Pages: 1 2 3 [4] 5 |
61. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: But don't pretend Tidi is some enjoyable emergent gameplay. It is a terrible terrible gaming experience, and you are a terrible liar if you claim otherwise. any tidi fight is worse than the same fight, but at real-time whe...
- by Weaselior - at 2014.02.11 16:18:00
|
62. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Pinky Hops wrote: hahahaha, what are you even talking about? I guess you have never flown a bomber in tidi before. Or maybe you are delusional somewhat. Clarify the drivel about "high skillpoints" - because we all know bombers are a high SP ...
- by Weaselior - at 2014.02.11 16:15:00
|
63. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: One thing everyone does agree on is Tidi is ****, and does not make the game enjoyable, and really all it does is promote the minimalist playstyle. I said it a few pages back but, if CCP is concerned about people playing WoT ...
- by Weaselior - at 2014.02.11 16:03:00
|
64. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Pinky Hops wrote: Weaselior wrote: "blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers Bombers can not effectively fight in tidi...
- by Weaselior - at 2014.02.11 16:02:00
|
65. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Weaselior wrote: "blob counters" that rely on tactical skill and positioning to allow a smaller force to beat a larger force are a great addition and exist in things like bombers "blob counters" that are "battles should b...
- by Weaselior - at 2014.02.11 15:58:00
|
66. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
we'd all love sov systems that promote splitting forces but nobody's ever suggested one that would actually work, just that someone else should think of one
- by Weaselior - at 2014.02.11 15:53:00
|
67. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Arsine Mayhem wrote: Weaselior wrote: Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry. quantity has a quality of its own Yea, just...
- by Weaselior - at 2014.02.11 14:20:00
|
68. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Arsine Mayhem wrote: Yea, cause it's far beyond an F1 monkey's capability. You couldn't manage to train your monkeys to expand beyond that so you cry. quantity has a quality of its own
- by Weaselior - at 2014.02.11 13:43:00
|
69. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Weaselior wrote: you meant No, I meant exactly what I just said. Is English not your first language? grath nobody is going to "understand" you because your position is an incoherent scream of rage drone assist wa...
- by Weaselior - at 2014.02.11 12:40:00
|
70. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Promiscuous Female wrote: Also if the words of your confederates are any indication, the whole shebang seems pretty neutral as a whole to your side, so why not just relax with a glass of scotch instead of posting words on...
- by Weaselior - at 2014.02.11 05:26:00
|
71. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Toshiro Ozuwara wrote: Then fix tidi. The problem is tidi, not drone assist. People afk in 6 hour tidi fights. No one sits at their computer for 6 straight hours if they don't have drones deployed. "just rewrite the entire codebase from scr...
- by Weaselior - at 2014.02.06 20:32:00
|
72. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Weaselior wrote: capships and supercaps are in line for tiercide, i think there's pretty widespread agreement the whole group needs to be looked at as a whole dreads are more then fine. fighters are crap which is why dron...
- by Weaselior - at 2014.02.06 17:27:00
|
73. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Andy Koraka wrote: So unless I'm one of the 4 triage carriers in a full subcap fleet (or I'm suicide Triage to save some Supercaps) my Archon has no reason to ever enter combat again. I understand the reasons behind breaking...
- by Weaselior - at 2014.02.06 17:12:00
|
74. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
iskflakes wrote: supercapitals-online warm-bodies-online Are any new force multipliers planned to fight massed battleships? bombers not our fault you're bad at them
- by Weaselior - at 2014.02.06 16:16:00
|
75. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Xolve wrote: Leigh Akiga wrote: Addressing the assist is good and the omnidirectional change was a step in the right direction but the near-infinite drone bay on carriers is still a problem and sentries can still blap frigates on up to other...
- by Weaselior - at 2014.02.06 16:12:00
|
76. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: So we just use 5x Wing leaders with drone assists on them for a full fleet? Just saying... if you've only got one drone per person, sure
- by Weaselior - at 2014.02.06 14:26:00
|
77. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
"i should be able to pay enough money to be immune to the little people"
- by Weaselior - at 2014.01.17 17:51:00
|
78. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: How about waiting on drone shield recharge rates till you can look at drones as a whole. The mechanics the modules and the drones themselves. Instead of butchering supercarriers even more. Because currently I have a 25 b...
- by Weaselior - at 2014.01.17 17:49:00
|
79. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Cloora wrote: CCP Fozzie, I think most of us are fine with these changes, but for the love of all things in New Eden, can you change all scripted modules to have the scripts BUILT IN TO THEM?! I hate having to find and buy all the scripts to ...
- by Weaselior - at 2014.01.16 21:38:00
|
80. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: CCP Fozzie wrote: Overall the Rubicon Interceptor rebalance was a smashing success... Let us know what you think! What do I think? I think you should be working for a tinpot dictator. Your first sentence would make ...
- by Weaselior - at 2014.01.16 20:15:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |