. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter. Bridging around 100 frigates co...
- by Weaselior - at 2014.04.29 15:39:00
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23. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Resgo wrote: Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel...
- by Weaselior - at 2014.04.29 13:49:00
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24. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
there is nobody in nullsec ever who has cared about restricting their stations based on security status: those should go away
- by Weaselior - at 2014.04.29 13:39:00
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25. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: It's probably already been asked for, but once again doesn't hurt: Courier contracts need to have a way too look inside to see what you are going to transport before you are going to transport it. no they don't, that wo...
- by Weaselior - at 2014.04.09 17:45:00
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26. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
i am not shocked dinsdale was using the wrong ship poorly for a niche it's bested in by a lot of other ships and is whining when it is rebalanced to have its own niche that is pretty unique instead of it being buffed for dinsdale's dumb use not s...
- by Weaselior - at 2014.04.07 19:50:00
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27. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Does the Gila really get a 500% (5x) bonus to medium drones instead of the 50% you'd expect, or is that a typo?
- by Weaselior - at 2014.04.07 15:55:00
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28. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I'm in support of buffing the Hulk, but since you are planning on bundling these changes with the summer indy prepossessing changes that will result in a substantial drop in refined minerals, I really don't think it's a good ide...
- by Weaselior - at 2014.04.01 15:57:00
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29. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
what's a skiff cost point-wise in the alliance tournament
- by Weaselior - at 2014.04.01 15:44:00
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30. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Update the "base price" button to use your "market pricing" thing that's used for bounties and FW, and have courier contracts default to 150% collateral based on the 'market price' of everything in it. That's enough to make it pretty unlikely that...
- by Weaselior - at 2014.04.01 14:39:00
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31. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When you split a selected stack (courier or item exchange), the game currently thinks that the new smaller stack is the same size as the bigger stack. This is a particular problem with courier contracts where you have to keep the volume under a ce...
- by Weaselior - at 2014.04.01 14:37:00
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32. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
1) When copying corporate courier contracts, it should default to the hangar you used last (instead of forcing you to pick one, defaulting to "pick one" instead of any hangar at all). 2) When copying courier contracts, if it is possible to add th...
- by Weaselior - at 2014.04.01 14:35:00
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33. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Kyt Thrace wrote: Weaselior wrote: Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these" My understanding is after you assign the drones, the bonuses are from the assisted character. Am I wron...
- by Weaselior - at 2014.02.25 14:09:00
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34. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these"
- by Weaselior - at 2014.02.25 13:52:00
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35. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP (edit: or RR BS or Tengu fleet or Ahacs that are made up entirely of zealots) if we field just a fleet of celestises we'll be pasted by most fleets cele...
- by Weaselior - at 2014.02.13 16:08:00
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36. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: If people pushing buttons is the ultimate goal....get rid of assist all together. ccp correctly decided that people not actually doing anything in large pvp drone assist fleets was bad gameplay, but drone assist was useful...
- by Weaselior - at 2014.02.11 18:55:00
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37. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
our domi doctrines correctly proved that drone assist is boring garbage, and ccp agreed with us we didn't do it to prove it causes lag and y9ou know that because we lost a battle we would have won because of drone lag
- by Weaselior - at 2014.02.11 18:53:00
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38. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: James Amril-Kesh wrote: Mario Putzo wrote: Drone Assist didn't cause the server to bung up when those dreads jumped into HED the 15K+ Objects on grid did that. How convenient of you to ignore that drone assist is the ...
- by Weaselior - at 2014.02.11 18:44:00
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39. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
i have tired of bashing pinky hops into the ground as he's not managing to raise any points that are useful to use as a foil anymore, fortunately mario is back: Mario Putzo wrote: Its only a blight because of the context. When an entity state...
- by Weaselior - at 2014.02.11 18:42:00
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40. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Im not parroting **** buddy. I am saying the change is ******* redundant. Drone assist does not cause issues with this game at all. The only time in the history of this game that it was deemed and issue was when CFC went out...
- by Weaselior - at 2014.02.11 18:34:00
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