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861. Salvager II - in Ships and Modules [original thread]
Edited by: Whitehound on 17/03/2009 18:33:36 Originally by: Absolom Hues But if you insist on an explanation: No, I was not insisting on an explanation. I already knew that you got me wrong and was only joking. Our problem right now...
- by Whitehound - at 2009.03.17 18:33:00
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862. Salvager II - in Ships and Modules [original thread]
Edited by: Whitehound on 17/03/2009 18:14:20 Originally by: Amarrian Alt What about Quantum mechanics? *lol* Go ahead, ... and apply quantum mechanics to salvaging!!!!! -- If there is anything in your life you fear of losing, th...
- by Whitehound - at 2009.03.17 18:13:00
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863. Salvager II - in Ships and Modules [original thread]
Originally by: Absolom Hues You are arguing aginst ServantOfMask explanation about it being random, but all you can offer is that you "seem to get a bit more"? I suggest you train from level 3 to 5 and see if you get 3 times that "bit" mor...
- by Whitehound - at 2009.03.17 15:13:00
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864. Salvager II - in Ships and Modules [original thread]
Originally by: ServantOfMask Yield is random! And that is where you are wrong. Take it from me - I studied mathematics - and there is not just one single form of randomness. You probably know it and might just have forgotten about the d...
- by Whitehound - at 2009.03.17 14:11:00
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865. What kind of weapon for mission running? - in Ships and Modules [original thread]
Edited by: Whitehound on 17/03/2009 08:54:44 I don't know why you need a new character to do mission running (why not continue with your old character?), but if you choose to go Gallente then you are pretty much stuck with hybrid weapons, beca...
- by Whitehound - at 2009.03.17 08:47:00
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866. Salvager II - in Ships and Modules [original thread]
Edited by: Whitehound on 16/03/2009 22:09:36 Originally by: Ch1pmunk lol everyone is saying all the salvage mods and skills do is let u salvage faster..... if this is tru... there is no point in training the skill to lvl 5... and no po...
- by Whitehound - at 2009.03.16 22:08:00
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867. Salvager II - in Ships and Modules [original thread]
Edited by: Whitehound on 15/03/2009 19:21:18 I do agree. The time for training salvaging to level 5 will likely find a better use in some other skill. After all, before one can salvage a wreck does one need to create a wreck. Since the thread...
- by Whitehound - at 2009.03.15 19:17:00
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