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781. Cap Stability - Is it over-rated? - in Ships and Modules [original thread]
Edited by: Whitehound on 04/06/2010 09:39:57 Originally by: Pookoko In short, people look for Cap Stability because they want it/need it for whatever the reason, not because they're stupid (except some :p) People are stupid, everyon...
- by Whitehound - at 2010.06.04 09:38:00
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782. Cap Stability - Is it over-rated? - in Ships and Modules [original thread]
Originally by: Ned Black In PvE while running missions I would say cap stability is very nessessary. Sure you can boost your shield booster/armor repper and keep "stable". But if you are truely cap stable then you just put the repper on an...
- by Whitehound - at 2010.06.04 07:57:00
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783. Cap Stability - Is it over-rated? - in Ships and Modules [original thread]
Many players seem to always aim for a cap stable fitting. They fit multiple cap rechargers in their mid-slots. They prefer Capacitor Control Circuits (CCCs) largely over Semiconductor Memory Cells (SMCs). They train cap-related skills very early. ...
- by Whitehound - at 2010.06.04 07:43:00
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784. Solo WHing. - in Ships and Modules [original thread]
I misread your subject as "Solo WHining". --
- by Whitehound - at 2010.06.04 05:30:00
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785. Why some weapons wouldnt work. - in Ships and Modules [original thread]
The OP is a weapon. --
- by Whitehound - at 2010.06.03 22:26:00
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786. Eve Fitting Tool - in Ships and Modules [original thread]
If I may ask: I would like to have a feature in EFT, which tells me how fast a ship accelerates over a 12.5 km distance. I need it for finding optimal fittings for ships on auto-pilot. --
- by Whitehound - at 2010.06.03 15:07:00
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787. useless T1 Frigates - in Ships and Modules [original thread]
Originally by: McRoll Besides the Rifter, what is the purpose of flying the other T1 frigs? Their purpose is to wait for Capital Ships V to finish training. --
- by Whitehound - at 2009.08.21 18:18:00
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788. Armor Reps in PvP <= Cruiser - in Ships and Modules [original thread]
Originally by: Omara Otawan Jokes aside, you got it backwards, hit'n'run tactics can make use of reppers, kill target -> run away -> repair damage. When you stay for the fight, you need the EHP of the buffer setup. How does one st...
- by Whitehound - at 2009.08.21 07:26:00
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789. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Zaqar Er, ok. FYI, This is the EFT thread. What difference to EFT do you think this makes? First chatty now lecturing others. The difference for EFT will be that it is going to display the proper values instead of being...
- by Whitehound - at 2009.08.21 07:24:00
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790. Armor Reps in PvP <= Cruiser - in Ships and Modules [original thread]
It is hit'n'run versus stand'n'fight. Those who hit'n'run buffer, those who stand'n'fight repair. The amount of fittings show on the forums (or voted on various websites) may not reflect the real situation. I am sure that mission runners will use...
- by Whitehound - at 2009.08.21 07:19:00
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791. Eve Fitting Tool - in Ships and Modules [original thread]
Edited by: Whitehound on 21/08/2009 07:03:20 Originally by: shenryyr different sized rigs What difference do you think this makes? Feeling chatty? The difference this will make is obvious: the rigs become cheaper to produce, beca...
- by Whitehound - at 2009.08.21 07:02:00
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792. AssFrigs: AB or MWD? - in Ships and Modules [original thread]
Edited by: Whitehound on 03/05/2009 15:02:05 Originally by: Dhaaka Vincatar However it does seem that ABs are not fast enough for a lot of situations, I know I struggle to get in range for a few seconds during a big fight. Your prob...
- by Whitehound - at 2009.05.03 15:01:00
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793. AssFrigs: AB or MWD? - in Ships and Modules [original thread]
Originally by: Tara'Quoya Rax AB + 2p scram (+ web) If you want an MWD, get a ceptor I agree, but let's improve on this: AB + web + tracking disruptor "If you want an MWD and a scrambler (+ web) , get a ceptor" ... Most interceptors...
- by Whitehound - at 2009.05.03 14:11:00
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794. Shuttle Autopilot - in Ships and Modules [original thread]
Edited by: Whitehound on 03/05/2009 09:33:54 Originally by: laurence katra i know about fast travel. i mean a fix or maybe a glitch that shuttles can now warp to 0. Nope. I flew a shuttle just yesterday and to pick up a new ship. I ...
- by Whitehound - at 2009.05.03 09:33:00
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795. Need some HIC advice - in Ships and Modules [original thread]
Edited by: Whitehound on 03/05/2009 09:30:31 Originally by: Walter Pa**** Walter Pa**** <- This is what im looking for + Fun for 0.0 or lowsec solo and small gang PVP primarily + A ship that has a niche role and fills it well...
- by Whitehound - at 2009.05.03 09:25:00
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796. Shuttle Autopilot - in Ships and Modules [original thread]
Edited by: Whitehound on 03/05/2009 09:15:59 Best ship for long travels are the T1 interceptors, IMHO. They are about as fast as a shuttle, and when fitted with an afterburner can one shorten the approach time to a star gate by a single butto...
- by Whitehound - at 2009.05.03 09:15:00
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797. Why hammerhead IIs? - in Ships and Modules [original thread]
Edited by: Whitehound on 02/05/2009 22:35:48 I prefer explosive drones together with EM drones over just heat drones. I use hybrid weapons on my ships and these already do kinetic and heat damage. The two drone types together with the hybrid w...
- by Whitehound - at 2009.05.02 22:26:00
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798. Micro Capacitor Battery I&II and their blueprints - in Ships and Modules [original thread]
Originally by: Malcanis Apparently no-one used them... I find this hard to believe. Sure, the Cap Recharger II can do a good job, too, but if there is a bit of the power grid left then the micro batteries are the better choice - which...
- by Whitehound - at 2009.04.18 20:54:00
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799. Micro Capacitor Battery I&II and their blueprints - in Ships and Modules [original thread]
Is there a reason why these items are so rare? They seem to have no blueprints, only the small, medium, large and capital versions do. -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while.
- by Whitehound - at 2009.04.18 14:13:00
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800. Inertia Multiplier's. Any good? - in Ships and Modules [original thread]
Edited by: Whitehound on 03/04/2009 20:49:38 Inertia stabilizers reduce the align time, too, and thereby reduce the time to get into warp. It then depends on your fighting style: long range or close range. Long range combat: thrusters. Close ...
- by Whitehound - at 2009.04.03 20:49:00
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